IntelliJ broke my formatting again >:(

This commit is contained in:
Electroblob77
2020-03-01 13:07:55 +00:00
parent 3f80c56163
commit bb6bb78163
3 changed files with 78 additions and 78 deletions
@@ -61,18 +61,18 @@ public class WizardryEntities {
IForgeRegistry<EntityEntry> registry = event.getRegistry();
// Vanilla summoned creatures
registry.register(createEntry(EntityZombieMinion.class, "zombie_minion", TrackingType.LIVING).build());
registry.register(createEntry(EntityHuskMinion.class, "husk_minion", TrackingType.LIVING).build());
registry.register(createEntry(EntitySkeletonMinion.class, "skeleton_minion", TrackingType.LIVING).build());
registry.register(createEntry(EntityStrayMinion.class, "stray_minion", TrackingType.LIVING).build());
registry.register(createEntry(EntitySpiderMinion.class, "spider_minion", TrackingType.LIVING).build());
registry.register(createEntry(EntityBlazeMinion.class, "blaze_minion", TrackingType.LIVING).build());
registry.register(createEntry(EntityZombieMinion.class, "zombie_minion", TrackingType.LIVING).build());
registry.register(createEntry(EntityHuskMinion.class, "husk_minion", TrackingType.LIVING).build());
registry.register(createEntry(EntitySkeletonMinion.class, "skeleton_minion", TrackingType.LIVING).build());
registry.register(createEntry(EntityStrayMinion.class, "stray_minion", TrackingType.LIVING).build());
registry.register(createEntry(EntitySpiderMinion.class, "spider_minion", TrackingType.LIVING).build());
registry.register(createEntry(EntityBlazeMinion.class, "blaze_minion", TrackingType.LIVING).build());
registry.register(createEntry(EntityWitherSkeletonMinion.class, "wither_skeleton_minion", TrackingType.LIVING).build());
registry.register(createEntry(EntitySilverfishMinion.class, "silverfish_minion", TrackingType.LIVING).build());
registry.register(createEntry(EntityVexMinion.class, "vex_minion", TrackingType.LIVING).build());
registry.register(createEntry(EntitySilverfishMinion.class, "silverfish_minion", TrackingType.LIVING).build());
registry.register(createEntry(EntityVexMinion.class, "vex_minion", TrackingType.LIVING).build());
// Custom summoned creatures
registry.register(createEntry(EntityIceWraith.class, "ice_wraith", TrackingType.LIVING).egg(0xaafaff, 0x001ce1)
registry.register(createEntry(EntityIceWraith.class, "ice_wraith", TrackingType.LIVING).egg(0xaafaff, 0x001ce1)
.spawn(EnumCreatureType.MONSTER, Wizardry.settings.iceWraithSpawnRate, 1, 1, ForgeRegistries.BIOMES.getValuesCollection().stream()
.filter(b -> !Arrays.asList(Wizardry.settings.mobSpawnBiomeBlacklist).contains(b.getRegistryName())
&& BiomeDictionary.hasType(b, BiomeDictionary.Type.SNOWY)
@@ -94,10 +94,10 @@ public class WizardryEntities {
// These two are only made of particles, so we can afford a lower update frequency
registry.register(createEntry(EntityShadowWraith.class, "shadow_wraith") .tracker(80, 10, true).egg(0x11071c, 0x421384).build());
registry.register(createEntry(EntityStormElemental.class, "storm_elemental") .tracker(80, 10, true).egg(0x162128, 0x135279).build());
registry.register(createEntry(EntityStormElemental.class, "storm_elemental") .tracker(80, 10, true).egg(0x162128, 0x135279).build());
// Other living entities
registry.register(createEntry(EntityWizard.class, "wizard", TrackingType.LIVING).egg(0x19295e, 0xee9312).build());
registry.register(createEntry(EntityWizard.class, "wizard", TrackingType.LIVING).egg(0x19295e, 0xee9312).build());
registry.register(createEntry(EntityEvilWizard.class, "evil_wizard", TrackingType.LIVING).egg(0x290404, 0xee9312)
// For reference: 5, 1, 1 are the parameters for the witch in vanilla
.spawn(EnumCreatureType.MONSTER, Wizardry.settings.evilWizardSpawnRate, 1, 1, ForgeRegistries.BIOMES.getValuesCollection().stream()
@@ -115,17 +115,17 @@ public class WizardryEntities {
// Directionless projectiles
registry.register(createEntry(EntityFirebomb.class, "firebomb", TrackingType.PROJECTILE).build());
registry.register(createEntry(EntityPoisonBomb.class, "poison_bomb", TrackingType.PROJECTILE).build());
registry.register(createEntry(EntitySparkBomb.class, "spark_bomb", TrackingType.PROJECTILE).build());
registry.register(createEntry(EntitySmokeBomb.class, "smoke_bomb", TrackingType.PROJECTILE).build());
registry.register(createEntry(EntityIceCharge.class, "ice_charge", TrackingType.PROJECTILE).build());
registry.register(createEntry(EntitySparkBomb.class, "spark_bomb", TrackingType.PROJECTILE).build());
registry.register(createEntry(EntitySmokeBomb.class, "smoke_bomb", TrackingType.PROJECTILE).build());
registry.register(createEntry(EntityIceCharge.class, "ice_charge", TrackingType.PROJECTILE).build());
registry.register(createEntry(EntityForceOrb.class, "force_orb", TrackingType.PROJECTILE).build());
registry.register(createEntry(EntitySpark.class, "spark", TrackingType.PROJECTILE).build());
registry.register(createEntry(EntityDarknessOrb.class, "darkness_orb", TrackingType.PROJECTILE).build());
registry.register(createEntry(EntityFirebolt.class, "firebolt", TrackingType.PROJECTILE).build());
registry.register(createEntry(EntityThunderbolt.class, "thunderbolt", TrackingType.PROJECTILE).build());
registry.register(createEntry(EntityLightningDisc.class, "lightning_disc", TrackingType.PROJECTILE).build());
registry.register(createEntry(EntityLightningDisc.class, "lightning_disc", TrackingType.PROJECTILE).build());
registry.register(createEntry(EntityEmber.class, "ember", TrackingType.PROJECTILE).build());
registry.register(createEntry(EntityMagicFireball.class, "magic_fireball", TrackingType.PROJECTILE).build());
registry.register(createEntry(EntityMagicFireball.class, "magic_fireball", TrackingType.PROJECTILE).build());
registry.register(createEntry(EntityLargeMagicFireball.class, "large_magic_fireball", TrackingType.PROJECTILE).build());
registry.register(createEntry(EntityIceball.class, "iceball", TrackingType.PROJECTILE).build());
@@ -135,10 +135,10 @@ public class WizardryEntities {
registry.register(createEntry(EntityLevitatingBlock.class, "levitating_block") .tracker(160, 3, true).build());
// Constructs
registry.register(createEntry(EntityBlackHole.class, "black_hole", TrackingType.CONSTRUCT).build());
registry.register(createEntry(EntityBlackHole.class, "black_hole", TrackingType.CONSTRUCT).build());
registry.register(createEntry(EntityBlizzard.class, "blizzard", TrackingType.CONSTRUCT).build());
registry.register(createEntry(EntityForcefield.class, "forcefield", TrackingType.CONSTRUCT).build());
registry.register(createEntry(EntityFireSigil.class, "fire_sigil", TrackingType.CONSTRUCT).build());
registry.register(createEntry(EntityForcefield.class, "forcefield", TrackingType.CONSTRUCT).build());
registry.register(createEntry(EntityFireSigil.class, "fire_sigil", TrackingType.CONSTRUCT).build());
registry.register(createEntry(EntityFrostSigil.class, "frost_sigil", TrackingType.CONSTRUCT).build());
registry.register(createEntry(EntityLightningSigil.class, "lightning_sigil", TrackingType.CONSTRUCT).build());
registry.register(createEntry(EntityCombustionRune.class, "combustion_rune", TrackingType.CONSTRUCT).build());
@@ -147,14 +147,14 @@ public class WizardryEntities {
registry.register(createEntry(EntityDecay.class, "decay", TrackingType.CONSTRUCT).build());
// These ones don't render, currently that makes no difference here but we might as well separate them
registry.register(createEntry(EntityArrowRain.class, "arrow_rain", TrackingType.CONSTRUCT).build());
registry.register(createEntry(EntityEarthquake.class, "earthquake", TrackingType.CONSTRUCT).build());
registry.register(createEntry(EntityArrowRain.class, "arrow_rain", TrackingType.CONSTRUCT).build());
registry.register(createEntry(EntityEarthquake.class, "earthquake", TrackingType.CONSTRUCT).build());
registry.register(createEntry(EntityHailstorm.class, "hailstorm", TrackingType.CONSTRUCT).build());
// These ones move, velocity updates are sent if that's not at constant velocity
registry.register(createEntry(EntityShield.class, "shield") .tracker(160, 10, true).build());
registry.register(createEntry(EntityBubble.class, "bubble") .tracker(160, 3, false).build());
registry.register(createEntry(EntityTornado.class, "tornado") .tracker(160, 3, false).build());
registry.register(createEntry(EntityTornado.class, "tornado") .tracker(160, 3, false).build());
registry.register(createEntry(EntityIceSpike.class, "ice_spike") .tracker(160, 1, true).build());
}