Finish changing modid to 'ebwizardry'
- Fix up translations, resource IDs, paths etc. - Where possible, the modid part in most strings now just reuses Wizardry.MODID
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@@ -3,6 +3,7 @@ package electroblob.wizardry.tileentity;
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import java.util.HashSet;
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import java.util.Set;
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import electroblob.wizardry.Wizardry;
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import electroblob.wizardry.item.ItemWand;
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import electroblob.wizardry.item.ItemWizardArmour;
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import electroblob.wizardry.registry.WizardryBlocks;
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@@ -125,7 +126,7 @@ public class TileEntityArcaneWorkbench extends TileEntity implements IInventory,
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@Override
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public String getName(){
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return "container.wizardry:arcane_workbench";
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return "container." + Wizardry.MODID + ":arcane_workbench";
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}
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@Override
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