diff --git a/src/main/java/electroblob/wizardry/registry/WizardryLoot.java b/src/main/java/electroblob/wizardry/registry/WizardryLoot.java
index bf2584c7..3239ec2c 100644
--- a/src/main/java/electroblob/wizardry/registry/WizardryLoot.java
+++ b/src/main/java/electroblob/wizardry/registry/WizardryLoot.java
@@ -75,39 +75,6 @@ public final class WizardryLoot {
}
- /**
- * Helper method which gets a spell id according to the standard weighting. The tier is a weighted random value; the
- * actual spell within that tier is completely random. Will not return the id of a spell which has been disabled in
- * the config. This is for simple stuff like chests and drops; more complex generators like wizard trades don't use
- * this method.
- *
- * For reference, the standard weighting is as follows: Novice: 60%, Apprentice: 25%, Advanced: 10%, Master: 5%
- *
- * @param random An instance of {@link Random} to use for RNG
- * @param filter A {@link Predicate} specifying any requirements the chosen spell must fulfil
- * @return A random spell id number, or -1 if no spell exists that satisfies the given filter
- * @deprecated Everything uses loot tables now, I may remove this as some point
- */
- @Deprecated
- public static int getStandardWeightedRandomSpellId(Random random, Predicate filter){
-
- Tier tier = Tier.getWeightedRandomTier(random);
-
- List spells = Spell.getSpells(new Spell.TierElementFilter(tier, null));
- spells.removeIf(filter.negate());
-
- // Ensures the tier chosen actually has spells in it, and if not uses NOVICE instead.
- if(spells.isEmpty()){
- spells = Spell.getSpells(new Spell.TierElementFilter(Tier.NOVICE, null));
- spells.removeIf(filter.negate());
- }
-
- if(spells.isEmpty()) return -1;
-
- // Finds a random spell in the list and returns its id.
- return spells.get(random.nextInt(spells.size())).metadata();
- }
-
@SubscribeEvent
public static void onLootTableLoadEvent(LootTableLoadEvent event){
// General dungeon loot
diff --git a/src/main/java/electroblob/wizardry/spell/Spell.java b/src/main/java/electroblob/wizardry/spell/Spell.java
index 6845f152..d706c7da 100644
--- a/src/main/java/electroblob/wizardry/spell/Spell.java
+++ b/src/main/java/electroblob/wizardry/spell/Spell.java
@@ -211,7 +211,7 @@ public abstract class Spell extends IForgeRegistryEntry.Impl implements C
this.sounds = createSounds();
this.id = nextSpellId++;
this.items(WizardryItems.spell_book, WizardryItems.scroll);
- this.npcSelector((e, o) -> canBeCastByNPCs()); // Fallback to old behaviour until we remove it entirely
+ this.npcSelector((e, o) -> false);
}
// ========================================= Initialisation methods ===========================================
@@ -488,17 +488,6 @@ public abstract class Spell extends IForgeRegistryEntry.Impl implements C
return npcSelector.test(npc, override);
}
- /**
- * Whether NPCs such as wizards can cast this spell. If you have overridden
- * {@link Spell#cast(World, EntityLiving, EnumHand, int, EntityLivingBase, SpellModifiers)}, you should override
- * this to return true.
- * @deprecated Use the entity-sensitive version {@link Spell#canBeCastBy(EntityLiving, boolean)}.
- */
- @Deprecated
- public boolean canBeCastByNPCs(){
- return false;
- }
-
/**
* Whether the given dispenser can cast this spell. If you have overridden
* {@link Spell#cast(World, double, double, double, EnumFacing, int, int, SpellModifiers)}, you should override this
@@ -506,17 +495,6 @@ public abstract class Spell extends IForgeRegistryEntry.Impl implements C
* @param dispenser The dispenser to query.
*/
public boolean canBeCastBy(TileEntityDispenser dispenser){
- return canBeCastByDispensers();
- }
-
- /**
- * Whether dispensers can cast this spell. If you have overridden
- * {@link Spell#cast(World, double, double, double, EnumFacing, int, int, SpellModifiers)}, you should override this
- * to return true.
- * @deprecated Use the tileentity-sensitive version {@link Spell#canBeCastBy(TileEntityDispenser)}.
- */
- @Deprecated
- public boolean canBeCastByDispensers(){
return false;
}
diff --git a/src/main/java/electroblob/wizardry/util/NBTExtras.java b/src/main/java/electroblob/wizardry/util/NBTExtras.java
index eac5464d..8baeb305 100644
--- a/src/main/java/electroblob/wizardry/util/NBTExtras.java
+++ b/src/main/java/electroblob/wizardry/util/NBTExtras.java
@@ -250,27 +250,4 @@ public final class NBTExtras {
return false;
}
- /**
- * Returns an NBTTagCompound which contains only the given UUID, stored using
- * {@link NBTTagCompound#setUniqueId(String, UUID)}. Allows for neater storage to NBTTagLists.
- * @deprecated Use {@link net.minecraft.nbt.NBTUtil#createUUIDTag(UUID)}. Note that this will break backwards
- * compatibility because it uses "M" and "L" instead of "uuidMost" and "uuidLeast".
- */
- @Deprecated
- public static NBTTagCompound UUIDtoTagCompound(UUID id){
- NBTTagCompound tag = new NBTTagCompound();
- tag.setUniqueId("uuid", id);
- return tag;
- }
-
- /**
- * Wrapper for {@link NBTTagCompound#getUniqueId(String)} which converts an NBTTagCompound directly to a UUID.
- * Intended to be used as the inverse of {@link NBTExtras#UUIDtoTagCompound(UUID)}.
- * @deprecated Use {@link net.minecraft.nbt.NBTUtil#getUUIDFromTag(NBTTagCompound)}. Note that this will break
- * backwards compatibility because it uses "M" and "L" instead of "uuidMost" and "uuidLeast".
- */
- @Deprecated
- public static UUID tagCompoundToUUID(NBTTagCompound tag){
- return tag.getUniqueId("uuid");
- }
}
diff --git a/src/main/java/electroblob/wizardry/util/WizardryUtilities.java b/src/main/java/electroblob/wizardry/util/WizardryUtilities.java
index 4d899a5f..61f56148 100644
--- a/src/main/java/electroblob/wizardry/util/WizardryUtilities.java
+++ b/src/main/java/electroblob/wizardry/util/WizardryUtilities.java
@@ -343,62 +343,6 @@ public final class WizardryUtilities {
return getNearestSurface(world, pos, EnumFacing.UP, range, true, SurfaceCriteria.COLLIDABLE);
}
- /**
- * Finds the nearest floor level to the given y coord within the range specified at the given x and z coords.
- * As of Wizardry 4.2, this is now a wrapper for {@link WizardryUtilities#getNearestFloor(World, BlockPos, int)}
- * which retains the old functionality (i.e. returning an {@code int}, with -1 as 'not found') for compatibility.
- *
- * @param world The world to search in
- * @param pos The coordinates to search from
- * @param range The maximum distance from the given y coordinate to search.
- * @return The y coordinate of the closest floor level, or -1 if there is none. Returns the actual level of the
- * floor as would be seen in the debug screen when the player is standing on it.
- * @deprecated Use {@link WizardryUtilities#getNearestFloor(World, BlockPos, int)}; this method may be removed in
- * future.
- */
- // Since this is always a y-coordinate, the 'not found' value can just be any negative number.
- @Deprecated
- public static int getNearestFloorLevel(World world, BlockPos pos, int range){
- Integer floor = getNearestFloor(world, pos, range);
- return floor == null ? -1 : floor;
- }
-
- /**
- * Finds the nearest floor level to the given y coord within the range specified at the given x and z coords. Only
- * works if the block above the floor is actually air and the floor is solid or a liquid.
- *
- * @param world The world to search in
- * @param pos The coordinates to search from
- * @param range The maximum distance from the given y coordinate to search.
- * @return The y coordinate of the closest floor level, or -1 if there is none. Returns the actual level of the
- * floor as would be seen in the debug screen when the player is standing on it.
- * @deprecated Use {@link WizardryUtilities#getNearestSurface(World, BlockPos, EnumFacing, int, boolean, SurfaceCriteria)};
- * this method may be removed in future.
- */
- @Deprecated
- public static int getNearestFloorLevelB(World world, BlockPos pos, int range){
- Integer floor = getNearestSurface(world, pos, EnumFacing.UP, range, true, SurfaceCriteria.SOLID_LIQUID_TO_AIR);
- return floor == null ? -1 : floor;
- }
-
- /**
- * Finds the nearest floor level to the given y coord within the range specified at the given x and z coords.
- * Everything that is not air is treated as floor, even stuff that can't be walked on.
- *
- * @param world The world to search in
- * @param pos The coordinates to search from
- * @param range The maximum distance from the given y coordinate to search.
- * @return The y coordinate of the closest floor level, or -1 if there is none. Returns the actual level of the
- * floor as would be seen in the debug screen when the player is standing on it.
- * @deprecated Use {@link WizardryUtilities#getNearestSurface(World, BlockPos, EnumFacing, int, boolean, SurfaceCriteria)};
- * this method may be removed in future.
- */
- @Deprecated
- public static int getNearestFloorLevelC(World world, BlockPos pos, int range){
- Integer floor = getNearestSurface(world, pos, EnumFacing.UP, range, true, SurfaceCriteria.NOT_AIR_TO_AIR);
- return floor == null ? -1 : floor;
- }
-
/**
* Gets a random position on the ground near the given entity within the specified horizontal and vertical ranges.
* Used to find a position to spawn entities in summoning spells.
@@ -984,25 +928,6 @@ public final class WizardryUtilities {
// Miscellaneous
// ===============================================================================================================
- /**
- * Verifies that the given string is a valid string representation of a UUID. More specifically, returns true if and
- * only if the given string is not null and matches the regular expression:
- *
- * /^[0-9a-fA-F]{8}-[0-9a-fA-F]{4}-[0-9a-fA-F]{4}-[0-9a-fA-F]{4}-[0-9a-fA-F]{12}$/
- * which is the regex equivalent of the standard string representation of a UUID as described in
- * {@link UUID#toString()}. This method is intended to be used as a check to prevent an
- * {@link IllegalArgumentException} from occurring when calling {@link UUID#fromString(String)}.
- *
- * @param string The string to be checked
- * @return Whether the given string is a valid string representation of a UUID
- * @deprecated UUIDs can now be stored in NBT directly; use that in preference to storing them as strings.
- */
- @Deprecated
- public static boolean verifyUUIDString(String string){
- return string != null
- && string.matches("/^[0-9a-fA-F]{8}-[0-9a-fA-F]{4}-[0-9a-fA-F]{4}-[0-9a-fA-F]{4}-[0-9a-fA-F]{12}$/");
- }
-
/**
* Flattens the given nested collection. The returned collection is an unmodifiable collection of all the elements
* contained within all of the sub-collections of the given nested collection.