Add chainable method for assigning spell NPC selector

This commit is contained in:
Electroblob77
2020-01-27 17:51:32 +00:00
parent ba83cb7985
commit d37ab6072f
9 changed files with 73 additions and 53 deletions
@@ -67,6 +67,7 @@ public class SpellMinion<T extends EntityLiving & ISummonedCreature> extends Spe
super(modID, name, EnumAction.BOW, false);
this.minionFactory = minionFactory;
addProperties(MINION_LIFETIME, MINION_COUNT, SUMMON_RADIUS);
this.npcSelector((e, o) -> true);
}
/**
@@ -81,8 +82,6 @@ public class SpellMinion<T extends EntityLiving & ISummonedCreature> extends Spe
@Override public boolean requiresPacket(){ return false; }
@Override public boolean canBeCastBy(EntityLiving npc, boolean override){ return true; }
@Override public boolean canBeCastBy(TileEntityDispenser dispenser) { return true; }
@Override