Finish changing modid to 'ebwizardry'

- Fix up translations, resource IDs, paths etc.
- Where possible, the modid part in most strings now just reuses Wizardry.MODID
This commit is contained in:
Philipp Rustemeier
2018-03-15 14:41:00 +01:00
parent 612bbdb64d
commit b9d240799d
170 changed files with 3257 additions and 3258 deletions
@@ -73,7 +73,7 @@ public final class WizardryBlocks {
* @param registry The registry to register the given block to.
* @param item The block to register.
* @param name The name of the block, without the mod ID or the .name stuff. The registry name will be
* {@code wizardry:[name]}. The unlocalised name will be {@code tile.wizardry:[name].name}.
* {@code ebwizardry:[name]}. The unlocalised name will be {@code tile.ebwizardry:[name].name}.
*/
public static void registerBlock(IForgeRegistry<Block> registry, Block block, String name){
block.setRegistryName(Wizardry.MODID, name);