Add lecterns
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package electroblob.wizardry.client.particle;
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import electroblob.wizardry.Wizardry;
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import net.minecraft.util.EnumFacing;
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import net.minecraft.util.ResourceLocation;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.world.World;
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import net.minecraftforge.client.event.TextureStitchEvent;
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import net.minecraftforge.fml.common.Mod;
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import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;
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import net.minecraftforge.fml.relauncher.Side;
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//@SideOnly(Side.CLIENT)
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@Mod.EventBusSubscriber(Side.CLIENT)
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public class ParticleBlockHighlight extends ParticleWizardry {
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private static final ResourceLocation TEXTURE = new ResourceLocation(Wizardry.MODID, "particle/block_highlight");
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public ParticleBlockHighlight(World world, double x, double y, double z){
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super(world, x, y, z, TEXTURE);
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this.particleGravity = 0;
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this.setMaxAge(160);
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this.particleScale = 5;
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this.shaded = false;
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}
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@Override
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public boolean shouldDisableDepth(){
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return true;
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}
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@Override
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public void onUpdate(){
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super.onUpdate();
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// Fading
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if(this.particleAge > this.particleMaxAge/2){
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this.setAlphaF(1 - ((float)this.particleAge - this.particleMaxAge/2f) / (this.particleMaxAge/2f));
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}
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EnumFacing facing = EnumFacing.fromAngle(yaw);
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if(pitch == 90) facing = EnumFacing.UP;
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if(pitch == -90) facing = EnumFacing.DOWN;
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// Disappears if there is no block behind it (this is the same check used to spawn it)
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if(!world.getBlockState(new BlockPos(posX, posY, posZ).offset(facing.getOpposite())).getMaterial().isSolid()){
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this.setExpired();
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}
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}
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@SubscribeEvent
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public static void onTextureStitchEvent(TextureStitchEvent.Pre event){
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event.getMap().registerSprite(TEXTURE);
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}
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}
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