Let's do this properly, shall we? Fixes #397
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@@ -199,6 +199,13 @@ public class ClientProxy extends CommonProxy {
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if(Minecraft.getMinecraft().player == player) WizardryClientEventHandler.shakeScreen(intensity);
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}
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@Override
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public void loadShader(EntityPlayer player, ResourceLocation shader){
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if(Minecraft.getMinecraft().player == player && Wizardry.settings.useShaders
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&& !Minecraft.getMinecraft().entityRenderer.isShaderActive())
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Minecraft.getMinecraft().entityRenderer.loadShader(shader);
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}
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@Override
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public Set<String> getSpellHUDSkins(){
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return GuiSpellDisplay.getSkinKeys();
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