A slightly better way of loading the book model texture
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@@ -378,9 +378,4 @@ public final class WizardryModels {
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new ModelResourceLocation(item.getRegistryName(), variant));
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}
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@SubscribeEvent
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public static void onTextureStitchEvent(TextureStitchEvent.Pre event){
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event.getMap().registerSprite(new ResourceLocation(Wizardry.MODID, "blocks/books"));
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}
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}
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