First Checkup

This commit is contained in:
Corail31
2018-02-11 22:51:13 +01:00
parent 7f7605c089
commit d0fda72a59
86 changed files with 429 additions and 428 deletions
@@ -54,18 +54,18 @@ public class FlameRay extends Spell {
if(world.isRemote){
for(int i = 0; i < 20; i++){
// I figured it out! when on client side, entityplayer.posY is at the eyes, not the feet!
double x1 = caster.posX + look.xCoord * i / 2 + world.rand.nextFloat() / 5 - 0.1f;
double y1 = WizardryUtilities.getPlayerEyesPos(caster) - 0.4f + look.yCoord * i / 2
double x1 = caster.posX + look.x * i / 2 + world.rand.nextFloat() / 5 - 0.1f;
double y1 = WizardryUtilities.getPlayerEyesPos(caster) - 0.4f + look.y * i / 2
+ world.rand.nextFloat() / 5 - 0.1f;
double z1 = caster.posZ + look.zCoord * i / 2 + world.rand.nextFloat() / 5 - 0.1f;
double z1 = caster.posZ + look.z * i / 2 + world.rand.nextFloat() / 5 - 0.1f;
Wizardry.proxy.spawnParticle(WizardryParticleType.MAGIC_FIRE, world, x1, y1, z1,
look.xCoord * modifiers.get(WizardryItems.range_upgrade),
look.yCoord * modifiers.get(WizardryItems.range_upgrade),
look.zCoord * modifiers.get(WizardryItems.range_upgrade), 0);
look.x * modifiers.get(WizardryItems.range_upgrade),
look.y * modifiers.get(WizardryItems.range_upgrade),
look.z * modifiers.get(WizardryItems.range_upgrade), 0);
Wizardry.proxy.spawnParticle(WizardryParticleType.MAGIC_FIRE, world, x1, y1, z1,
look.xCoord * modifiers.get(WizardryItems.range_upgrade),
look.yCoord * modifiers.get(WizardryItems.range_upgrade),
look.zCoord * modifiers.get(WizardryItems.range_upgrade), 0);
look.x * modifiers.get(WizardryItems.range_upgrade),
look.y * modifiers.get(WizardryItems.range_upgrade),
look.z * modifiers.get(WizardryItems.range_upgrade), 0);
}
}
if(ticksInUse % 16 == 0){
@@ -90,18 +90,18 @@ public class FlameRay extends Spell {
}
if(world.isRemote){
for(int i = 0; i < 20; i++){
double x1 = caster.posX + vec.xCoord * i / 2 + world.rand.nextFloat() / 5 - 0.1f;
double y1 = caster.posY + caster.getEyeHeight() - 0.4f + vec.yCoord * i / 2 + world.rand.nextFloat() / 5
double x1 = caster.posX + vec.x * i / 2 + world.rand.nextFloat() / 5 - 0.1f;
double y1 = caster.posY + caster.getEyeHeight() - 0.4f + vec.y * i / 2 + world.rand.nextFloat() / 5
- 0.1f;
double z1 = caster.posZ + vec.zCoord * i / 2 + world.rand.nextFloat() / 5 - 0.1f;
double z1 = caster.posZ + vec.z * i / 2 + world.rand.nextFloat() / 5 - 0.1f;
Wizardry.proxy.spawnParticle(WizardryParticleType.MAGIC_FIRE, world, x1, y1, z1,
vec.xCoord * modifiers.get(WizardryItems.range_upgrade),
vec.yCoord * modifiers.get(WizardryItems.range_upgrade),
vec.zCoord * modifiers.get(WizardryItems.range_upgrade), 0);
vec.x * modifiers.get(WizardryItems.range_upgrade),
vec.y * modifiers.get(WizardryItems.range_upgrade),
vec.z * modifiers.get(WizardryItems.range_upgrade), 0);
Wizardry.proxy.spawnParticle(WizardryParticleType.MAGIC_FIRE, world, x1, y1, z1,
vec.xCoord * modifiers.get(WizardryItems.range_upgrade),
vec.yCoord * modifiers.get(WizardryItems.range_upgrade),
vec.zCoord * modifiers.get(WizardryItems.range_upgrade), 0);
vec.x * modifiers.get(WizardryItems.range_upgrade),
vec.y * modifiers.get(WizardryItems.range_upgrade),
vec.z * modifiers.get(WizardryItems.range_upgrade), 0);
}
}
if(ticksInUse % 16 == 0){