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@@ -54,18 +54,18 @@ public class FlameRay extends Spell {
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if(world.isRemote){
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for(int i = 0; i < 20; i++){
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// I figured it out! when on client side, entityplayer.posY is at the eyes, not the feet!
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double x1 = caster.posX + look.xCoord * i / 2 + world.rand.nextFloat() / 5 - 0.1f;
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double y1 = WizardryUtilities.getPlayerEyesPos(caster) - 0.4f + look.yCoord * i / 2
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double x1 = caster.posX + look.x * i / 2 + world.rand.nextFloat() / 5 - 0.1f;
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double y1 = WizardryUtilities.getPlayerEyesPos(caster) - 0.4f + look.y * i / 2
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+ world.rand.nextFloat() / 5 - 0.1f;
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double z1 = caster.posZ + look.zCoord * i / 2 + world.rand.nextFloat() / 5 - 0.1f;
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double z1 = caster.posZ + look.z * i / 2 + world.rand.nextFloat() / 5 - 0.1f;
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Wizardry.proxy.spawnParticle(WizardryParticleType.MAGIC_FIRE, world, x1, y1, z1,
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look.xCoord * modifiers.get(WizardryItems.range_upgrade),
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look.yCoord * modifiers.get(WizardryItems.range_upgrade),
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look.zCoord * modifiers.get(WizardryItems.range_upgrade), 0);
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look.x * modifiers.get(WizardryItems.range_upgrade),
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look.y * modifiers.get(WizardryItems.range_upgrade),
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look.z * modifiers.get(WizardryItems.range_upgrade), 0);
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Wizardry.proxy.spawnParticle(WizardryParticleType.MAGIC_FIRE, world, x1, y1, z1,
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look.xCoord * modifiers.get(WizardryItems.range_upgrade),
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look.yCoord * modifiers.get(WizardryItems.range_upgrade),
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look.zCoord * modifiers.get(WizardryItems.range_upgrade), 0);
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look.x * modifiers.get(WizardryItems.range_upgrade),
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look.y * modifiers.get(WizardryItems.range_upgrade),
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look.z * modifiers.get(WizardryItems.range_upgrade), 0);
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}
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}
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if(ticksInUse % 16 == 0){
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@@ -90,18 +90,18 @@ public class FlameRay extends Spell {
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}
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if(world.isRemote){
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for(int i = 0; i < 20; i++){
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double x1 = caster.posX + vec.xCoord * i / 2 + world.rand.nextFloat() / 5 - 0.1f;
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double y1 = caster.posY + caster.getEyeHeight() - 0.4f + vec.yCoord * i / 2 + world.rand.nextFloat() / 5
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double x1 = caster.posX + vec.x * i / 2 + world.rand.nextFloat() / 5 - 0.1f;
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double y1 = caster.posY + caster.getEyeHeight() - 0.4f + vec.y * i / 2 + world.rand.nextFloat() / 5
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- 0.1f;
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double z1 = caster.posZ + vec.zCoord * i / 2 + world.rand.nextFloat() / 5 - 0.1f;
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double z1 = caster.posZ + vec.z * i / 2 + world.rand.nextFloat() / 5 - 0.1f;
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Wizardry.proxy.spawnParticle(WizardryParticleType.MAGIC_FIRE, world, x1, y1, z1,
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vec.xCoord * modifiers.get(WizardryItems.range_upgrade),
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vec.yCoord * modifiers.get(WizardryItems.range_upgrade),
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vec.zCoord * modifiers.get(WizardryItems.range_upgrade), 0);
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vec.x * modifiers.get(WizardryItems.range_upgrade),
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vec.y * modifiers.get(WizardryItems.range_upgrade),
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vec.z * modifiers.get(WizardryItems.range_upgrade), 0);
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Wizardry.proxy.spawnParticle(WizardryParticleType.MAGIC_FIRE, world, x1, y1, z1,
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vec.xCoord * modifiers.get(WizardryItems.range_upgrade),
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vec.yCoord * modifiers.get(WizardryItems.range_upgrade),
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vec.zCoord * modifiers.get(WizardryItems.range_upgrade), 0);
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vec.x * modifiers.get(WizardryItems.range_upgrade),
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vec.y * modifiers.get(WizardryItems.range_upgrade),
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vec.z * modifiers.get(WizardryItems.range_upgrade), 0);
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}
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}
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if(ticksInUse % 16 == 0){
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