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@@ -49,11 +49,11 @@ public class ShadowWard extends Spell {
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@SubscribeEvent
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public static void onLivingAttackEvent(LivingAttackEvent event){
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if(event.getSource() != null && event.getSource().getEntity() instanceof EntityLivingBase){
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if(event.getSource() != null && event.getSource().getTrueSource() instanceof EntityLivingBase){
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// There used to be a check that the target was a player here, but I don't see any reason for it.
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ItemStack wand = event.getEntityLiving().getActiveItemStack();
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if(wand != null && wand.getItemDamage() < wand.getMaxDamage() && wand.getItem() instanceof ItemWand
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if(!wand.isEmpty() && wand.getItemDamage() < wand.getMaxDamage() && wand.getItem() instanceof ItemWand
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&& WandHelper.getCurrentSpell(wand) instanceof ShadowWard && !event.getSource().isUnblockable()
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&& !(event.getSource() instanceof IElementalDamage
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&& ((IElementalDamage)event.getSource()).isRetaliatory())){
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@@ -61,9 +61,9 @@ public class ShadowWard extends Spell {
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event.setCanceled(true);
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// Now we can preserve the original daage source (sort of) as long as we make it retaliatory.
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event.getEntityLiving().attackEntityFrom(
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MagicDamage.causeDirectMagicDamage(event.getSource().getEntity(), DamageType.MAGIC, true),
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MagicDamage.causeDirectMagicDamage(event.getSource().getTrueSource(), DamageType.MAGIC, true),
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event.getAmount() / 2);
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((EntityLivingBase)event.getSource().getEntity()).attackEntityFrom(
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((EntityLivingBase)event.getSource().getTrueSource()).attackEntityFrom(
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MagicDamage.causeDirectMagicDamage(event.getEntityLiving(), DamageType.MAGIC, true),
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event.getAmount() / 2);
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}
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