Let's do this properly, shall we? Fixes #397
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@@ -247,6 +247,13 @@ public class CommonProxy {
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* @param intensity The amplitude of the shaking (around 10 looks about right)
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*/
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public void shakeScreen(EntityPlayer player, float intensity){}
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/**
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* Loads the given shader for the given player, if they have shaders enabled.
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* @param player The player to load the shader for
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* @param shader The location of the shader to load
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*/
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public void loadShader(EntityPlayer player, ResourceLocation shader){}
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/**
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* Gets the client side world using Minecraft.getMinecraft().world. <b>Only to be called client side!</b> Returns
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