Fix decay not saving properly
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@@ -8,7 +8,6 @@ import electroblob.wizardry.util.EntityUtils;
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import electroblob.wizardry.util.ParticleBuilder;
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import electroblob.wizardry.util.ParticleBuilder.Type;
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import net.minecraft.entity.EntityLivingBase;
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import net.minecraft.nbt.NBTTagCompound;
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import net.minecraft.potion.PotionEffect;
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import net.minecraft.util.math.MathHelper;
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import net.minecraft.world.World;
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@@ -62,11 +61,6 @@ public class EntityDecay extends EntityMagicConstruct {
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}
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}
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// TESTME: What the heck are these two doing?! (Are they a throwback to when this was not a construct?)
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@Override protected void readEntityFromNBT(NBTTagCompound nbttagcompound){}
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@Override protected void writeEntityToNBT(NBTTagCompound nbttagcompound){}
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@Override
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public boolean isInRangeToRenderDist(double distance){
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return true;
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