Finish changing modid to 'ebwizardry'
- Fix up translations, resource IDs, paths etc. - Where possible, the modid part in most strings now just reuses Wizardry.MODID
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@@ -73,7 +73,7 @@ public final class WizardryBlocks {
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* @param registry The registry to register the given block to.
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* @param item The block to register.
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* @param name The name of the block, without the mod ID or the .name stuff. The registry name will be
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* {@code wizardry:[name]}. The unlocalised name will be {@code tile.wizardry:[name].name}.
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* {@code ebwizardry:[name]}. The unlocalised name will be {@code tile.ebwizardry:[name].name}.
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*/
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public static void registerBlock(IForgeRegistry<Block> registry, Block block, String name){
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block.setRegistryName(Wizardry.MODID, name);
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