Smooooooth animations

This commit is contained in:
Electroblob77
2020-05-31 17:22:23 +01:00
parent a33715ad51
commit cfdda5716d
3 changed files with 24 additions and 24 deletions
@@ -26,7 +26,7 @@ public class RenderBlackHole extends Render<EntityBlackHole> {
} }
@Override @Override
public void doRender(EntityBlackHole blackhole, double x, double y, double z, float fa, float fb){ public void doRender(EntityBlackHole entity, double x, double y, double z, float entityYaw, float partialTicks){
GlStateManager.pushMatrix(); GlStateManager.pushMatrix();
@@ -48,14 +48,12 @@ public class RenderBlackHole extends Render<EntityBlackHole> {
GlStateManager.blendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA); GlStateManager.blendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
if(blackhole.ticksExisted < 10){ int animationTicks = 10;
GlStateManager.scale((float)blackhole.ticksExisted / 10, (float)blackhole.ticksExisted / 10, float age = entity.ticksExisted + partialTicks;
(float)blackhole.ticksExisted / 10); float s = age < animationTicks ? age/animationTicks : MathHelper.clamp((entity.lifetime - age) / animationTicks, 0, 1);
} s = (float)Math.pow(s, 0.4); // Smooths the animation
if(blackhole.ticksExisted > blackhole.lifetime - 10){
float scale = Math.max(0, (float)(blackhole.lifetime - blackhole.ticksExisted) / 10); GlStateManager.scale(s, s, s);
GlStateManager.scale(scale, scale, scale);
}
this.bindTexture(RAY_TEXTURE); this.bindTexture(RAY_TEXTURE);
@@ -71,18 +69,18 @@ public class RenderBlackHole extends Render<EntityBlackHole> {
float scale = 3.0f; float scale = 3.0f;
int a = blackhole.randomiser[j]; int a = entity.randomiser[j];
int b = blackhole.randomiser2[j]; int b = entity.randomiser2[j];
int sliceAngle = 20 + a; int sliceAngle = 20 + a;
double x1 = scale * MathHelper.sin((blackhole.ticksExisted + 40 * j) * ((float)Math.PI / 180f)); double x1 = scale * MathHelper.sin((entity.ticksExisted + 40 * j) * ((float)Math.PI / 180f));
// double y1 = 0.7*MathHelper.cos((blackhole.timer - 40*j)*(Math.PI/180))*j/10; // double y1 = 0.7*MathHelper.cos((blackhole.timer - 40*j)*(Math.PI/180))*j/10;
double z1 = scale * MathHelper.cos((blackhole.ticksExisted + 40 * j) * ((float)Math.PI / 180)); double z1 = scale * MathHelper.cos((entity.ticksExisted + 40 * j) * ((float)Math.PI / 180));
double x2 = scale * MathHelper.sin((blackhole.ticksExisted + 40 * j - sliceAngle) * ((float)Math.PI / 180)); double x2 = scale * MathHelper.sin((entity.ticksExisted + 40 * j - sliceAngle) * ((float)Math.PI / 180));
// double y2 = 0.7*MathHelper.sin((blackhole.timer - 40*j)*(Math.PI/180))*j/10; // double y2 = 0.7*MathHelper.sin((blackhole.timer - 40*j)*(Math.PI/180))*j/10;
double z2 = scale * MathHelper.cos((blackhole.ticksExisted + 40 * j - sliceAngle) * ((float)Math.PI / 180)); double z2 = scale * MathHelper.cos((entity.ticksExisted + 40 * j - sliceAngle) * ((float)Math.PI / 180));
double absoluteX = x1 * MathHelper.cos(31 * b); double absoluteX = x1 * MathHelper.cos(31 * b);
double absoluteY = z1 * MathHelper.sin(31 * a) + x1 * MathHelper.cos(31 * a) * MathHelper.sin(31 * b); double absoluteY = z1 * MathHelper.sin(31 * a) + x1 * MathHelper.cos(31 * a) * MathHelper.sin(31 * b);
@@ -18,7 +18,7 @@ public class RenderMagicLight extends TileEntitySpecialRenderer<TileEntityMagicL
"textures/entity/light/flare.png"); "textures/entity/light/flare.png");
@Override @Override
public void render(TileEntityMagicLight tileentity, double x, double y, double z, float f, public void render(TileEntityMagicLight tileentity, double x, double y, double z, float partialTicks,
int destroyStage, float alpha){ int destroyStage, float alpha){
GlStateManager.pushMatrix(); GlStateManager.pushMatrix();
@@ -32,14 +32,12 @@ public class RenderMagicLight extends TileEntitySpecialRenderer<TileEntityMagicL
GlStateManager.translate(x + 0.5, y + 0.5, z + 0.5); GlStateManager.translate(x + 0.5, y + 0.5, z + 0.5);
if(tileentity.timer < 10){ int animationTicks = 10;
GlStateManager.scale((float)tileentity.timer / 10, (float)tileentity.timer / 10, float age = tileentity.timer + partialTicks;
(float)tileentity.timer / 10); float s = age < animationTicks ? age/animationTicks : MathHelper.clamp((tileentity.getLifetime() - age) / animationTicks, 0, 1);
} s = (float)Math.pow(s, 0.4); // Smooths the animation
if(tileentity.maxTimer > 0 && tileentity.timer > tileentity.maxTimer - 10){
float scale = Math.max(0, (float)(tileentity.maxTimer - tileentity.timer) / 10); GlStateManager.scale(s, s, s);
GlStateManager.scale(scale, scale, scale);
}
// Renders the aura effect // Renders the aura effect
@@ -40,6 +40,10 @@ public class TileEntityTimer extends TileEntity implements ITickable {
this.maxTimer = lifetime; this.maxTimer = lifetime;
} }
public int getLifetime(){
return maxTimer;
}
@Override @Override
public void readFromNBT(NBTTagCompound tagCompound){ public void readFromNBT(NBTTagCompound tagCompound){
super.readFromNBT(tagCompound); super.readFromNBT(tagCompound);