From cf8de05d1b8333fa275c9ac2991970a1eda81c2b Mon Sep 17 00:00:00 2001 From: Electroblob77 <35599699+Electroblob77@users.noreply.github.com> Date: Sun, 18 Oct 2020 20:37:43 +0100 Subject: [PATCH] Make celestial smite ignore mobs when raytracing --- src/main/java/electroblob/wizardry/spell/CelestialSmite.java | 1 + 1 file changed, 1 insertion(+) diff --git a/src/main/java/electroblob/wizardry/spell/CelestialSmite.java b/src/main/java/electroblob/wizardry/spell/CelestialSmite.java index bc3e2566..39ce5c1c 100644 --- a/src/main/java/electroblob/wizardry/spell/CelestialSmite.java +++ b/src/main/java/electroblob/wizardry/spell/CelestialSmite.java @@ -21,6 +21,7 @@ public class CelestialSmite extends SpellRay { public CelestialSmite(){ super("celestial_smite", SpellActions.POINT, false); addProperties(EFFECT_RADIUS, DAMAGE, BURN_DURATION); + this.ignoreLivingEntities(true); } @Override