From ba1ed773af60e1382000efc99d6ce342a2b176c5 Mon Sep 17 00:00:00 2001 From: Electroblob77 <35599699+Electroblob77@users.noreply.github.com> Date: Sat, 20 Jun 2020 18:34:42 +0100 Subject: [PATCH] Increase distance for blindness tweak --- src/main/java/electroblob/wizardry/WizardryEventHandler.java | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/main/java/electroblob/wizardry/WizardryEventHandler.java b/src/main/java/electroblob/wizardry/WizardryEventHandler.java index 29f9dcf0..61dd4c2b 100644 --- a/src/main/java/electroblob/wizardry/WizardryEventHandler.java +++ b/src/main/java/electroblob/wizardry/WizardryEventHandler.java @@ -212,8 +212,8 @@ public final class WizardryEventHandler { // Blindness tweak // I'm not going as far as potion core's implementation, this is just so it does *something* to mobs if(event.getEntityLiving().isPotionActive(MobEffects.BLINDNESS) && !Loader.isModLoaded("potioncore") - && Wizardry.settings.blindnessTweak && event.getTarget().getDistanceSq(event.getEntity()) > 2.5 * 2.5){ - // Can't detect anything more than 2.5 blocks away (roughly the player's view distance when blinded) + && Wizardry.settings.blindnessTweak && event.getTarget().getDistanceSq(event.getEntity()) > 3.5 * 3.5){ + // Can't detect anything more than 3.5 blocks away (roughly the player's view distance when blinded) ((EntityLiving)event.getEntityLiving()).setAttackTarget(null); } }