Finish changing modid to 'ebwizardry'

- Fix up translations, resource IDs, paths etc.
- Where possible, the modid part in most strings now just reuses Wizardry.MODID
This commit is contained in:
Philipp Rustemeier
2018-03-15 14:41:00 +01:00
parent 612bbdb64d
commit b9d240799d
170 changed files with 3257 additions and 3258 deletions
@@ -88,7 +88,7 @@ public final class WizardryPotions {
* @param registry The registry to register the given potion to.
* @param potion The potion to register.
* @param name The name of the potion, without the mod ID or the .name stuff. The registry name will be
* {@code wizardry:[name]}. The unlocalised name will be {@code potion.wizardry:[name].name}.
* {@code ebwizardry:[name]}. The unlocalised name will be {@code potion.ebwizardry:[name].name}.
*/
public static void registerPotion(IForgeRegistry<Potion> registry, Potion potion, String name){
potion.setRegistryName(Wizardry.MODID, name);