Finish changing modid to 'ebwizardry'

- Fix up translations, resource IDs, paths etc.
- Where possible, the modid part in most strings now just reuses Wizardry.MODID
This commit is contained in:
Philipp Rustemeier
2018-03-15 14:41:00 +01:00
parent 612bbdb64d
commit b9d240799d
170 changed files with 3257 additions and 3258 deletions
@@ -28,7 +28,7 @@ public class PotionDecay extends Potion {
public PotionDecay(boolean isBadEffect, int liquidColour){
super(isBadEffect, liquidColour);
// This needs to be here because registerPotionAttributeModifier doesn't like it if the potion has no name yet.
this.setPotionName("potion.wizardry:decay");
this.setPotionName("potion." + Wizardry.MODID + ":decay");
this.registerPotionAttributeModifier(SharedMonsterAttributes.MOVEMENT_SPEED,
"85602e0b-4801-4a87-94f3-bf617c97014e", -Constants.DECAY_SLOWNESS_PER_LEVEL, 2);
}
@@ -25,7 +25,7 @@ public class PotionFrost extends Potion implements ICustomPotionParticles {
public PotionFrost(boolean isBadEffect, int liquidColour){
super(isBadEffect, liquidColour);
// This needs to be here because registerPotionAttributeModifier doesn't like it if the potion has no name yet.
this.setPotionName("potion.wizardry:frost");
this.setPotionName("potion." + Wizardry.MODID + ":frost");
// With -0.5 as the 'amount', frost 1 slows the entity down by a half and frost 2 roots it to the spot
this.registerPotionAttributeModifier(SharedMonsterAttributes.MOVEMENT_SPEED,
"35dded48-2f19-4541-8510-b29e2dc2cd51", -Constants.FROST_SLOWNESS_PER_LEVEL, 2);