Move conjure armour to sorcery
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@@ -190,8 +190,8 @@ public final class Spells {
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public static final Spell curse_of_soulbinding = placeholder();
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public static final Spell curse_of_soulbinding = placeholder();
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public static final Spell cobwebs = placeholder();
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public static final Spell cobwebs = placeholder();
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public static final Spell decoy = placeholder();
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public static final Spell decoy = placeholder();
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public static final Spell arcane_jammer = placeholder();
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public static final Spell conjure_armour = placeholder();
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public static final Spell conjure_armour = placeholder();
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public static final Spell arcane_jammer = placeholder();
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public static final Spell group_heal = placeholder();
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public static final Spell group_heal = placeholder();
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public static final Spell hailstorm = placeholder();
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public static final Spell hailstorm = placeholder();
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@@ -395,8 +395,8 @@ public final class Spells {
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registry.register(new CurseOfSoulbinding());
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registry.register(new CurseOfSoulbinding());
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registry.register(new Cobwebs());
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registry.register(new Cobwebs());
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registry.register(new Decoy());
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registry.register(new Decoy());
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registry.register(new ArcaneJammer());
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registry.register(new ConjureArmour());
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registry.register(new ConjureArmour());
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registry.register(new ArcaneJammer());
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registry.register(new GroupHeal());
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registry.register(new GroupHeal());
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registry.register(new Hailstorm());
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registry.register(new Hailstorm());
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@@ -11,7 +11,7 @@
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"looting": true
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"looting": true
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},
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},
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"tier": "advanced",
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"tier": "advanced",
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"element": "healing",
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"element": "sorcery",
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"type": "defence",
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"type": "defence",
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"cost": 45,
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"cost": 45,
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"chargeup": 0,
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"chargeup": 0,
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