A slightly better way of loading the book model texture

This commit is contained in:
Electroblob77
2020-05-07 23:22:52 +01:00
parent a31b1c79e3
commit cf38a16f49
2 changed files with 39 additions and 6 deletions
@@ -378,9 +378,4 @@ public final class WizardryModels {
new ModelResourceLocation(item.getRegistryName(), variant));
}
@SubscribeEvent
public static void onTextureStitchEvent(TextureStitchEvent.Pre event){
event.getMap().registerSprite(new ResourceLocation(Wizardry.MODID, "blocks/books"));
}
}