Fixed a bug with EntityWizard using one of EntityEvilWizard's DataParameter
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@@ -82,8 +82,8 @@ public class EntityWizard extends EntityCreature implements INpc, IMerchant, ISp
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/** Data parameter for the wizard's element. */
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private static final DataParameter<Integer> ELEMENT = EntityDataManager.createKey(EntityWizard.class, DataSerializers.VARINT);
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/** Data parameters for the wizard's current continuous spell. */
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private static final DataParameter<String> CONTINUOUS_SPELL = EntityDataManager.createKey(EntityEvilWizard.class, DataSerializers.STRING);
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private static final DataParameter<Integer> SPELL_COUNTER = EntityDataManager.createKey(EntityEvilWizard.class, DataSerializers.VARINT);
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private static final DataParameter<String> CONTINUOUS_SPELL = EntityDataManager.createKey(EntityWizard.class, DataSerializers.STRING);
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private static final DataParameter<Integer> SPELL_COUNTER = EntityDataManager.createKey(EntityWizard.class, DataSerializers.VARINT);
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// Field implementations
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private List<Spell> spells = new ArrayList<Spell>(4);
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