Finish changing modid to 'ebwizardry'

- Fix up translations, resource IDs, paths etc.
- Where possible, the modid part in most strings now just reuses Wizardry.MODID
This commit is contained in:
Philipp Rustemeier
2018-03-15 14:41:00 +01:00
parent 612bbdb64d
commit b9d240799d
170 changed files with 3257 additions and 3258 deletions
@@ -3,6 +3,7 @@ package electroblob.wizardry.tileentity;
import java.util.HashSet;
import java.util.Set;
import electroblob.wizardry.Wizardry;
import electroblob.wizardry.item.ItemWand;
import electroblob.wizardry.item.ItemWizardArmour;
import electroblob.wizardry.registry.WizardryBlocks;
@@ -125,7 +126,7 @@ public class TileEntityArcaneWorkbench extends TileEntity implements IInventory,
@Override
public String getName(){
return "container.wizardry:arcane_workbench";
return "container." + Wizardry.MODID + ":arcane_workbench";
}
@Override