IntelliJ broke my formatting again >:(

This commit is contained in:
Electroblob77
2020-03-01 13:07:55 +00:00
parent 3f80c56163
commit bb6bb78163
3 changed files with 78 additions and 78 deletions
@@ -407,29 +407,29 @@ public final class WizardryItems {
registerItem(registry, "crystal_shard", new Item().setCreativeTab(WizardryTabs.WIZARDRY));
registerItem(registry, "grand_crystal", new Item().setCreativeTab(WizardryTabs.WIZARDRY));
registerItem(registry, "wizard_handbook", new ItemWizardHandbook(), true);
registerItem(registry, "arcane_tome", new ItemArcaneTome());
registerItem(registry, "wizard_handbook", new ItemWizardHandbook(), true);
registerItem(registry, "arcane_tome", new ItemArcaneTome());
registerItem(registry, "spell_book", new ItemSpellBook(), true);
registerItem(registry, "scroll", new ItemScroll());
registerItem(registry, "magic_wand", new ItemWand(Tier.NOVICE, null));
registerItem(registry, "apprentice_wand", new ItemWand(Tier.APPRENTICE, null));
registerItem(registry, "apprentice_wand", new ItemWand(Tier.APPRENTICE, null));
registerItem(registry, "advanced_wand", new ItemWand(Tier.ADVANCED, null));
registerItem(registry, "master_wand", new ItemWand(Tier.MASTER, null));
registerItem(registry, "master_wand", new ItemWand(Tier.MASTER, null));
registerItem(registry, "novice_fire_wand", new ItemWand(Tier.NOVICE, Element.FIRE));
registerItem(registry, "apprentice_fire_wand", new ItemWand(Tier.APPRENTICE, Element.FIRE));
registerItem(registry, "advanced_fire_wand", new ItemWand(Tier.ADVANCED, Element.FIRE));
registerItem(registry, "master_fire_wand", new ItemWand(Tier.MASTER, Element.FIRE));
registerItem(registry, "novice_ice_wand", new ItemWand(Tier.NOVICE, Element.ICE));
registerItem(registry, "apprentice_ice_wand", new ItemWand(Tier.APPRENTICE, Element.ICE));
registerItem(registry, "novice_ice_wand", new ItemWand(Tier.NOVICE, Element.ICE));
registerItem(registry, "apprentice_ice_wand", new ItemWand(Tier.APPRENTICE, Element.ICE));
registerItem(registry, "advanced_ice_wand", new ItemWand(Tier.ADVANCED, Element.ICE));
registerItem(registry, "master_ice_wand", new ItemWand(Tier.MASTER, Element.ICE));
registerItem(registry, "master_ice_wand", new ItemWand(Tier.MASTER, Element.ICE));
registerItem(registry, "novice_lightning_wand", new ItemWand(Tier.NOVICE, Element.LIGHTNING));
registerItem(registry, "apprentice_lightning_wand", new ItemWand(Tier.APPRENTICE, Element.LIGHTNING));
registerItem(registry, "advanced_lightning_wand", new ItemWand(Tier.ADVANCED, Element.LIGHTNING));
registerItem(registry, "advanced_lightning_wand", new ItemWand(Tier.ADVANCED, Element.LIGHTNING));
registerItem(registry, "master_lightning_wand", new ItemWand(Tier.MASTER, Element.LIGHTNING));
registerItem(registry, "novice_necromancy_wand", new ItemWand(Tier.NOVICE, Element.NECROMANCY));
@@ -439,31 +439,31 @@ public final class WizardryItems {
registerItem(registry, "novice_earth_wand", new ItemWand(Tier.NOVICE, Element.EARTH));
registerItem(registry, "apprentice_earth_wand", new ItemWand(Tier.APPRENTICE, Element.EARTH));
registerItem(registry, "advanced_earth_wand", new ItemWand(Tier.ADVANCED, Element.EARTH));
registerItem(registry, "advanced_earth_wand", new ItemWand(Tier.ADVANCED, Element.EARTH));
registerItem(registry, "master_earth_wand", new ItemWand(Tier.MASTER, Element.EARTH));
registerItem(registry, "novice_sorcery_wand", new ItemWand(Tier.NOVICE, Element.SORCERY));
registerItem(registry, "apprentice_sorcery_wand", new ItemWand(Tier.APPRENTICE, Element.SORCERY));
registerItem(registry, "novice_sorcery_wand", new ItemWand(Tier.NOVICE, Element.SORCERY));
registerItem(registry, "apprentice_sorcery_wand", new ItemWand(Tier.APPRENTICE, Element.SORCERY));
registerItem(registry, "advanced_sorcery_wand", new ItemWand(Tier.ADVANCED, Element.SORCERY));
registerItem(registry, "master_sorcery_wand", new ItemWand(Tier.MASTER, Element.SORCERY));
registerItem(registry, "master_sorcery_wand", new ItemWand(Tier.MASTER, Element.SORCERY));
registerItem(registry, "novice_healing_wand", new ItemWand(Tier.NOVICE, Element.HEALING));
registerItem(registry, "apprentice_healing_wand", new ItemWand(Tier.APPRENTICE, Element.HEALING));
registerItem(registry, "novice_healing_wand", new ItemWand(Tier.NOVICE, Element.HEALING));
registerItem(registry, "apprentice_healing_wand", new ItemWand(Tier.APPRENTICE, Element.HEALING));
registerItem(registry, "advanced_healing_wand", new ItemWand(Tier.ADVANCED, Element.HEALING));
registerItem(registry, "master_healing_wand", new ItemWand(Tier.MASTER, Element.HEALING));
registerItem(registry, "master_healing_wand", new ItemWand(Tier.MASTER, Element.HEALING));
registerItem(registry, "spectral_sword", new ItemSpectralSword(ToolMaterial.IRON));
registerItem(registry, "spectral_pickaxe", new ItemSpectralPickaxe(ToolMaterial.IRON));
registerItem(registry, "spectral_bow", new ItemSpectralBow());
registerItem(registry, "blank_scroll", new ItemBlankScroll());
registerItem(registry, "blank_scroll", new ItemBlankScroll());
registerItem(registry, "magic_silk", new Item().setCreativeTab(WizardryTabs.WIZARDRY));
registerItem(registry, "small_mana_flask", new ItemManaFlask(ItemManaFlask.Size.SMALL));
registerItem(registry, "medium_mana_flask", new ItemManaFlask(ItemManaFlask.Size.MEDIUM));
registerItem(registry, "large_mana_flask", new ItemManaFlask(ItemManaFlask.Size.LARGE));
registerItem(registry, "storage_upgrade", new ItemWandUpgrade());
registerItem(registry, "storage_upgrade", new ItemWandUpgrade());
registerItem(registry, "siphon_upgrade", new ItemWandUpgrade());
registerItem(registry, "condenser_upgrade", new ItemWandUpgrade());
registerItem(registry, "range_upgrade", new ItemWandUpgrade());
@@ -473,32 +473,32 @@ public final class WizardryItems {
registerItem(registry, "attunement_upgrade", new ItemWandUpgrade());
registerItem(registry, "melee_upgrade", new ItemWandUpgrade());
registerItem(registry, "flaming_axe", new ItemFlamingAxe(Materials.MAGICAL));
registerItem(registry, "flaming_axe", new ItemFlamingAxe(Materials.MAGICAL));
registerItem(registry, "frost_axe", new ItemFrostAxe(Materials.MAGICAL));
registerItem(registry, "identification_scroll", new ItemIdentificationScroll());
registerItem(registry, "armour_upgrade", new ItemArmourUpgrade());
registerItem(registry, "astral_diamond", new Item(){ @Override public EnumRarity getRarity(ItemStack stack){ return EnumRarity.RARE; }}.setCreativeTab(WizardryTabs.WIZARDRY));
registerItem(registry, "purifying_elixir", new ItemPurifyingElixir());
registerItem(registry, "purifying_elixir", new ItemPurifyingElixir());
registerItem(registry, "firebomb", new ItemFirebomb());
registerItem(registry, "poison_bomb", new ItemPoisonBomb());
registerItem(registry, "poison_bomb", new ItemPoisonBomb());
registerItem(registry, "smoke_bomb", new ItemSmokeBomb());
registerItem(registry, "spark_bomb", new ItemSparkBomb());
registerItem(registry, "wizard_hat", new ItemWizardArmour(Materials.SILK, 1, EntityEquipmentSlot.HEAD, null), true);
registerItem(registry, "wizard_robe", new ItemWizardArmour(Materials.SILK, 1, EntityEquipmentSlot.CHEST, null));
registerItem(registry, "wizard_leggings", new ItemWizardArmour(Materials.SILK, 1, EntityEquipmentSlot.LEGS, null));
registerItem(registry, "wizard_robe", new ItemWizardArmour(Materials.SILK, 1, EntityEquipmentSlot.CHEST, null));
registerItem(registry, "wizard_leggings", new ItemWizardArmour(Materials.SILK, 1, EntityEquipmentSlot.LEGS, null));
registerItem(registry, "wizard_boots", new ItemWizardArmour(Materials.SILK, 1, EntityEquipmentSlot.FEET, null));
registerItem(registry, "wizard_hat_fire", new ItemWizardArmour(Materials.SILK, 1, EntityEquipmentSlot.HEAD, Element.FIRE));
registerItem(registry, "wizard_hat_fire", new ItemWizardArmour(Materials.SILK, 1, EntityEquipmentSlot.HEAD, Element.FIRE));
registerItem(registry, "wizard_robe_fire", new ItemWizardArmour(Materials.SILK, 1, EntityEquipmentSlot.CHEST, Element.FIRE));
registerItem(registry, "wizard_leggings_fire", new ItemWizardArmour(Materials.SILK, 1, EntityEquipmentSlot.LEGS, Element.FIRE));
registerItem(registry, "wizard_boots_fire", new ItemWizardArmour(Materials.SILK, 1, EntityEquipmentSlot.FEET, Element.FIRE));
registerItem(registry, "wizard_hat_ice", new ItemWizardArmour(Materials.SILK, 1, EntityEquipmentSlot.HEAD, Element.ICE));
registerItem(registry, "wizard_robe_ice", new ItemWizardArmour(Materials.SILK, 1, EntityEquipmentSlot.CHEST, Element.ICE));
registerItem(registry, "wizard_leggings_ice", new ItemWizardArmour(Materials.SILK, 1, EntityEquipmentSlot.LEGS, Element.ICE));
registerItem(registry, "wizard_robe_ice", new ItemWizardArmour(Materials.SILK, 1, EntityEquipmentSlot.CHEST, Element.ICE));
registerItem(registry, "wizard_leggings_ice", new ItemWizardArmour(Materials.SILK, 1, EntityEquipmentSlot.LEGS, Element.ICE));
registerItem(registry, "wizard_boots_ice", new ItemWizardArmour(Materials.SILK, 1, EntityEquipmentSlot.FEET, Element.ICE));
registerItem(registry, "wizard_hat_lightning", new ItemWizardArmour(Materials.SILK, 1, EntityEquipmentSlot.HEAD, Element.LIGHTNING));
@@ -509,7 +509,7 @@ public final class WizardryItems {
registerItem(registry, "wizard_hat_necromancy", new ItemWizardArmour(Materials.SILK, 1, EntityEquipmentSlot.HEAD, Element.NECROMANCY));
registerItem(registry, "wizard_robe_necromancy", new ItemWizardArmour(Materials.SILK, 1, EntityEquipmentSlot.CHEST, Element.NECROMANCY));
registerItem(registry, "wizard_leggings_necromancy", new ItemWizardArmour(Materials.SILK, 1, EntityEquipmentSlot.LEGS, Element.NECROMANCY));
registerItem(registry, "wizard_boots_necromancy", new ItemWizardArmour(Materials.SILK, 1, EntityEquipmentSlot.FEET, Element.NECROMANCY));
registerItem(registry, "wizard_boots_necromancy", new ItemWizardArmour(Materials.SILK, 1, EntityEquipmentSlot.FEET, Element.NECROMANCY));
registerItem(registry, "wizard_hat_earth", new ItemWizardArmour(Materials.SILK, 1, EntityEquipmentSlot.HEAD, Element.EARTH));
registerItem(registry, "wizard_robe_earth", new ItemWizardArmour(Materials.SILK, 1, EntityEquipmentSlot.CHEST, Element.EARTH));
@@ -517,13 +517,13 @@ public final class WizardryItems {
registerItem(registry, "wizard_boots_earth", new ItemWizardArmour(Materials.SILK, 1, EntityEquipmentSlot.FEET, Element.EARTH));
registerItem(registry, "wizard_hat_sorcery", new ItemWizardArmour(Materials.SILK, 1, EntityEquipmentSlot.HEAD, Element.SORCERY));
registerItem(registry, "wizard_robe_sorcery", new ItemWizardArmour(Materials.SILK, 1, EntityEquipmentSlot.CHEST, Element.SORCERY));
registerItem(registry, "wizard_leggings_sorcery", new ItemWizardArmour(Materials.SILK, 1, EntityEquipmentSlot.LEGS, Element.SORCERY));
registerItem(registry, "wizard_robe_sorcery", new ItemWizardArmour(Materials.SILK, 1, EntityEquipmentSlot.CHEST, Element.SORCERY));
registerItem(registry, "wizard_leggings_sorcery", new ItemWizardArmour(Materials.SILK, 1, EntityEquipmentSlot.LEGS, Element.SORCERY));
registerItem(registry, "wizard_boots_sorcery", new ItemWizardArmour(Materials.SILK, 1, EntityEquipmentSlot.FEET, Element.SORCERY));
registerItem(registry, "wizard_hat_healing", new ItemWizardArmour(Materials.SILK, 1, EntityEquipmentSlot.HEAD, Element.HEALING));
registerItem(registry, "wizard_robe_healing", new ItemWizardArmour(Materials.SILK, 1, EntityEquipmentSlot.CHEST, Element.HEALING));
registerItem(registry, "wizard_leggings_healing", new ItemWizardArmour(Materials.SILK, 1, EntityEquipmentSlot.LEGS, Element.HEALING));
registerItem(registry, "wizard_robe_healing", new ItemWizardArmour(Materials.SILK, 1, EntityEquipmentSlot.CHEST, Element.HEALING));
registerItem(registry, "wizard_leggings_healing", new ItemWizardArmour(Materials.SILK, 1, EntityEquipmentSlot.LEGS, Element.HEALING));
registerItem(registry, "wizard_boots_healing", new ItemWizardArmour(Materials.SILK, 1, EntityEquipmentSlot.FEET, Element.HEALING));
registerItem(registry, "spectral_helmet", new ItemSpectralArmour(ArmorMaterial.IRON, 1, EntityEquipmentSlot.HEAD));
@@ -533,30 +533,30 @@ public final class WizardryItems {
registerItem(registry, "lightning_hammer", new ItemLightningHammer());
registerItem(registry, "ring_condensing", new ItemArtefact(EnumRarity.RARE, ItemArtefact.Type.RING));
registerItem(registry, "ring_condensing", new ItemArtefact(EnumRarity.RARE, ItemArtefact.Type.RING));
registerItem(registry, "ring_siphoning", new ItemArtefact(EnumRarity.UNCOMMON, ItemArtefact.Type.RING));
registerItem(registry, "ring_battlemage", new ItemArtefact(EnumRarity.UNCOMMON, ItemArtefact.Type.RING));
registerItem(registry, "ring_combustion", new ItemArtefact(EnumRarity.EPIC, ItemArtefact.Type.RING));
registerItem(registry, "ring_fire_melee", new ItemArtefact(EnumRarity.UNCOMMON, ItemArtefact.Type.RING));
registerItem(registry, "ring_fire_biome", new ItemArtefact(EnumRarity.UNCOMMON, ItemArtefact.Type.RING));
registerItem(registry, "ring_disintegration", new ItemArtefact(EnumRarity.RARE, ItemArtefact.Type.RING));
registerItem(registry, "ring_battlemage", new ItemArtefact(EnumRarity.UNCOMMON, ItemArtefact.Type.RING));
registerItem(registry, "ring_combustion", new ItemArtefact(EnumRarity.EPIC, ItemArtefact.Type.RING));
registerItem(registry, "ring_fire_melee", new ItemArtefact(EnumRarity.UNCOMMON, ItemArtefact.Type.RING));
registerItem(registry, "ring_fire_biome", new ItemArtefact(EnumRarity.UNCOMMON, ItemArtefact.Type.RING));
registerItem(registry, "ring_disintegration", new ItemArtefact(EnumRarity.RARE, ItemArtefact.Type.RING));
registerItem(registry, "ring_ice_melee", new ItemArtefact(EnumRarity.UNCOMMON, ItemArtefact.Type.RING));
registerItem(registry, "ring_ice_biome", new ItemArtefact(EnumRarity.UNCOMMON, ItemArtefact.Type.RING));
registerItem(registry, "ring_arcane_frost", new ItemArtefact(EnumRarity.EPIC, ItemArtefact.Type.RING));
registerItem(registry, "ring_shattering", new ItemArtefact(EnumRarity.RARE, ItemArtefact.Type.RING));
registerItem(registry, "ring_shattering", new ItemArtefact(EnumRarity.RARE, ItemArtefact.Type.RING));
registerItem(registry, "ring_lightning_melee", new ItemArtefact(EnumRarity.UNCOMMON, ItemArtefact.Type.RING));
registerItem(registry, "ring_storm", new ItemArtefact(EnumRarity.RARE, ItemArtefact.Type.RING));
registerItem(registry, "ring_seeking", new ItemArtefact(EnumRarity.EPIC, ItemArtefact.Type.RING));
registerItem(registry, "ring_hammer", new ItemArtefact(EnumRarity.EPIC, ItemArtefact.Type.RING));
registerItem(registry, "ring_hammer", new ItemArtefact(EnumRarity.EPIC, ItemArtefact.Type.RING));
registerItem(registry, "ring_soulbinding", new ItemArtefact(EnumRarity.EPIC, ItemArtefact.Type.RING));
registerItem(registry, "ring_leeching", new ItemArtefact(EnumRarity.RARE, ItemArtefact.Type.RING));
registerItem(registry, "ring_necromancy_melee", new ItemArtefact(EnumRarity.UNCOMMON, ItemArtefact.Type.RING));
registerItem(registry, "ring_mind_control", new ItemArtefact(EnumRarity.RARE, ItemArtefact.Type.RING));
registerItem(registry, "ring_poison", new ItemArtefact(EnumRarity.RARE, ItemArtefact.Type.RING));
registerItem(registry, "ring_poison", new ItemArtefact(EnumRarity.RARE, ItemArtefact.Type.RING));
registerItem(registry, "ring_earth_melee", new ItemArtefact(EnumRarity.UNCOMMON, ItemArtefact.Type.RING));
registerItem(registry, "ring_earth_biome", new ItemArtefact(EnumRarity.UNCOMMON, ItemArtefact.Type.RING));
registerItem(registry, "ring_full_moon", new ItemArtefact(EnumRarity.RARE, ItemArtefact.Type.RING));
registerItem(registry, "ring_extraction", new ItemArtefact(EnumRarity.UNCOMMON, ItemArtefact.Type.RING));
registerItem(registry, "ring_extraction", new ItemArtefact(EnumRarity.UNCOMMON, ItemArtefact.Type.RING));
registerItem(registry, "ring_mana_return", new ItemArtefact(EnumRarity.EPIC, ItemArtefact.Type.RING));
registerItem(registry, "ring_blockwrangler", new ItemArtefact(EnumRarity.RARE, ItemArtefact.Type.RING));
registerItem(registry, "ring_conjurer", new ItemArtefact(EnumRarity.RARE, ItemArtefact.Type.RING));
@@ -569,33 +569,33 @@ public final class WizardryItems {
registerItem(registry, "amulet_wisdom", new ItemArtefact(EnumRarity.RARE, ItemArtefact.Type.AMULET));
registerItem(registry, "amulet_fire_protection", new ItemArtefact(EnumRarity.UNCOMMON, ItemArtefact.Type.AMULET));
registerItem(registry, "amulet_fire_cloaking", new ItemArtefact(EnumRarity.RARE, ItemArtefact.Type.AMULET));
registerItem(registry, "amulet_ice_immunity", new ItemArtefact(EnumRarity.EPIC, ItemArtefact.Type.AMULET));
registerItem(registry, "amulet_ice_immunity", new ItemArtefact(EnumRarity.EPIC, ItemArtefact.Type.AMULET));
registerItem(registry, "amulet_ice_protection", new ItemArtefact(EnumRarity.UNCOMMON, ItemArtefact.Type.AMULET));
registerItem(registry, "amulet_potential", new ItemArtefact(EnumRarity.RARE, ItemArtefact.Type.AMULET));
registerItem(registry, "amulet_channeling", new ItemArtefact(EnumRarity.UNCOMMON, ItemArtefact.Type.AMULET));
registerItem(registry, "amulet_lich", new ItemArtefact(EnumRarity.UNCOMMON, ItemArtefact.Type.AMULET));
registerItem(registry, "amulet_lich", new ItemArtefact(EnumRarity.UNCOMMON, ItemArtefact.Type.AMULET));
registerItem(registry, "amulet_wither_immunity", new ItemArtefact(EnumRarity.EPIC, ItemArtefact.Type.AMULET));
registerItem(registry, "amulet_glide", new ItemArtefact(EnumRarity.EPIC, ItemArtefact.Type.AMULET));
registerItem(registry, "amulet_banishing", new ItemArtefact(EnumRarity.UNCOMMON, ItemArtefact.Type.AMULET));
registerItem(registry, "amulet_anchoring", new ItemArtefact(EnumRarity.RARE, ItemArtefact.Type.AMULET));
registerItem(registry, "amulet_recovery", new ItemArtefact(EnumRarity.UNCOMMON, ItemArtefact.Type.AMULET));
registerItem(registry, "amulet_recovery", new ItemArtefact(EnumRarity.UNCOMMON, ItemArtefact.Type.AMULET));
registerItem(registry, "amulet_transience", new ItemArtefact(EnumRarity.RARE, ItemArtefact.Type.AMULET));
registerItem(registry, "amulet_resurrection", new ItemArtefact(EnumRarity.EPIC, ItemArtefact.Type.AMULET));
registerItem(registry, "amulet_resurrection", new ItemArtefact(EnumRarity.EPIC, ItemArtefact.Type.AMULET));
registerItem(registry, "amulet_auto_shield", new ItemArtefact(EnumRarity.RARE, ItemArtefact.Type.AMULET));
registerItem(registry, "charm_haggler", new ItemArtefact(EnumRarity.RARE, ItemArtefact.Type.CHARM));
registerItem(registry, "charm_experience_tome", new ItemArtefact(EnumRarity.EPIC, ItemArtefact.Type.CHARM));
registerItem(registry, "charm_auto_smelt", new ItemArtefact(EnumRarity.RARE, ItemArtefact.Type.CHARM));
registerItem(registry, "charm_lava_walking", new ItemArtefact(EnumRarity.EPIC, ItemArtefact.Type.CHARM));
registerItem(registry, "charm_storm", new ItemArtefact(EnumRarity.RARE, ItemArtefact.Type.CHARM));
registerItem(registry, "charm_minion_health", new ItemArtefact(EnumRarity.UNCOMMON, ItemArtefact.Type.CHARM));
registerItem(registry, "charm_storm", new ItemArtefact(EnumRarity.RARE, ItemArtefact.Type.CHARM));
registerItem(registry, "charm_minion_health", new ItemArtefact(EnumRarity.UNCOMMON, ItemArtefact.Type.CHARM));
registerItem(registry, "charm_minion_variants", new ItemArtefact(EnumRarity.RARE, ItemArtefact.Type.CHARM));
registerItem(registry, "charm_flight", new ItemArtefact(EnumRarity.RARE, ItemArtefact.Type.CHARM));
registerItem(registry, "charm_growth", new ItemArtefact(EnumRarity.UNCOMMON, ItemArtefact.Type.CHARM));
registerItem(registry, "charm_abseiling", new ItemArtefact(EnumRarity.RARE, ItemArtefact.Type.CHARM));
registerItem(registry, "charm_abseiling", new ItemArtefact(EnumRarity.RARE, ItemArtefact.Type.CHARM));
registerItem(registry, "charm_silk_touch", new ItemArtefact(EnumRarity.EPIC, ItemArtefact.Type.CHARM));
registerItem(registry, "charm_stop_time", new ItemArtefact(EnumRarity.EPIC, ItemArtefact.Type.CHARM));
registerItem(registry, "charm_light", new ItemArtefact(EnumRarity.RARE, ItemArtefact.Type.CHARM));
registerItem(registry, "charm_stop_time", new ItemArtefact(EnumRarity.EPIC, ItemArtefact.Type.CHARM));
registerItem(registry, "charm_light", new ItemArtefact(EnumRarity.RARE, ItemArtefact.Type.CHARM));
registerItem(registry, "charm_transportation", new ItemArtefact(EnumRarity.RARE, ItemArtefact.Type.CHARM));
registerItem(registry, "charm_feeding", new ItemArtefact(EnumRarity.UNCOMMON, ItemArtefact.Type.CHARM));