Smooooooth animations
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@@ -26,7 +26,7 @@ public class RenderBlackHole extends Render<EntityBlackHole> {
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}
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@Override
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public void doRender(EntityBlackHole blackhole, double x, double y, double z, float fa, float fb){
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public void doRender(EntityBlackHole entity, double x, double y, double z, float entityYaw, float partialTicks){
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GlStateManager.pushMatrix();
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@@ -48,14 +48,12 @@ public class RenderBlackHole extends Render<EntityBlackHole> {
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GlStateManager.blendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
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if(blackhole.ticksExisted < 10){
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GlStateManager.scale((float)blackhole.ticksExisted / 10, (float)blackhole.ticksExisted / 10,
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(float)blackhole.ticksExisted / 10);
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}
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if(blackhole.ticksExisted > blackhole.lifetime - 10){
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float scale = Math.max(0, (float)(blackhole.lifetime - blackhole.ticksExisted) / 10);
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GlStateManager.scale(scale, scale, scale);
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}
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int animationTicks = 10;
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float age = entity.ticksExisted + partialTicks;
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float s = age < animationTicks ? age/animationTicks : MathHelper.clamp((entity.lifetime - age) / animationTicks, 0, 1);
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s = (float)Math.pow(s, 0.4); // Smooths the animation
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GlStateManager.scale(s, s, s);
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this.bindTexture(RAY_TEXTURE);
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@@ -71,18 +69,18 @@ public class RenderBlackHole extends Render<EntityBlackHole> {
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float scale = 3.0f;
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int a = blackhole.randomiser[j];
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int b = blackhole.randomiser2[j];
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int a = entity.randomiser[j];
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int b = entity.randomiser2[j];
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int sliceAngle = 20 + a;
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double x1 = scale * MathHelper.sin((blackhole.ticksExisted + 40 * j) * ((float)Math.PI / 180f));
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double x1 = scale * MathHelper.sin((entity.ticksExisted + 40 * j) * ((float)Math.PI / 180f));
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// double y1 = 0.7*MathHelper.cos((blackhole.timer - 40*j)*(Math.PI/180))*j/10;
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double z1 = scale * MathHelper.cos((blackhole.ticksExisted + 40 * j) * ((float)Math.PI / 180));
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double z1 = scale * MathHelper.cos((entity.ticksExisted + 40 * j) * ((float)Math.PI / 180));
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double x2 = scale * MathHelper.sin((blackhole.ticksExisted + 40 * j - sliceAngle) * ((float)Math.PI / 180));
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double x2 = scale * MathHelper.sin((entity.ticksExisted + 40 * j - sliceAngle) * ((float)Math.PI / 180));
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// double y2 = 0.7*MathHelper.sin((blackhole.timer - 40*j)*(Math.PI/180))*j/10;
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double z2 = scale * MathHelper.cos((blackhole.ticksExisted + 40 * j - sliceAngle) * ((float)Math.PI / 180));
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double z2 = scale * MathHelper.cos((entity.ticksExisted + 40 * j - sliceAngle) * ((float)Math.PI / 180));
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double absoluteX = x1 * MathHelper.cos(31 * b);
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double absoluteY = z1 * MathHelper.sin(31 * a) + x1 * MathHelper.cos(31 * a) * MathHelper.sin(31 * b);
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@@ -18,7 +18,7 @@ public class RenderMagicLight extends TileEntitySpecialRenderer<TileEntityMagicL
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"textures/entity/light/flare.png");
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@Override
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public void render(TileEntityMagicLight tileentity, double x, double y, double z, float f,
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public void render(TileEntityMagicLight tileentity, double x, double y, double z, float partialTicks,
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int destroyStage, float alpha){
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GlStateManager.pushMatrix();
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@@ -32,14 +32,12 @@ public class RenderMagicLight extends TileEntitySpecialRenderer<TileEntityMagicL
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GlStateManager.translate(x + 0.5, y + 0.5, z + 0.5);
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if(tileentity.timer < 10){
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GlStateManager.scale((float)tileentity.timer / 10, (float)tileentity.timer / 10,
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(float)tileentity.timer / 10);
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}
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if(tileentity.maxTimer > 0 && tileentity.timer > tileentity.maxTimer - 10){
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float scale = Math.max(0, (float)(tileentity.maxTimer - tileentity.timer) / 10);
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GlStateManager.scale(scale, scale, scale);
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}
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int animationTicks = 10;
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float age = tileentity.timer + partialTicks;
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float s = age < animationTicks ? age/animationTicks : MathHelper.clamp((tileentity.getLifetime() - age) / animationTicks, 0, 1);
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s = (float)Math.pow(s, 0.4); // Smooths the animation
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GlStateManager.scale(s, s, s);
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// Renders the aura effect
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@@ -40,6 +40,10 @@ public class TileEntityTimer extends TileEntity implements ITickable {
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this.maxTimer = lifetime;
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}
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public int getLifetime(){
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return maxTimer;
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}
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@Override
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public void readFromNBT(NBTTagCompound tagCompound){
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super.readFromNBT(tagCompound);
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