From c166bac32323222f06c231534badf2bb178cecaa Mon Sep 17 00:00:00 2001 From: WinDanesz <31292708+WinDanesz@users.noreply.github.com> Date: Fri, 28 Mar 2025 22:13:07 +0100 Subject: [PATCH] fix: convertToStatue shouldn't run on the clientside --- src/main/java/electroblob/wizardry/block/BlockStatue.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/main/java/electroblob/wizardry/block/BlockStatue.java b/src/main/java/electroblob/wizardry/block/BlockStatue.java index b8d2ee40..0b8a977d 100644 --- a/src/main/java/electroblob/wizardry/block/BlockStatue.java +++ b/src/main/java/electroblob/wizardry/block/BlockStatue.java @@ -191,7 +191,7 @@ public class BlockStatue extends Block implements ITileEntityProvider { // Making this an instance method means it works equally well for both types of statue public boolean convertToStatue(EntityLiving target, @Nullable EntityLivingBase caster, int duration){ - if(target.deathTime > 0) return false; + if(target.deathTime > 0 || target.world.isRemote) return false; BlockPos pos = new BlockPos(target); World world = target.world;