First Checkup
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@@ -110,10 +110,10 @@ public class IceStatue extends Spell {
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for(int i = 1; i < (int)(25 * modifiers.get(WizardryItems.range_upgrade)); i += 2){
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float brightness = 0.5f + (world.rand.nextFloat() / 2);
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double x1 = caster.posX + look.xCoord * i / 2 + world.rand.nextFloat() / 5 - 0.1f;
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double y1 = WizardryUtilities.getPlayerEyesPos(caster) - 0.4f + look.yCoord * i / 2
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double x1 = caster.posX + look.x * i / 2 + world.rand.nextFloat() / 5 - 0.1f;
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double y1 = WizardryUtilities.getPlayerEyesPos(caster) - 0.4f + look.y * i / 2
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+ world.rand.nextFloat() / 5 - 0.1f;
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double z1 = caster.posZ + look.zCoord * i / 2 + world.rand.nextFloat() / 5 - 0.1f;
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double z1 = caster.posZ + look.z * i / 2 + world.rand.nextFloat() / 5 - 0.1f;
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Wizardry.proxy.spawnParticle(WizardryParticleType.SPARKLE, world, x1, y1, z1, 0.0d, 0.0d, 0.0d,
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12 + world.rand.nextInt(8), brightness, brightness + 0.1f, 1.0f);
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