feat: Add config for flesh spells: fleshSpellsCauseSlowness, diamondFleshArmorBonus, diamondFleshArmorToughnessBonus, ironFleshArmorBonus, oakFleshArmorBonus, oakFleshHealthBonus
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@@ -13,12 +13,15 @@ public class PotionOakflesh extends PotionMagicEffect {
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super(isBadEffect, liquidColour, new ResourceLocation(Wizardry.MODID, "textures/gui/potion_icons/oakflesh.png"));
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// This needs to be here because registerPotionAttributeModifier doesn't like it if the potion has no name yet.
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this.setPotionName("potion." + Wizardry.MODID + ":ironflesh");
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this.registerPotionAttributeModifier(SharedMonsterAttributes.MOVEMENT_SPEED,
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"98b4ba66-7c50-4a4c-9f3f-40bcb37313b5", -0.1f, EntityUtils.Operations.MULTIPLY_CUMULATIVE);
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// Only apply slowness if the setting allows it
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if(Wizardry.settings.fleshSpellsCauseSlowness) {
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this.registerPotionAttributeModifier(SharedMonsterAttributes.MOVEMENT_SPEED,
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"98b4ba66-7c50-4a4c-9f3f-40bcb37313b5", -0.1f, EntityUtils.Operations.MULTIPLY_CUMULATIVE);
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}
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this.registerPotionAttributeModifier(SharedMonsterAttributes.MAX_HEALTH,
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"ed9d0423-60f4-4998-bd8d-dc7c33bd45b8", 0.2f, EntityUtils.Operations.MULTIPLY_FLAT);
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"ed9d0423-60f4-4998-bd8d-dc7c33bd45b8", (float)Wizardry.settings.oakFleshHealthBonus, EntityUtils.Operations.MULTIPLY_FLAT);
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this.registerPotionAttributeModifier(SharedMonsterAttributes.ARMOR,
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"0b607c3f-fb14-43d7-96b5-1c1b6f6da242", 3.0f, EntityUtils.Operations.ADD);
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"0b607c3f-fb14-43d7-96b5-1c1b6f6da242", (float)Wizardry.settings.oakFleshArmorBonus, EntityUtils.Operations.ADD);
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}
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@Override
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