Add bookshelf interface to arcane workbench
Implements the main functionality: - Access bookshelves from within the workbench - Search by spell name, tier, element and type - Sort by tier, element or alphabetically, ascending or descending - Three-way shift-clicking support - Automatic return of books to bookshelves when wand is removed
This commit is contained in:
@@ -50,16 +50,6 @@ public class BlockBookshelf extends BlockHorizontal implements ITileEntityProvid
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return new BlockStateContainer.Builder(this).add(FACING).add(BOOKS).build();
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}
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@Override
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public boolean isOpaqueCube(IBlockState state){
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return false;
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}
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@Override
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public boolean isFullCube(IBlockState state){
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return false;
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}
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@Override
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public BlockFaceShape getBlockFaceShape(IBlockAccess world, IBlockState state, BlockPos pos, EnumFacing face){
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return state.getValue(FACING).getAxis() == face.getAxis() ? BlockFaceShape.UNDEFINED : BlockFaceShape.SOLID;
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@@ -6,6 +6,8 @@ import electroblob.wizardry.constants.Element;
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import electroblob.wizardry.constants.Tier;
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import electroblob.wizardry.data.SpellGlyphData;
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import electroblob.wizardry.data.WizardData;
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import electroblob.wizardry.inventory.ContainerArcaneWorkbench;
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import electroblob.wizardry.inventory.SlotBookList;
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import electroblob.wizardry.item.IManaStoringItem;
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import electroblob.wizardry.item.ISpellCastingItem;
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import electroblob.wizardry.item.IWorkbenchItem;
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@@ -14,23 +16,25 @@ import electroblob.wizardry.packet.PacketControlInput;
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import electroblob.wizardry.packet.WizardryPacketHandler;
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import electroblob.wizardry.registry.WizardrySounds;
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import electroblob.wizardry.spell.Spell;
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import electroblob.wizardry.inventory.ContainerArcaneWorkbench;
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import electroblob.wizardry.tileentity.TileEntityArcaneWorkbench;
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import electroblob.wizardry.util.WandHelper;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.audio.PositionedSoundRecord;
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import net.minecraft.client.gui.GuiButton;
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import net.minecraft.client.gui.GuiTextField;
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import net.minecraft.client.gui.inventory.GuiContainer;
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import net.minecraft.client.renderer.GlStateManager;
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import net.minecraft.client.renderer.GlStateManager.DestFactor;
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import net.minecraft.client.renderer.GlStateManager.SourceFactor;
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import net.minecraft.client.resources.I18n;
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import net.minecraft.entity.player.InventoryPlayer;
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import net.minecraft.inventory.ClickType;
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import net.minecraft.inventory.IInventory;
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import net.minecraft.inventory.Slot;
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import net.minecraft.item.Item;
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import net.minecraft.item.ItemStack;
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import net.minecraft.util.ResourceLocation;
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import net.minecraft.util.math.MathHelper;
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import net.minecraft.util.text.TextFormatting;
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import net.minecraftforge.client.event.TextureStitchEvent;
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import net.minecraftforge.fml.common.Mod;
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@@ -38,6 +42,10 @@ import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;
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import net.minecraftforge.fml.common.network.simpleimpl.IMessage;
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import net.minecraftforge.fml.relauncher.Side;
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import org.lwjgl.input.Keyboard;
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import org.lwjgl.input.Mouse;
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import java.io.IOException;
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import java.util.Locale;
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@Mod.EventBusSubscriber(Side.CLIENT)
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public class GuiArcaneWorkbench extends GuiContainer {
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@@ -46,12 +54,15 @@ public class GuiArcaneWorkbench extends GuiContainer {
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public static final ResourceLocation texture = new ResourceLocation(Wizardry.MODID,
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"textures/gui/arcane_workbench.png");
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private IInventory playerInventory;
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private InventoryPlayer playerInventory;
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private IInventory arcaneWorkbenchInventory;
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private ContainerArcaneWorkbench arcaneWorkbenchContainer;
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private static final int TOOLTIP_WIDTH = 164;
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private static final int TOOLTIP_WIDTH = 144;
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private static final int TOOLTIP_TEXT_INSET = 6;
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private static final int BOOKSHELF_UI_WIDTH = 122;
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/** We report the actual size of the GUI to Minecraft when a wand is in so JEI doesn't overdraw it.
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* For calculations, we use the size without the tooltip, which is stored in this constant. */
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private static final int MAIN_GUI_WIDTH = 176;
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@@ -61,25 +72,69 @@ public class GuiArcaneWorkbench extends GuiContainer {
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private static final int RUNE_WIDTH = 100;
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private static final int RUNE_HEIGHT = 100;
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private static final int SCROLL_BAR_LEFT = 102;
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private static final int SCROLL_BAR_TOP = 34;
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private static final int SCROLL_BAR_WIDTH = 12;
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private static final int SCROLL_BAR_HEIGHT = 178;
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private static final int SCROLL_HANDLE_HEIGHT = 15;
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private static final int PROGRESSION_BAR_WIDTH = 152;
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private static final int PROGRESSION_BAR_HEIGHT = 3;
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private static final int HALO_DIAMETER = 156;
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private static final int TEXTURE_WIDTH = 512;
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private static final int TEXTURE_HEIGHT = 256;
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private static final int TEXTURE_HEIGHT = 512;
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private int animationTimer = 0;
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private static final int ANIMATION_DURATION = 20;
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private GuiTextField searchField;
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private boolean searchNeedsClearing;
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private float scroll = 0;
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private boolean scrolling = false;
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public GuiArcaneWorkbench(InventoryPlayer invPlayer, TileEntityArcaneWorkbench entity){
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super(new ContainerArcaneWorkbench(invPlayer, entity));
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this.arcaneWorkbenchContainer = (ContainerArcaneWorkbench)inventorySlots;
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this.playerInventory = invPlayer;
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this.arcaneWorkbenchInventory = entity;
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xSize = MAIN_GUI_WIDTH;
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ySize = 220;
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}
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@Override
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public void initGui(){
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this.mc.player.openContainer = this.inventorySlots;
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this.guiLeft = (this.width - this.xSize) / 2;
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this.guiTop = (this.height - this.ySize) / 2;
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Keyboard.enableRepeatEvents(true);
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this.buttonList.clear();
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this.buttonList.add(this.applyBtn = new GuiButtonApply(0, this.width / 2 + 64, this.height / 2 + 3));
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this.buttonList.add(new GuiButtonSort(1, this.guiLeft - 44, this.guiTop + 8, ContainerArcaneWorkbench.SortType.TIER));
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this.buttonList.add(new GuiButtonSort(2, this.guiLeft - 31, this.guiTop + 8, ContainerArcaneWorkbench.SortType.ELEMENT));
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this.buttonList.add(new GuiButtonSort(3, this.guiLeft - 18, this.guiTop + 8, ContainerArcaneWorkbench.SortType.ALPHABETICAL));
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this.searchField = new GuiTextField(0, this.fontRenderer, this.guiLeft - 113, this.guiTop + 22, 104, this.fontRenderer.FONT_HEIGHT);
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this.searchField.setMaxStringLength(50);
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this.searchField.setEnableBackgroundDrawing(false);
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this.searchField.setVisible(true);
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this.searchField.setTextColor(16777215);
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this.searchField.setCanLoseFocus(false);
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this.searchField.setFocused(true);
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}
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@Override
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public void onGuiClosed(){
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super.onGuiClosed();
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Keyboard.enableRepeatEvents(false);
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}
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// Huh, didn't realise this method existed. Pretty neat.
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@Override
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public void updateScreen(){
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@@ -93,18 +148,33 @@ public class GuiArcaneWorkbench extends GuiContainer {
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GlStateManager.color(1, 1, 1, 1); // Just in case
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boolean mouseHeld = Mouse.isButtonDown(0);
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if(!scrolling && mouseHeld && getMaxScrollRows() > 0 && isPointInRegion(SCROLL_BAR_LEFT - BOOKSHELF_UI_WIDTH,
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SCROLL_BAR_TOP, SCROLL_BAR_WIDTH, SCROLL_BAR_HEIGHT, mouseX, mouseY)){
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scrolling = true;
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}
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if(!mouseHeld || getMaxScrollRows() == 0) scrolling = false;
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if(scrolling){
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scroll = MathHelper.clamp((float)(mouseY - SCROLL_BAR_TOP - SCROLL_HANDLE_HEIGHT/2 - guiTop)
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/(SCROLL_BAR_HEIGHT - SCROLL_HANDLE_HEIGHT), 0, 1);
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arcaneWorkbenchContainer.scrollTo((int)(getMaxScrollRows() * scroll + 0.5f));
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}
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Slot slot = this.inventorySlots.getSlot(ContainerArcaneWorkbench.CENTRE_SLOT);
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// Tests if there is a wand in the workbench and edits the positioning accordingly
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if(slot.getHasStack() && slot.getStack().getItem() instanceof IWorkbenchItem
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&& ((IWorkbenchItem)slot.getStack().getItem()).showTooltip(slot.getStack())){
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xSize = MAIN_GUI_WIDTH + TOOLTIP_WIDTH;
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guiLeft = (this.width - this.xSize) / 2;
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this.applyBtn.x = (this.width - TOOLTIP_WIDTH) / 2 + 64;
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// guiLeft = (this.width - this.xSize) / 2;
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// this.applyBtn.x = (this.width - TOOLTIP_WIDTH) / 2 + 64;
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}else{
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xSize = MAIN_GUI_WIDTH;
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guiLeft = (this.width - this.xSize) / 2;
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this.applyBtn.x = this.width / 2 + 64;
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// guiLeft = (this.width - this.xSize) / 2;
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// this.applyBtn.x = this.width / 2 + 64;
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}
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this.applyBtn.enabled = slot.getHasStack();
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@@ -218,6 +288,15 @@ public class GuiArcaneWorkbench extends GuiContainer {
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}
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}
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// Bookshelf interface
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DrawingUtils.drawTexturedRect(guiLeft - BOOKSHELF_UI_WIDTH, guiTop, 0, 256, BOOKSHELF_UI_WIDTH, ySize, TEXTURE_WIDTH, TEXTURE_HEIGHT);
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// Scroll bar
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DrawingUtils.drawTexturedRect(guiLeft - BOOKSHELF_UI_WIDTH + SCROLL_BAR_LEFT,
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guiTop + SCROLL_BAR_TOP + (int)(scroll * (SCROLL_BAR_HEIGHT - SCROLL_HANDLE_HEIGHT) + 0.5f),
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getMaxScrollRows() > 0 ? 30 : 30 + SCROLL_BAR_WIDTH, 476,
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SCROLL_BAR_WIDTH, SCROLL_HANDLE_HEIGHT, TEXTURE_WIDTH, TEXTURE_HEIGHT);
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// Tooltip only drawn if there is a wand
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if(this.inventorySlots.getSlot(ContainerArcaneWorkbench.CENTRE_SLOT).getHasStack()){
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@@ -302,11 +381,16 @@ public class GuiArcaneWorkbench extends GuiContainer {
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null);
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x += 18;
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GlStateManager.disableDepth();
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GlStateManager.disableLighting(); // Whyyyyyy?
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}
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}
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}
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}
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this.searchField.drawTextBox(); // Easier to do this last, then we don't need to re-bind the GUI texture twice
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GlStateManager.color(1, 1, 1, 1);
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Minecraft.getMinecraft().renderEngine.bindTexture(texture);
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// Fixes the bug that caused the slot highlight to render opaque. I don't know why it works, it just works!
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@@ -324,6 +408,7 @@ public class GuiArcaneWorkbench extends GuiContainer {
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: I18n.format(this.arcaneWorkbenchInventory.getName()), 8, 6, 4210752);
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this.fontRenderer.drawString(this.playerInventory.hasCustomName() ? this.playerInventory.getName()
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: I18n.format(this.playerInventory.getName()), 8, this.ySize - 96 + 2, 4210752);
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this.fontRenderer.drawString(I18n.format("container." + Wizardry.MODID + ":arcane_workbench.bookshelves"), 8 - BOOKSHELF_UI_WIDTH, 6, 4210752);
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if(this.inventorySlots.getSlot(ContainerArcaneWorkbench.CENTRE_SLOT).getHasStack()){
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@@ -421,28 +506,18 @@ public class GuiArcaneWorkbench extends GuiContainer {
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}
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}
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}
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this.buttonList.forEach(b -> b.drawButtonForegroundLayer(mouseX, mouseY));
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}
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@Override
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public void initGui(){
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this.mc.player.openContainer = this.inventorySlots;
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this.guiLeft = (this.width - this.xSize) / 2;
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this.guiTop = (this.height - this.ySize) / 2;
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Keyboard.enableRepeatEvents(true);
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this.buttonList.clear();
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this.buttonList.add(this.applyBtn = new GuiButtonApply(0, this.width / 2 + 64, this.height / 2 + 3));
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}
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@Override
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public void onGuiClosed(){
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super.onGuiClosed();
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Keyboard.enableRepeatEvents(false);
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}
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// Controls
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@Override
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protected void actionPerformed(GuiButton button){
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if(button.enabled){
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if(button.id == 0){
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if(button == applyBtn){
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// Packet building
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IMessage msg = new PacketControlInput.Message(PacketControlInput.ControlType.APPLY_BUTTON);
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WizardryPacketHandler.net.sendToServer(msg);
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@@ -452,10 +527,106 @@ public class GuiArcaneWorkbench extends GuiContainer {
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// Animation
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animationTimer = 20;
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}
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if(button instanceof GuiButtonSort) this.arcaneWorkbenchContainer.setSortType(((GuiButtonSort)button).sortType);
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}
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}
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private class GuiButtonApply extends GuiButton {
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private int getMaxScrollRows(){
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return Math.max(0, MathHelper.ceil((float)arcaneWorkbenchContainer.getActiveBookshelfSlots().size()
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/ ContainerArcaneWorkbench.BOOKSHELF_SLOTS_X) - ContainerArcaneWorkbench.BOOKSHELF_SLOTS_Y);
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}
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@Override
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public void handleMouseInput() throws IOException{
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super.handleMouseInput();
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int scrollDist = -Mouse.getEventDWheel();
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if(scrollDist != 0 && getMaxScrollRows() > 0){
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if(scrollDist > 0) this.scroll += 1f / getMaxScrollRows();
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if(scrollDist < 0) this.scroll -= 1f / getMaxScrollRows();
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scroll = MathHelper.clamp(scroll, 0, 1);
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arcaneWorkbenchContainer.scrollTo((int)(scroll * getMaxScrollRows() + 0.5f));
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}
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}
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@Override
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protected void handleMouseClick(Slot slot, int slotId, int mouseButton, ClickType type){
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searchNeedsClearing = true;
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// Click type behaves weirdly, don't use it! Query the item stack held by the cursor instead
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if(slot instanceof SlotBookList && ((SlotBookList)slot).hasDelegate() && playerInventory.getItemStack().isEmpty()){
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// If no item is currently being moved, divert book list slots to send the virtual slot through instead
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// See explanation in ContainerArcaneWorkbench
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Slot virtualSlot = ((SlotBookList)slot).getDelegate();
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super.handleMouseClick(virtualSlot, virtualSlot.slotNumber, mouseButton, type);
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}else{
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super.handleMouseClick(slot, slotId, mouseButton, type);
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}
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arcaneWorkbenchContainer.updateActiveBookshelfSlots();
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}
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@Override
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protected void keyTyped(char typedChar, int keyCode) throws IOException {
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if(this.searchNeedsClearing){
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this.searchNeedsClearing = false;
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this.searchField.setText("");
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}
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if(this.searchField.textboxKeyTyped(typedChar, keyCode)){
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arcaneWorkbenchContainer.setSearchText(searchField.getText().toLowerCase(Locale.ROOT));
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}else{
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super.keyTyped(typedChar, keyCode);
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}
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}
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// Nested classes
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private class GuiButtonSort extends GuiButton {
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private final ContainerArcaneWorkbench.SortType sortType;
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public GuiButtonSort(int id, int x, int y, ContainerArcaneWorkbench.SortType sortType){
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super(id, x, y, 10, 10, I18n.format("container." + Wizardry.MODID + ":arcane_workbench.sort_" + sortType.name));
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this.sortType = sortType;
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}
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@Override
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public void drawButton(Minecraft minecraft, int mouseX, int mouseY, float partialTicks){
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if(this.visible){
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// Whether the button is highlighted
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this.hovered = mouseX >= this.x && mouseY >= this.y && mouseX < this.x + this.width && mouseY < this.y + this.height;
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int k = 0;
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int l = 476 + this.sortType.ordinal() * this.height;
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if(sortType == GuiArcaneWorkbench.this.arcaneWorkbenchContainer.getSortType()){
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k += this.width;
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if(GuiArcaneWorkbench.this.arcaneWorkbenchContainer.isSortDescending()) k += this.width;
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}
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DrawingUtils.drawTexturedRect(this.x, this.y, k, l, this.width, this.height, TEXTURE_WIDTH, TEXTURE_HEIGHT);
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}
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}
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@Override
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public void drawButtonForegroundLayer(int mouseX, int mouseY){
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if(hovered) drawHoveringText(this.displayString, mouseX - guiLeft, mouseY - guiTop);
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}
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}
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private static class GuiButtonApply extends GuiButton {
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public GuiButtonApply(int id, int x, int y){
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super(id, x, y, 16, 16, I18n.format("container." + Wizardry.MODID + ":arcane_workbench.apply"));
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@@ -481,7 +652,7 @@ public class GuiArcaneWorkbench extends GuiContainer {
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//colour = 10526880;
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}
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DrawingUtils.drawTexturedRect(this.x, this.y, k, l, this.width, this.height, 512, 256);
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DrawingUtils.drawTexturedRect(this.x, this.y, k, l, this.width, this.height, TEXTURE_WIDTH, TEXTURE_HEIGHT);
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//this.drawCenteredString(minecraft.fontRenderer, this.displayString, this.x + this.width / 2,
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// this.y + (this.height - 8) / 2, colour);
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}
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@@ -1,27 +1,52 @@
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package electroblob.wizardry.inventory;
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import electroblob.wizardry.Wizardry;
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import electroblob.wizardry.block.BlockBookshelf;
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import electroblob.wizardry.event.SpellBindEvent;
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import electroblob.wizardry.item.IWorkbenchItem;
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import electroblob.wizardry.item.ItemSpellBook;
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import electroblob.wizardry.registry.WizardryAdvancementTriggers;
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import electroblob.wizardry.registry.WizardryItems;
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import electroblob.wizardry.spell.Spell;
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import electroblob.wizardry.tileentity.TileEntityArcaneWorkbench;
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import electroblob.wizardry.util.WandHelper;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.entity.player.EntityPlayerMP;
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import net.minecraft.inventory.ClickType;
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import net.minecraft.inventory.Container;
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import net.minecraft.inventory.IInventory;
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import net.minecraft.inventory.Slot;
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import net.minecraft.item.Item;
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import net.minecraft.item.ItemStack;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraft.util.ResourceLocation;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.MathHelper;
|
||||
import net.minecraftforge.common.MinecraftForge;
|
||||
|
||||
import java.util.HashSet;
|
||||
import java.util.Set;
|
||||
import javax.annotation.Nonnull;
|
||||
import javax.annotation.Nullable;
|
||||
import java.util.*;
|
||||
import java.util.stream.Collectors;
|
||||
|
||||
/**
|
||||
* The container for the arcane workbench GUI.
|
||||
* <p></p>
|
||||
* The virtual slot system works as follows:<p></p>
|
||||
* - The container has two types of slots: {@link SlotBookList} and {@link VirtualSlot}.<br>
|
||||
* - The {@code SlotBookList}s are the ones that actually get displayed. They essentially delegate all their
|
||||
* functions to the relevant {@code VirtualSlot}.<br>
|
||||
* - Each {@code VirtualSlot} refers to a specific slot in another {@link IInventory} nearby, but is not displayed
|
||||
* directly on the GUI. They are sorted and filtered according to the GUI input via
|
||||
* {@link ContainerArcaneWorkbench#getActiveBookshelfSlots()}.<br>
|
||||
* - When a stack is <i>taken</i> from a {@code SlotBookList} (or its current stack is queried), the {@code VirtualSlot}
|
||||
* it delegates to depends on the current search term, sort order and state of the linked bookshelves.<br>
|
||||
* - When a stack is <i>inserted</i> into a {@code SlotBookList}, the {@code VirtualSlot} it delegates to depends
|
||||
* instead on where the stack came from originally and which virtual slots are free.<br>
|
||||
* - Finally, the {@code SlotBookList}s are only really used on the client side (though they are included on the server
|
||||
* for consistency, just in case). The bookshelf slot delegates to a virtual slot on the client side (which is where
|
||||
* the search and sorting is done), and <i>then</i> the click is sent to the server.
|
||||
*/
|
||||
public class ContainerArcaneWorkbench extends Container {
|
||||
|
||||
/** The arcane workbench tile entity associated with this container. */
|
||||
@@ -36,6 +61,19 @@ public class ContainerArcaneWorkbench extends Container {
|
||||
|
||||
public static final int SLOT_RADIUS = 42;
|
||||
|
||||
public static final int BOOKSHELF_SLOTS_X = 5;
|
||||
public static final int BOOKSHELF_SLOTS_Y = 10;
|
||||
|
||||
public static final int PLAYER_INVENTORY_SIZE = 36;
|
||||
|
||||
private List<VirtualSlot> bookshelfSlots = new ArrayList<>();
|
||||
private List<VirtualSlot> activeBookshelfSlots = new ArrayList<>();
|
||||
|
||||
private int scroll = 0;
|
||||
private SortType sortType = SortType.TIER;
|
||||
private boolean sortDescending = false;
|
||||
private String searchText = "";
|
||||
|
||||
public ContainerArcaneWorkbench(IInventory inventory, TileEntityArcaneWorkbench tileentity){
|
||||
|
||||
this.tileentity = tileentity;
|
||||
@@ -70,6 +108,15 @@ public class ContainerArcaneWorkbench extends Container {
|
||||
}
|
||||
}
|
||||
|
||||
for(int y = 0; y < BOOKSHELF_SLOTS_Y; y++){
|
||||
for(int x = 0; x < BOOKSHELF_SLOTS_X; x++){
|
||||
int index = x + y * BOOKSHELF_SLOTS_X;
|
||||
this.addSlotToContainer(new SlotBookList(tileentity, UPGRADE_SLOT + 1 + index, -114 + x * 18, 34 + y * 18, this, index));
|
||||
}
|
||||
}
|
||||
|
||||
refreshBookshelfSlots(); // Must be done last
|
||||
|
||||
this.onSlotChanged(CENTRE_SLOT, wand, null);
|
||||
}
|
||||
|
||||
@@ -181,38 +228,42 @@ public class ContainerArcaneWorkbench extends Container {
|
||||
ItemStack stack = slot.getStack(); // The stack that was there originally
|
||||
remainder = stack.copy(); // A copy of that stack
|
||||
|
||||
// Workbench -> inventory
|
||||
// Workbench -> inventory/bookshelves
|
||||
if(clickedSlotId <= UPGRADE_SLOT){
|
||||
// Tries to move the stack into the player's inventory. If this fails...
|
||||
if(!this.mergeItemStack(stack, UPGRADE_SLOT + 1, this.inventorySlots.size(), true)){
|
||||
return ItemStack.EMPTY; // ...nothing else happens.
|
||||
// Try to move the stack into the bookshelves. If this fails...
|
||||
if(getBookshelfSlots().isEmpty() || !this.mergeItemStack(stack, getBookshelfSlots().get(0).slotNumber,
|
||||
getBookshelfSlots().get(getBookshelfSlots().size()-1).slotNumber + 1, false)){
|
||||
// ...try to move the stack into the player's inventory. If this fails...
|
||||
if(!this.mergeItemStack(stack, UPGRADE_SLOT + 1, UPGRADE_SLOT + 1 + PLAYER_INVENTORY_SIZE, true)){
|
||||
return ItemStack.EMPTY; // ...nothing else happens.
|
||||
}
|
||||
}
|
||||
}
|
||||
// Inventory -> workbench
|
||||
else{
|
||||
// The following logic prevents shift-clicking transferring the items to the wrong slot.
|
||||
int minSlotId = 0;
|
||||
int maxSlotId = UPGRADE_SLOT;
|
||||
// Bookshelves -> workbench/inventory
|
||||
else if(getSlot(clickedSlotId) instanceof VirtualSlot){
|
||||
|
||||
if(stack.getItem() instanceof ItemSpellBook){
|
||||
minSlotId = 0;
|
||||
maxSlotId = CRYSTAL_SLOT - 1;
|
||||
}else if(getSlot(CRYSTAL_SLOT).isItemValid(stack)){
|
||||
minSlotId = CRYSTAL_SLOT;
|
||||
maxSlotId = CRYSTAL_SLOT;
|
||||
}else if(getSlot(CENTRE_SLOT).isItemValid(stack)){
|
||||
minSlotId = CENTRE_SLOT;
|
||||
maxSlotId = CENTRE_SLOT;
|
||||
}else if(getSlot(UPGRADE_SLOT).isItemValid(stack)){
|
||||
minSlotId = UPGRADE_SLOT;
|
||||
maxSlotId = UPGRADE_SLOT;
|
||||
}else{
|
||||
// If none of the above cases were true, then the item won't fit in the workbench.
|
||||
return ItemStack.EMPTY;
|
||||
int[] slotRange = findSlotRangeForItem(stack);
|
||||
|
||||
// Try to move the stack into the workbench. If this fails...
|
||||
if(slotRange == null || !this.mergeItemStack(stack, slotRange[0], slotRange[1] + 1, false)){
|
||||
// ...try to move the stack into the player's inventory. If this fails...
|
||||
if(!this.mergeItemStack(stack, UPGRADE_SLOT + 1, UPGRADE_SLOT + 1 + PLAYER_INVENTORY_SIZE, true)){
|
||||
return ItemStack.EMPTY; // ...nothing else happens.
|
||||
}
|
||||
}
|
||||
}
|
||||
// Inventory -> workbench/bookshelves
|
||||
else{
|
||||
|
||||
if(!this.mergeItemStack(stack, minSlotId, maxSlotId + 1, false)){
|
||||
return ItemStack.EMPTY;
|
||||
int[] slotRange = findSlotRangeForItem(stack);
|
||||
|
||||
// Try to move the stack into the workbench. If this fails...
|
||||
if(slotRange == null || !this.mergeItemStack(stack, slotRange[0], slotRange[1] + 1, false)){
|
||||
// ...try to move the stack into the bookshelves. If this fails...
|
||||
if(getBookshelfSlots().isEmpty() || !this.mergeItemStack(stack, getBookshelfSlots().get(0).slotNumber,
|
||||
getBookshelfSlots().get(getBookshelfSlots().size()-1).slotNumber + 1, false)){
|
||||
return ItemStack.EMPTY; // ...nothing else happens.
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -232,18 +283,59 @@ public class ContainerArcaneWorkbench extends Container {
|
||||
return remainder;
|
||||
}
|
||||
|
||||
// Overridden to stop stacks merging into 'removed' slots.
|
||||
@Override
|
||||
protected boolean mergeItemStack(ItemStack stack, int minSlotID, int maxSlotID, boolean p_75135_4_){
|
||||
/**
|
||||
* Returns the minimum and maximum IDs (inclusive) of the workbench slots that are appropriate for the given stack,
|
||||
* or null if no slots are appropriate. Note that this does mean the stack <i>will</i> fit, only that it is valid
|
||||
* for all of the slots in the given range, and will fit if there is space for it.
|
||||
* @param stack The stack to find a slot for
|
||||
* @param excludeBookshelves Whether to exclude the bookshelf slots (useful when transferring from them)
|
||||
* @return A 2-element int array of the minimum and maximum slot IDs respectively
|
||||
*/
|
||||
@Nullable
|
||||
private int[] findSlotRangeForItem(ItemStack stack){
|
||||
|
||||
for(int i = minSlotID; i < maxSlotID; i++){
|
||||
// System.out.println(this.getSlot(i).xDisplayPosition);
|
||||
if(this.getSlot(i).xPos >= 0 && this.getSlot(i).yPos >= 0 && !this.getSlot(i).getHasStack()){
|
||||
return super.mergeItemStack(stack, minSlotID, maxSlotID, p_75135_4_);
|
||||
if(this.getSlot(0).isItemValid(stack)){ // Spell books
|
||||
|
||||
ItemStack centreStack = getSlot(CENTRE_SLOT).getStack();
|
||||
|
||||
if(centreStack.getItem() instanceof IWorkbenchItem){
|
||||
// Restrict the range to visible slots
|
||||
// (How did I not think of this before? Why did I go to the trouble of overriding mergeItemStack? And
|
||||
// how did that fix ever work in the first place?!)
|
||||
int spellSlots = ((IWorkbenchItem)centreStack.getItem()).getSpellSlotCount(centreStack);
|
||||
if(spellSlots > 0){
|
||||
return new int[]{0, spellSlots - 1};
|
||||
}
|
||||
}
|
||||
|
||||
}else if(getSlot(CRYSTAL_SLOT).isItemValid(stack)){
|
||||
return new int[]{CRYSTAL_SLOT, CRYSTAL_SLOT};
|
||||
|
||||
}else if(getSlot(CENTRE_SLOT).isItemValid(stack)){
|
||||
return new int[]{CENTRE_SLOT, CENTRE_SLOT};
|
||||
|
||||
}else if(getSlot(UPGRADE_SLOT).isItemValid(stack)){
|
||||
return new int[]{UPGRADE_SLOT, UPGRADE_SLOT};
|
||||
}
|
||||
|
||||
return null; // It won't fit!
|
||||
}
|
||||
|
||||
@Override
|
||||
public ItemStack slotClick(int slotId, int dragType, ClickType clickTypeIn, EntityPlayer player){
|
||||
|
||||
// -999 is used for slots in the player inventory
|
||||
if(slotId > 0 && getSlot(slotId) instanceof SlotBookList){
|
||||
|
||||
ItemStack stack = player.inventory.getItemStack();
|
||||
|
||||
if(!stack.isEmpty() && !getBookshelfSlots().isEmpty()){
|
||||
mergeItemStack(stack, getBookshelfSlots().get(0).slotNumber, getBookshelfSlots().get(getBookshelfSlots().size() - 1).slotNumber + 1, false);
|
||||
return stack;
|
||||
}
|
||||
}
|
||||
// Only returns false if none of the slots given are enabled and empty
|
||||
return false;
|
||||
|
||||
return super.slotClick(slotId, dragType, clickTypeIn, player);
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -272,4 +364,136 @@ public class ContainerArcaneWorkbench extends Container {
|
||||
}
|
||||
}
|
||||
|
||||
/** Scrolls to the given row number. */
|
||||
public void scrollTo(int row){
|
||||
this.scroll = row;
|
||||
}
|
||||
|
||||
/** Sets the sorting type to the given type, or toggles the sort direction if it is already that type. */
|
||||
public void setSortType(SortType sortType){
|
||||
|
||||
if(this.sortType == sortType){
|
||||
this.sortDescending = !this.sortDescending;
|
||||
}else{
|
||||
this.sortType = sortType;
|
||||
this.sortDescending = false;
|
||||
}
|
||||
|
||||
updateActiveBookshelfSlots();
|
||||
}
|
||||
|
||||
/** Returns the current sorting type. */
|
||||
public SortType getSortType(){
|
||||
return sortType;
|
||||
}
|
||||
|
||||
/** Returns true if the current sorting is in descending order, false otherwise. */
|
||||
public boolean isSortDescending(){
|
||||
return sortDescending;
|
||||
}
|
||||
|
||||
/** Sets the search text for the bookshelf slots. */
|
||||
public void setSearchText(@Nonnull String searchText){
|
||||
this.searchText = searchText;
|
||||
this.scrollTo(0);
|
||||
updateActiveBookshelfSlots();
|
||||
}
|
||||
|
||||
/** Returns <b>all</b> bookshelf slots currently linked to this container, including empty ones. The returned list
|
||||
* is a copy of the internal virtual slot list, with any invalid slots removed. */
|
||||
public List<VirtualSlot> getBookshelfSlots(){
|
||||
List<VirtualSlot> validSlots = new ArrayList<>(bookshelfSlots);
|
||||
validSlots.removeIf(s -> !s.isValid());
|
||||
return validSlots;
|
||||
}
|
||||
|
||||
/** Updates the active bookshelf slots with the current search term and sorting. Client-side only! */
|
||||
public void updateActiveBookshelfSlots(){
|
||||
activeBookshelfSlots = bookshelfSlots.stream().filter(s -> s.isValid() && !s.getStack().isEmpty()
|
||||
// Slot 0 is a convenient way of testing if the item is a valid spell book
|
||||
&& this.getSlot(0).isItemValid(s.getStack())
|
||||
&& Spell.byMetadata(s.getStack().getMetadata()).matches(searchText))
|
||||
// TODO: This doesn't account for non-spell book items at the moment
|
||||
.sorted(Comparator.comparing(s -> Spell.byMetadata(s.getStack().getMetadata()),
|
||||
sortDescending ? sortType.comparator.reversed() : sortType.comparator))
|
||||
.collect(Collectors.toList());
|
||||
}
|
||||
|
||||
/** Returns all the {@link VirtualSlot}s that are currently active, sorted according to the current sort order. A
|
||||
* virtual slot is <i>active</i> if it is not empty and its contents match the current search term (if any). */
|
||||
public List<VirtualSlot> getActiveBookshelfSlots(){
|
||||
return activeBookshelfSlots;
|
||||
}
|
||||
|
||||
/** Returns all the {@link VirtualSlot}s that are currently visible on screen (and hence have an associated 'real'
|
||||
* slot), accounting for search and scrolling, and sorted according to the current sort order. */
|
||||
public List<VirtualSlot> getVisibleBookshelfSlots(){
|
||||
List<VirtualSlot> activeSlots = getActiveBookshelfSlots();
|
||||
return activeSlots.subList(BOOKSHELF_SLOTS_X * scroll, activeSlots.size());
|
||||
}
|
||||
|
||||
// The following operations are expensive so should not be done every tick!
|
||||
// N.B. If we drop the requirement of it working with any container it could potentially be a lot easier since
|
||||
// we then always have control over the bookshelf classes
|
||||
|
||||
/** Called on initialisation, and whenever a bookshelf is added or removed. */
|
||||
private void refreshBookshelfSlots(){
|
||||
|
||||
this.inventorySlots.removeAll(bookshelfSlots);
|
||||
// TESTME: May need to do this for inventoryItemStacks (probably not though, seems like MC handles it)
|
||||
bookshelfSlots.clear();
|
||||
|
||||
for(IInventory bookshelf : findNearbyBookshelves()){
|
||||
for(int i=0; i<bookshelf.getSizeInventory(); i++){
|
||||
VirtualSlot slot = new VirtualSlot(bookshelf, i); // This sets the slot INDEX (for the INVENTORY)
|
||||
bookshelfSlots.add(slot);
|
||||
this.addSlotToContainer(slot); // This sets the slot NUMBER (for the CONTAINER)
|
||||
}
|
||||
}
|
||||
|
||||
if(tileentity.getWorld().isRemote) updateActiveBookshelfSlots();
|
||||
|
||||
}
|
||||
|
||||
/** Returns a list of nearby tile entities that have inventories. */
|
||||
public List<IInventory> findNearbyBookshelves(){
|
||||
|
||||
List<IInventory> bookshelves = new ArrayList<>();
|
||||
|
||||
int searchRadius = 4; // TODO: Config option for this
|
||||
|
||||
for(int x = -searchRadius; x <= searchRadius; x++){
|
||||
for(int y = -searchRadius; y <= searchRadius; y++){
|
||||
for(int z = -searchRadius; z <= searchRadius; z++){
|
||||
|
||||
BlockPos pos = this.tileentity.getPos().add(x, y, z);
|
||||
// TODO: Config option for allowed containers
|
||||
if(this.tileentity.getWorld().getBlockState(pos).getBlock() instanceof BlockBookshelf){
|
||||
TileEntity te = this.tileentity.getWorld().getTileEntity(pos);
|
||||
if(te instanceof IInventory && te != this.tileentity) bookshelves.add((IInventory)te);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return bookshelves;
|
||||
|
||||
}
|
||||
|
||||
public enum SortType {
|
||||
|
||||
TIER("tier", Comparator.naturalOrder()),
|
||||
ELEMENT("element", Comparator.comparing(Spell::getElement).thenComparing(Spell::getTier)),
|
||||
ALPHABETICAL("alphabetical", Comparator.comparing(Spell::getUnlocalisedName));
|
||||
|
||||
public String name;
|
||||
public Comparator<? super Spell> comparator;
|
||||
|
||||
SortType(String name, Comparator<? super Spell> comparator){
|
||||
this.name = name;
|
||||
this.comparator = comparator;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,70 @@
|
||||
package electroblob.wizardry.inventory;
|
||||
|
||||
import electroblob.wizardry.item.ItemSpellBook;
|
||||
import net.minecraft.entity.player.EntityPlayer;
|
||||
import net.minecraft.inventory.IInventory;
|
||||
import net.minecraft.item.ItemStack;
|
||||
|
||||
import java.util.List;
|
||||
|
||||
public class SlotBookList extends SlotItemClassList {
|
||||
|
||||
private final ContainerArcaneWorkbench container;
|
||||
/** The position in the book list this slot occupies (in other words: the slot index, but offset so the first book
|
||||
* list slot starts at 0). */
|
||||
private final int listIndex;
|
||||
|
||||
public SlotBookList(IInventory inventory, int index, int x, int y, ContainerArcaneWorkbench container, int listIndex){
|
||||
super(inventory, index, x, y, 64, ItemSpellBook.class);
|
||||
this.container = container;
|
||||
this.listIndex = listIndex;
|
||||
}
|
||||
|
||||
/** Returns the {@link VirtualSlot} this slot currently accesses, or null if it does not currently have one. */
|
||||
public VirtualSlot getDelegate(){
|
||||
return hasDelegate() ? container.getVisibleBookshelfSlots().get(listIndex) : null;
|
||||
}
|
||||
|
||||
/** Returns true if this slot currently accesses a {@link VirtualSlot}, false otherwise. */
|
||||
public boolean hasDelegate(){
|
||||
return listIndex < container.getVisibleBookshelfSlots().size();
|
||||
}
|
||||
|
||||
@Override
|
||||
public ItemStack getStack(){
|
||||
return hasDelegate() ? getDelegate().getStack() : ItemStack.EMPTY; // Delegate item lookup to virtual slot
|
||||
}
|
||||
|
||||
// This doesn't depend on the client-side search and sorting stuff so it can be done in here
|
||||
@Override
|
||||
public boolean isItemValid(ItemStack stack){
|
||||
// It's valid if there is a virtual slot that will accept it
|
||||
return container.getBookshelfSlots().stream().anyMatch(s -> s.isItemValid(stack));
|
||||
}
|
||||
|
||||
// Actual item interaction is delegated client-side before it ever gets here (in the GUI class)
|
||||
// Therefore we only need to handle empty slot clicks
|
||||
|
||||
@Override
|
||||
public ItemStack decrStackSize(int amount){
|
||||
return ItemStack.EMPTY;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean canTakeStack(EntityPlayer player){
|
||||
return false;
|
||||
}
|
||||
|
||||
@Override
|
||||
public ItemStack onTake(EntityPlayer player, ItemStack stack){
|
||||
return stack;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void putStack(ItemStack stack){
|
||||
// Can't handle this here either because it gets tangled up with the 348-line behemoth that is
|
||||
// Container#slotClick, which has all sorts of side-effects
|
||||
// Instead, we need to delegate client-side, as before
|
||||
}
|
||||
|
||||
}
|
||||
@@ -0,0 +1,79 @@
|
||||
package electroblob.wizardry.inventory;
|
||||
|
||||
import electroblob.wizardry.tileentity.TileEntityBookshelf;
|
||||
import net.minecraft.entity.player.EntityPlayer;
|
||||
import net.minecraft.inventory.IInventory;
|
||||
import net.minecraft.inventory.Slot;
|
||||
import net.minecraft.item.ItemStack;
|
||||
import net.minecraft.tileentity.TileEntity;
|
||||
|
||||
/**
|
||||
* A {@code VirtualSlot} represents a slot in an inventory other than the one that is currently open. Like regular slots,
|
||||
* they hold a single {@link net.minecraft.item.ItemStack}, but unlike regular slots, they are not drawn to the screen
|
||||
* and cannot be interacted with directly. A virtual slot is effectively a reference to a specific slot in some other
|
||||
* inventory that allows the details of that inventory to be abstracted away from the current container.
|
||||
* <p></p>
|
||||
* <i>N.B. For normal slots, {@code slotIndex == slotNumber} (index is for the inventory, number is for the container).
|
||||
* Importantly, for virtual slots this is <b>not the case</b>, since the {@code Container} they belong to is not the
|
||||
* one associated with the virtual slot's {@code IInventory}.</i>
|
||||
*/
|
||||
public class VirtualSlot extends Slot {
|
||||
|
||||
private final TileEntity tileEntity;
|
||||
|
||||
public VirtualSlot(IInventory inventory, int index){
|
||||
super(inventory, index, -999, -999);
|
||||
if(!(inventory instanceof TileEntity)) throw new IllegalArgumentException("Inventory must be a tile entity!");
|
||||
this.tileEntity = (TileEntity)inventory;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean isEnabled(){
|
||||
return false; // Virtual slots are never displayed
|
||||
}
|
||||
|
||||
// We don't really want to be updating the bookshelves every single tick (let alone every frame!), so we're going
|
||||
// to have to do some 'assuming things stay the same until told otherwise'. This means it's possible that virtual
|
||||
// slots will remain even when their containers are gone, so we need a failsafe for when that happens.
|
||||
|
||||
/** Returns true if this slot is valid, i.e. the tile entity still exists. */
|
||||
public boolean isValid(){
|
||||
return !tileEntity.isInvalid();
|
||||
}
|
||||
|
||||
// Normally the container decides if a stack is valid, but that's not going to work here
|
||||
@Override
|
||||
public boolean isItemValid(ItemStack stack){
|
||||
// getSlotIndex() is required here, NOT slotNumber (which is only populated when the slot is added to a
|
||||
// container - the javadoc is wrong, it has nothing to do with inventories)
|
||||
return isValid() && inventory.isItemValidForSlot(getSlotIndex(), stack);
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean canTakeStack(EntityPlayer playerIn){
|
||||
return isValid() && super.canTakeStack(playerIn);
|
||||
}
|
||||
|
||||
@Override
|
||||
public ItemStack onTake(EntityPlayer player, ItemStack stack){
|
||||
return isValid() ? super.onTake(player, stack) : ItemStack.EMPTY;
|
||||
}
|
||||
|
||||
@Override
|
||||
public ItemStack getStack(){
|
||||
return isValid() ? super.getStack() : ItemStack.EMPTY;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void putStack(ItemStack stack){
|
||||
if(isValid() && inventory instanceof TileEntityBookshelf) ((TileEntityBookshelf)inventory).sync();
|
||||
if(isValid()) super.putStack(stack);
|
||||
}
|
||||
|
||||
@Override
|
||||
public ItemStack decrStackSize(int amount){
|
||||
if(isValid() && inventory instanceof TileEntityBookshelf) ((TileEntityBookshelf)inventory).sync();
|
||||
return isValid() ? super.decrStackSize(amount) : ItemStack.EMPTY;
|
||||
}
|
||||
|
||||
}
|
||||
@@ -117,6 +117,11 @@ public abstract class Spell extends IForgeRegistryEntry.Impl<Spell> implements C
|
||||
public static final String SPLASH_EFFECT_DURATION = "splash_effect_duration";
|
||||
public static final String SPLASH_EFFECT_STRENGTH = "splash_effect_strength";
|
||||
|
||||
// TODO: Translations for these?
|
||||
public static final String TIER_MATCH_PREFIX = "tier=";
|
||||
public static final String ELEMENT_MATCH_PREFIX = "element=";
|
||||
public static final String TYPE_MATCH_PREFIX = "type=";
|
||||
|
||||
/** Forge registry-based replacement for the internal spells list. */
|
||||
public static IForgeRegistry<Spell> registry;
|
||||
|
||||
@@ -675,6 +680,30 @@ public abstract class Spell extends IForgeRegistryEntry.Impl<Spell> implements C
|
||||
return net.minecraft.client.resources.I18n.format(getDescriptionTranslationKey());
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns whether this spell matches the given string. <b>Client-side only!</b> A spell matches a particular string
|
||||
* if any of the following conditions are true:<p></p>
|
||||
* - The spell's localised name contains the given string<br>
|
||||
* - The string starts with "tier:", and the localised name of the spell's tier contains the given string<br>
|
||||
* - The string starts with "element:", and the localised name of the spell's element contains the given string<br>
|
||||
* - The string starts with "type:", and the localised name of the spell's type contains the given string<p></p>
|
||||
* <i>Matches are not case-sensitive.</i>
|
||||
* @param text The string to tested
|
||||
* @return True if this spell matches the given string, false otherwise.
|
||||
*/
|
||||
public boolean matches(@Nonnull String text){
|
||||
|
||||
if(text.startsWith(TIER_MATCH_PREFIX)){
|
||||
return getTier().getDisplayName().toLowerCase(Locale.ROOT).contains(text.substring(TIER_MATCH_PREFIX.length()));
|
||||
}else if(text.startsWith(ELEMENT_MATCH_PREFIX)){
|
||||
return getElement().getDisplayName().toLowerCase(Locale.ROOT).contains(text.substring(ELEMENT_MATCH_PREFIX.length()));
|
||||
}else if(text.startsWith(TYPE_MATCH_PREFIX)){
|
||||
return getType().getDisplayName().toLowerCase(Locale.ROOT).contains(text.substring(TYPE_MATCH_PREFIX.length()));
|
||||
}else{
|
||||
return getDisplayName().toLowerCase(Locale.ROOT).contains(text);
|
||||
}
|
||||
}
|
||||
|
||||
// ============================================ Sound methods ==============================================
|
||||
|
||||
/**
|
||||
|
||||
Reference in New Issue
Block a user