Finish changing modid to 'ebwizardry'
- Fix up translations, resource IDs, paths etc. - Where possible, the modid part in most strings now just reuses Wizardry.MODID
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@@ -88,7 +88,7 @@ public final class WizardryPotions {
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* @param registry The registry to register the given potion to.
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* @param potion The potion to register.
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* @param name The name of the potion, without the mod ID or the .name stuff. The registry name will be
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* {@code wizardry:[name]}. The unlocalised name will be {@code potion.wizardry:[name].name}.
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* {@code ebwizardry:[name]}. The unlocalised name will be {@code potion.ebwizardry:[name].name}.
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*/
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public static void registerPotion(IForgeRegistry<Potion> registry, Potion potion, String name){
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potion.setRegistryName(Wizardry.MODID, name);
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