Should be @Nullable
This commit is contained in:
@@ -366,7 +366,7 @@ public abstract class SpellRay extends Spell {
|
|||||||
* @param distance The length of the line of particles, already set to the appropriate distance based on the spell's
|
* @param distance The length of the line of particles, already set to the appropriate distance based on the spell's
|
||||||
*/
|
*/
|
||||||
// The caster argument is only really useful for spawning targeted particles continuously
|
// The caster argument is only really useful for spawning targeted particles continuously
|
||||||
protected void spawnParticleRay(World world, Vec3d origin, Vec3d direction, EntityLivingBase caster, double distance){
|
protected void spawnParticleRay(World world, Vec3d origin, Vec3d direction, @Nullable EntityLivingBase caster, double distance){
|
||||||
|
|
||||||
Vec3d velocity = direction.scale(particleVelocity);
|
Vec3d velocity = direction.scale(particleVelocity);
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user