Add withering totem spell

This commit is contained in:
Electroblob77
2020-08-21 00:08:31 +01:00
parent 6cdff07180
commit ba487bea41
12 changed files with 403 additions and 0 deletions
@@ -244,6 +244,7 @@ public final class Spells {
public static final Spell mark_sacrifice = placeholder();
public static final Spell stormcloud = placeholder();
public static final Spell withering_totem = placeholder();
public static final Spell fangs = placeholder();
public static final Spell radiant_totem = placeholder();
@@ -456,6 +457,7 @@ public final class Spells {
registry.register(new MarkSacrifice());
registry.register(new Stormcloud());
registry.register(new WitheringTotem());
registry.register(new Fangs());
registry.register(new RadiantTotem());
@@ -148,6 +148,7 @@ public class WizardryEntities {
registry.register(createEntry(EntityDecay.class, "decay", TrackingType.CONSTRUCT).build());
registry.register(createEntry(EntityZombieSpawner.class, "zombie_spawner", TrackingType.CONSTRUCT).build());
registry.register(createEntry(EntityRadiantTotem.class, "radiant_totem", TrackingType.CONSTRUCT).build());
registry.register(createEntry(EntityWitheringTotem.class, "withering_totem", TrackingType.CONSTRUCT).build());
// These ones don't render, currently that makes no difference here but we might as well separate them
registry.register(createEntry(EntityArrowRain.class, "arrow_rain", TrackingType.CONSTRUCT).build());
@@ -73,6 +73,8 @@ public final class WizardrySounds {
public static final SoundEvent ENTITY_RADIANT_TOTEM_VANISH = createSound("entity.radiant_totem.vanish");
public static final SoundEvent ENTITY_SHIELD_DEFLECT = createSound("entity.shield.deflect");
public static final SoundEvent ENTITY_TORNADO_AMBIENT = createSound("entity.tornado.ambient");
public static final SoundEvent ENTITY_WITHERING_TOTEM_AMBIENT = createSound("entity.withering_totem.ambient");
public static final SoundEvent ENTITY_WITHERING_TOTEM_EXPLODE = createSound("entity.withering_totem.explode");
public static final SoundEvent ENTITY_ZOMBIE_SPAWNER_SPAWN = createSound("entity.zombie_spawner.spawn");
public static final SoundEvent ENTITY_EVIL_WIZARD_AMBIENT = createSound("entity.evil_wizard.ambient");