Add lecterns
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@@ -32,10 +32,7 @@ import electroblob.wizardry.packet.*;
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import electroblob.wizardry.registry.Spells;
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import electroblob.wizardry.registry.WizardrySounds;
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import electroblob.wizardry.spell.*;
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import electroblob.wizardry.tileentity.TileEntityArcaneWorkbench;
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import electroblob.wizardry.tileentity.TileEntityMagicLight;
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import electroblob.wizardry.tileentity.TileEntityShrineCore;
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import electroblob.wizardry.tileentity.TileEntityStatue;
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import electroblob.wizardry.tileentity.*;
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import electroblob.wizardry.util.ParticleBuilder;
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import electroblob.wizardry.util.ParticleBuilder.Type;
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import electroblob.wizardry.util.WandHelper;
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@@ -310,6 +307,7 @@ public class ClientProxy extends CommonProxy {
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public void registerParticles(){
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// I'll be a good programmer and use the API method rather than the one above. Lead by example, as they say...
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ParticleWizardry.registerParticle(Type.BEAM, ParticleBeam::new);
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ParticleWizardry.registerParticle(Type.BLOCK_HIGHLIGHT, ParticleBlockHighlight::new);
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ParticleWizardry.registerParticle(Type.BUFF, ParticleBuff::new);
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ParticleWizardry.registerParticle(Type.DARK_MAGIC, ParticleDarkMagic::new);
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ParticleWizardry.registerParticle(Type.DUST, ParticleDust::new);
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@@ -762,6 +760,7 @@ public class ClientProxy extends CommonProxy {
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ClientRegistry.bindTileEntitySpecialRenderer(TileEntityArcaneWorkbench.class, new RenderArcaneWorkbench());
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ClientRegistry.bindTileEntitySpecialRenderer(TileEntityStatue.class, renderStatue = new RenderStatue());
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ClientRegistry.bindTileEntitySpecialRenderer(TileEntityMagicLight.class, new RenderMagicLight());
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ClientRegistry.bindTileEntitySpecialRenderer(TileEntityLectern.class, new RenderLectern());
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}
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}
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