Add lecterns
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@@ -64,6 +64,12 @@ public final class WizardryBlocks {
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public static final Block jungle_bookshelf = placeholder();
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public static final Block acacia_bookshelf = placeholder();
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public static final Block dark_oak_bookshelf = placeholder();
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public static final Block oak_lectern = placeholder();
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public static final Block spruce_lectern = placeholder();
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public static final Block birch_lectern = placeholder();
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public static final Block jungle_lectern = placeholder();
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public static final Block acacia_lectern = placeholder();
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public static final Block dark_oak_lectern = placeholder();
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/**
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* Sets both the registry and unlocalised names of the given block, then registers it with the given registry. Use
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@@ -110,6 +116,12 @@ public final class WizardryBlocks {
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registerBlock(registry, "jungle_bookshelf", new BlockBookshelf());
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registerBlock(registry, "acacia_bookshelf", new BlockBookshelf());
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registerBlock(registry, "dark_oak_bookshelf", new BlockBookshelf());
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registerBlock(registry, "oak_lectern", new BlockLectern());
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registerBlock(registry, "birch_lectern", new BlockLectern());
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registerBlock(registry, "spruce_lectern", new BlockLectern());
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registerBlock(registry, "jungle_lectern", new BlockLectern());
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registerBlock(registry, "acacia_lectern", new BlockLectern());
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registerBlock(registry, "dark_oak_lectern", new BlockLectern());
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}
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@@ -124,5 +136,6 @@ public final class WizardryBlocks {
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GameRegistry.registerTileEntity(TileEntityPlayerSaveTimed.class, new ResourceLocation(Wizardry.MODID, "player_save_timed"));
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GameRegistry.registerTileEntity(TileEntityShrineCore.class, new ResourceLocation(Wizardry.MODID, "shrine_core"));
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GameRegistry.registerTileEntity(TileEntityBookshelf.class, new ResourceLocation(Wizardry.MODID, "bookshelf"));
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GameRegistry.registerTileEntity(TileEntityLectern.class, new ResourceLocation(Wizardry.MODID, "lectern"));
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}
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}
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