Add dire wolf pelt
This commit is contained in:
@@ -0,0 +1,22 @@
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package electroblob.wizardry.block;
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import net.minecraft.block.Block;
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import net.minecraft.block.material.Material;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.entity.Entity;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.world.IBlockAccess;
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import javax.annotation.Nullable;
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public class BlockPermafrost extends Block {
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public BlockPermafrost(){
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super(Material.ICE);
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}
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@Override
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public float getSlipperiness(IBlockState state, IBlockAccess world, BlockPos pos, @Nullable Entity entity){
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return super.getSlipperiness(state, world, pos, entity);
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}
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}
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@@ -3,7 +3,9 @@ package electroblob.wizardry.client.renderer.overlay;
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import electroblob.wizardry.Wizardry;
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import electroblob.wizardry.client.WizardryClientEventHandler;
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import electroblob.wizardry.constants.Constants;
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import electroblob.wizardry.item.ItemArtefact;
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import electroblob.wizardry.registry.Spells;
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import electroblob.wizardry.registry.WizardryItems;
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import electroblob.wizardry.registry.WizardryPotions;
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import electroblob.wizardry.spell.Spell;
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import net.minecraft.client.Minecraft;
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@@ -15,6 +17,8 @@ import net.minecraft.client.renderer.entity.RenderManager;
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import net.minecraft.client.renderer.vertex.DefaultVertexFormats;
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import net.minecraft.entity.EntityLivingBase;
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import net.minecraft.entity.item.EntityArmorStand;
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import net.minecraft.entity.monster.IMob;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.util.ResourceLocation;
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import net.minecraftforge.client.event.RenderGameOverlayEvent;
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import net.minecraftforge.client.event.RenderLivingEvent;
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@@ -29,6 +33,10 @@ public class RenderSixthSense {
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private static final ResourceLocation MARKER_TEXTURE = new ResourceLocation(Wizardry.MODID, "textures/gui/sixth_sense_marker.png");
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private static final ResourceLocation SCREEN_OVERLAY_TEXTURE = new ResourceLocation(Wizardry.MODID, "textures/gui/sixth_sense_overlay.png");
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private static final int PASSIVE_MOB_MARKER_COLOUR = 0xc6ff00;
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private static final int HOSTILE_MOB_MARKER_COLOUR = 0x004a97;
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private static final int PLAYER_MARKER_COLOUR = 0xffffff;
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@SubscribeEvent
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public static void onRenderGameOverlayEvent(RenderGameOverlayEvent.Post event){
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@@ -80,7 +88,21 @@ public class RenderSixthSense {
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GlStateManager.rotate(180 - renderManager.playerViewY, 0.0F, 1.0F, 0.0F);
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GlStateManager.rotate(yaw, 1.0F, 0.0F, 0.0F);
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GlStateManager.color(1, 1, 1, 1);
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// Makes the colour add to the colour of the texture pixels, rather than the default multiplying
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GlStateManager.glTexEnvi(GL11.GL_TEXTURE_ENV, GL11.GL_TEXTURE_ENV_MODE, GL11.GL_ADD);
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int colour = PASSIVE_MOB_MARKER_COLOUR;
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if(ItemArtefact.isArtefactActive(mc.player, WizardryItems.charm_sixth_sense)){
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if(event.getEntity() instanceof IMob) colour = HOSTILE_MOB_MARKER_COLOUR;
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else if(event.getEntity() instanceof EntityPlayer) colour = PLAYER_MARKER_COLOUR;
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}
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int r = colour >> 16 & 255;
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int g = colour >> 8 & 255;
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int b = colour & 255;
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GlStateManager.color(r/255f, g/255f, b/255f, 1);
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buffer.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX);
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@@ -97,6 +119,8 @@ public class RenderSixthSense {
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GlStateManager.disableBlend();
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GlStateManager.enableLighting();
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GlStateManager.enableDepth();
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// Reverses the colour addition change from before
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GlStateManager.glTexEnvi(GL11.GL_TEXTURE_ENV, GL11.GL_TEXTURE_ENV_MODE, GL11.GL_MODULATE);
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GlStateManager.popMatrix();
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}
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@@ -280,6 +280,7 @@ public final class WizardryItems {
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public static final Item charm_growth = placeholder();
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public static final Item charm_abseiling = placeholder();
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public static final Item charm_silk_touch = placeholder();
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public static final Item charm_sixth_sense = placeholder();
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public static final Item charm_stop_time = placeholder();
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public static final Item charm_light = placeholder();
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public static final Item charm_transportation = placeholder();
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@@ -580,79 +581,80 @@ public final class WizardryItems {
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registerItem(registry, "lightning_hammer", new ItemLightningHammer());
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registerItem(registry, "ring_condensing", new ItemArtefact(EnumRarity.RARE, ItemArtefact.Type.RING));
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registerItem(registry, "ring_siphoning", new ItemArtefact(EnumRarity.UNCOMMON, ItemArtefact.Type.RING));
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registerItem(registry, "ring_battlemage", new ItemArtefact(EnumRarity.UNCOMMON, ItemArtefact.Type.RING));
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registerItem(registry, "ring_combustion", new ItemArtefact(EnumRarity.EPIC, ItemArtefact.Type.RING));
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registerItem(registry, "ring_fire_melee", new ItemArtefact(EnumRarity.UNCOMMON, ItemArtefact.Type.RING));
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registerItem(registry, "ring_fire_biome", new ItemArtefact(EnumRarity.UNCOMMON, ItemArtefact.Type.RING));
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registerItem(registry, "ring_disintegration", new ItemArtefact(EnumRarity.RARE, ItemArtefact.Type.RING));
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registerItem(registry, "ring_ice_melee", new ItemArtefact(EnumRarity.UNCOMMON, ItemArtefact.Type.RING));
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registerItem(registry, "ring_ice_biome", new ItemArtefact(EnumRarity.UNCOMMON, ItemArtefact.Type.RING));
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registerItem(registry, "ring_arcane_frost", new ItemArtefact(EnumRarity.EPIC, ItemArtefact.Type.RING));
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registerItem(registry, "ring_shattering", new ItemArtefact(EnumRarity.RARE, ItemArtefact.Type.RING));
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registerItem(registry, "ring_lightning_melee", new ItemArtefact(EnumRarity.UNCOMMON, ItemArtefact.Type.RING));
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registerItem(registry, "ring_storm", new ItemArtefact(EnumRarity.RARE, ItemArtefact.Type.RING));
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registerItem(registry, "ring_seeking", new ItemArtefact(EnumRarity.EPIC, ItemArtefact.Type.RING));
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registerItem(registry, "ring_hammer", new ItemArtefact(EnumRarity.EPIC, ItemArtefact.Type.RING));
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registerItem(registry, "ring_soulbinding", new ItemArtefact(EnumRarity.EPIC, ItemArtefact.Type.RING));
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registerItem(registry, "ring_leeching", new ItemArtefact(EnumRarity.RARE, ItemArtefact.Type.RING));
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registerItem(registry, "ring_necromancy_melee", new ItemArtefact(EnumRarity.UNCOMMON, ItemArtefact.Type.RING));
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registerItem(registry, "ring_mind_control", new ItemArtefact(EnumRarity.RARE, ItemArtefact.Type.RING));
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registerItem(registry, "ring_poison", new ItemArtefact(EnumRarity.RARE, ItemArtefact.Type.RING));
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registerItem(registry, "ring_earth_melee", new ItemArtefact(EnumRarity.UNCOMMON, ItemArtefact.Type.RING));
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registerItem(registry, "ring_earth_biome", new ItemArtefact(EnumRarity.UNCOMMON, ItemArtefact.Type.RING));
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registerItem(registry, "ring_full_moon", new ItemArtefact(EnumRarity.RARE, ItemArtefact.Type.RING));
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registerItem(registry, "ring_evoker", new ItemArtefact(EnumRarity.RARE, ItemArtefact.Type.RING));
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registerItem(registry, "ring_extraction", new ItemArtefact(EnumRarity.UNCOMMON, ItemArtefact.Type.RING));
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registerItem(registry, "ring_mana_return", new ItemArtefact(EnumRarity.EPIC, ItemArtefact.Type.RING));
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registerItem(registry, "ring_blockwrangler", new ItemArtefact(EnumRarity.RARE, ItemArtefact.Type.RING));
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registerItem(registry, "ring_conjurer", new ItemArtefact(EnumRarity.RARE, ItemArtefact.Type.RING));
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registerItem(registry, "ring_defender", new ItemArtefact(EnumRarity.RARE, ItemArtefact.Type.RING));
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registerItem(registry, "ring_paladin", new ItemArtefact(EnumRarity.UNCOMMON, ItemArtefact.Type.RING));
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registerItem(registry, "ring_interdiction", new ItemArtefact(EnumRarity.EPIC, ItemArtefact.Type.RING));
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registerItem(registry, "ring_condensing", new ItemArtefact(EnumRarity.RARE, ItemArtefact.Type.RING));
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registerItem(registry, "ring_siphoning", new ItemArtefact(EnumRarity.UNCOMMON, ItemArtefact.Type.RING));
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registerItem(registry, "ring_battlemage", new ItemArtefact(EnumRarity.UNCOMMON, ItemArtefact.Type.RING));
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registerItem(registry, "ring_combustion", new ItemArtefact(EnumRarity.EPIC, ItemArtefact.Type.RING));
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registerItem(registry, "ring_fire_melee", new ItemArtefact(EnumRarity.UNCOMMON, ItemArtefact.Type.RING));
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registerItem(registry, "ring_fire_biome", new ItemArtefact(EnumRarity.UNCOMMON, ItemArtefact.Type.RING));
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registerItem(registry, "ring_disintegration", new ItemArtefact(EnumRarity.RARE, ItemArtefact.Type.RING));
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registerItem(registry, "ring_ice_melee", new ItemArtefact(EnumRarity.UNCOMMON, ItemArtefact.Type.RING));
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registerItem(registry, "ring_ice_biome", new ItemArtefact(EnumRarity.UNCOMMON, ItemArtefact.Type.RING));
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registerItem(registry, "ring_arcane_frost", new ItemArtefact(EnumRarity.EPIC, ItemArtefact.Type.RING));
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registerItem(registry, "ring_shattering", new ItemArtefact(EnumRarity.RARE, ItemArtefact.Type.RING));
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registerItem(registry, "ring_lightning_melee", new ItemArtefact(EnumRarity.UNCOMMON, ItemArtefact.Type.RING));
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registerItem(registry, "ring_storm", new ItemArtefact(EnumRarity.RARE, ItemArtefact.Type.RING));
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registerItem(registry, "ring_seeking", new ItemArtefact(EnumRarity.EPIC, ItemArtefact.Type.RING));
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registerItem(registry, "ring_hammer", new ItemArtefact(EnumRarity.EPIC, ItemArtefact.Type.RING));
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registerItem(registry, "ring_soulbinding", new ItemArtefact(EnumRarity.EPIC, ItemArtefact.Type.RING));
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registerItem(registry, "ring_leeching", new ItemArtefact(EnumRarity.RARE, ItemArtefact.Type.RING));
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registerItem(registry, "ring_necromancy_melee", new ItemArtefact(EnumRarity.UNCOMMON, ItemArtefact.Type.RING));
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registerItem(registry, "ring_mind_control", new ItemArtefact(EnumRarity.RARE, ItemArtefact.Type.RING));
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registerItem(registry, "ring_poison", new ItemArtefact(EnumRarity.RARE, ItemArtefact.Type.RING));
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registerItem(registry, "ring_earth_melee", new ItemArtefact(EnumRarity.UNCOMMON, ItemArtefact.Type.RING));
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registerItem(registry, "ring_earth_biome", new ItemArtefact(EnumRarity.UNCOMMON, ItemArtefact.Type.RING));
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registerItem(registry, "ring_full_moon", new ItemArtefact(EnumRarity.RARE, ItemArtefact.Type.RING));
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registerItem(registry, "ring_evoker", new ItemArtefact(EnumRarity.RARE, ItemArtefact.Type.RING));
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registerItem(registry, "ring_extraction", new ItemArtefact(EnumRarity.UNCOMMON, ItemArtefact.Type.RING));
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registerItem(registry, "ring_mana_return", new ItemArtefact(EnumRarity.EPIC, ItemArtefact.Type.RING));
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registerItem(registry, "ring_blockwrangler", new ItemArtefact(EnumRarity.RARE, ItemArtefact.Type.RING));
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registerItem(registry, "ring_conjurer", new ItemArtefact(EnumRarity.RARE, ItemArtefact.Type.RING));
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registerItem(registry, "ring_defender", new ItemArtefact(EnumRarity.RARE, ItemArtefact.Type.RING));
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registerItem(registry, "ring_paladin", new ItemArtefact(EnumRarity.UNCOMMON, ItemArtefact.Type.RING));
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registerItem(registry, "ring_interdiction", new ItemArtefact(EnumRarity.EPIC, ItemArtefact.Type.RING));
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registerItem(registry, "amulet_arcane_defence", new ItemArtefact(EnumRarity.RARE, ItemArtefact.Type.AMULET));
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registerItem(registry, "amulet_warding", new ItemArtefact(EnumRarity.UNCOMMON, ItemArtefact.Type.AMULET));
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registerItem(registry, "amulet_wisdom", new ItemArtefact(EnumRarity.RARE, ItemArtefact.Type.AMULET));
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registerItem(registry, "amulet_fire_protection", new ItemArtefact(EnumRarity.UNCOMMON, ItemArtefact.Type.AMULET));
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registerItem(registry, "amulet_fire_cloaking", new ItemArtefact(EnumRarity.RARE, ItemArtefact.Type.AMULET));
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registerItem(registry, "amulet_ice_immunity", new ItemArtefact(EnumRarity.EPIC, ItemArtefact.Type.AMULET));
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registerItem(registry, "amulet_ice_protection", new ItemArtefact(EnumRarity.UNCOMMON, ItemArtefact.Type.AMULET));
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registerItem(registry, "amulet_potential", new ItemArtefact(EnumRarity.RARE, ItemArtefact.Type.AMULET));
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registerItem(registry, "amulet_channeling", new ItemArtefact(EnumRarity.UNCOMMON, ItemArtefact.Type.AMULET));
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registerItem(registry, "amulet_lich", new ItemArtefact(EnumRarity.UNCOMMON, ItemArtefact.Type.AMULET));
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registerItem(registry, "amulet_wither_immunity", new ItemArtefact(EnumRarity.EPIC, ItemArtefact.Type.AMULET));
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registerItem(registry, "amulet_glide", new ItemArtefact(EnumRarity.EPIC, ItemArtefact.Type.AMULET));
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registerItem(registry, "amulet_banishing", new ItemArtefact(EnumRarity.UNCOMMON, ItemArtefact.Type.AMULET));
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registerItem(registry, "amulet_anchoring", new ItemArtefact(EnumRarity.RARE, ItemArtefact.Type.AMULET));
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registerItem(registry, "amulet_recovery", new ItemArtefact(EnumRarity.UNCOMMON, ItemArtefact.Type.AMULET));
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registerItem(registry, "amulet_transience", new ItemArtefact(EnumRarity.RARE, ItemArtefact.Type.AMULET));
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registerItem(registry, "amulet_resurrection", new ItemArtefact(EnumRarity.EPIC, ItemArtefact.Type.AMULET));
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registerItem(registry, "amulet_auto_shield", new ItemArtefact(EnumRarity.RARE, ItemArtefact.Type.AMULET));
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registerItem(registry, "amulet_absorption", new ItemArtefact(EnumRarity.EPIC, ItemArtefact.Type.AMULET));
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registerItem(registry, "amulet_arcane_defence", new ItemArtefact(EnumRarity.RARE, ItemArtefact.Type.AMULET));
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registerItem(registry, "amulet_warding", new ItemArtefact(EnumRarity.UNCOMMON, ItemArtefact.Type.AMULET));
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registerItem(registry, "amulet_wisdom", new ItemArtefact(EnumRarity.RARE, ItemArtefact.Type.AMULET));
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registerItem(registry, "amulet_fire_protection", new ItemArtefact(EnumRarity.UNCOMMON, ItemArtefact.Type.AMULET));
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registerItem(registry, "amulet_fire_cloaking", new ItemArtefact(EnumRarity.RARE, ItemArtefact.Type.AMULET));
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registerItem(registry, "amulet_ice_immunity", new ItemArtefact(EnumRarity.EPIC, ItemArtefact.Type.AMULET));
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registerItem(registry, "amulet_ice_protection", new ItemArtefact(EnumRarity.UNCOMMON, ItemArtefact.Type.AMULET));
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registerItem(registry, "amulet_potential", new ItemArtefact(EnumRarity.RARE, ItemArtefact.Type.AMULET));
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registerItem(registry, "amulet_channeling", new ItemArtefact(EnumRarity.UNCOMMON, ItemArtefact.Type.AMULET));
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registerItem(registry, "amulet_lich", new ItemArtefact(EnumRarity.UNCOMMON, ItemArtefact.Type.AMULET));
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registerItem(registry, "amulet_wither_immunity", new ItemArtefact(EnumRarity.EPIC, ItemArtefact.Type.AMULET));
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registerItem(registry, "amulet_glide", new ItemArtefact(EnumRarity.EPIC, ItemArtefact.Type.AMULET));
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registerItem(registry, "amulet_banishing", new ItemArtefact(EnumRarity.UNCOMMON, ItemArtefact.Type.AMULET));
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registerItem(registry, "amulet_anchoring", new ItemArtefact(EnumRarity.RARE, ItemArtefact.Type.AMULET));
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registerItem(registry, "amulet_recovery", new ItemArtefact(EnumRarity.UNCOMMON, ItemArtefact.Type.AMULET));
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registerItem(registry, "amulet_transience", new ItemArtefact(EnumRarity.RARE, ItemArtefact.Type.AMULET));
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registerItem(registry, "amulet_resurrection", new ItemArtefact(EnumRarity.EPIC, ItemArtefact.Type.AMULET));
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registerItem(registry, "amulet_auto_shield", new ItemArtefact(EnumRarity.RARE, ItemArtefact.Type.AMULET));
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registerItem(registry, "amulet_absorption", new ItemArtefact(EnumRarity.EPIC, ItemArtefact.Type.AMULET));
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registerItem(registry, "charm_haggler", new ItemArtefact(EnumRarity.RARE, ItemArtefact.Type.CHARM));
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registerItem(registry, "charm_experience_tome", new ItemArtefact(EnumRarity.EPIC, ItemArtefact.Type.CHARM));
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registerItem(registry, "charm_move_speed", new ItemArtefact(EnumRarity.RARE, ItemArtefact.Type.CHARM));
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registerItem(registry, "charm_spell_discovery", new ItemArtefact(EnumRarity.UNCOMMON, ItemArtefact.Type.CHARM));
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registerItem(registry, "charm_auto_smelt", new ItemArtefact(EnumRarity.RARE, ItemArtefact.Type.CHARM));
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registerItem(registry, "charm_lava_walking", new ItemArtefact(EnumRarity.EPIC, ItemArtefact.Type.CHARM));
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registerItem(registry, "charm_storm", new ItemArtefact(EnumRarity.RARE, ItemArtefact.Type.CHARM));
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registerItem(registry, "charm_minion_health", new ItemArtefact(EnumRarity.UNCOMMON, ItemArtefact.Type.CHARM));
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registerItem(registry, "charm_minion_variants", new ItemArtefact(EnumRarity.UNCOMMON, ItemArtefact.Type.CHARM));
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registerItem(registry, "charm_undead_helmets", new ItemArtefact(EnumRarity.RARE, ItemArtefact.Type.CHARM));
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registerItem(registry, "charm_hunger_casting", new ItemArtefact(EnumRarity.RARE, ItemArtefact.Type.CHARM));
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registerItem(registry, "charm_flight", new ItemArtefact(EnumRarity.RARE, ItemArtefact.Type.CHARM));
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registerItem(registry, "charm_growth", new ItemArtefact(EnumRarity.UNCOMMON, ItemArtefact.Type.CHARM));
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registerItem(registry, "charm_abseiling", new ItemArtefact(EnumRarity.RARE, ItemArtefact.Type.CHARM));
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registerItem(registry, "charm_silk_touch", new ItemArtefact(EnumRarity.EPIC, ItemArtefact.Type.CHARM));
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registerItem(registry, "charm_stop_time", new ItemArtefact(EnumRarity.EPIC, ItemArtefact.Type.CHARM));
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registerItem(registry, "charm_light", new ItemArtefact(EnumRarity.RARE, ItemArtefact.Type.CHARM));
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registerItem(registry, "charm_transportation", new ItemArtefact(EnumRarity.RARE, ItemArtefact.Type.CHARM));
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registerItem(registry, "charm_black_hole", new ItemArtefact(EnumRarity.EPIC, ItemArtefact.Type.CHARM));
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registerItem(registry, "charm_mount_teleporting", new ItemArtefact(EnumRarity.RARE, ItemArtefact.Type.CHARM));
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registerItem(registry, "charm_feeding", new ItemArtefact(EnumRarity.UNCOMMON, ItemArtefact.Type.CHARM));
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registerItem(registry, "charm_haggler", new ItemArtefact(EnumRarity.RARE, ItemArtefact.Type.CHARM));
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registerItem(registry, "charm_experience_tome", new ItemArtefact(EnumRarity.EPIC, ItemArtefact.Type.CHARM));
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registerItem(registry, "charm_move_speed", new ItemArtefact(EnumRarity.RARE, ItemArtefact.Type.CHARM));
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registerItem(registry, "charm_spell_discovery", new ItemArtefact(EnumRarity.UNCOMMON, ItemArtefact.Type.CHARM));
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registerItem(registry, "charm_auto_smelt", new ItemArtefact(EnumRarity.RARE, ItemArtefact.Type.CHARM));
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registerItem(registry, "charm_lava_walking", new ItemArtefact(EnumRarity.EPIC, ItemArtefact.Type.CHARM));
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registerItem(registry, "charm_storm", new ItemArtefact(EnumRarity.RARE, ItemArtefact.Type.CHARM));
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registerItem(registry, "charm_minion_health", new ItemArtefact(EnumRarity.UNCOMMON, ItemArtefact.Type.CHARM));
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registerItem(registry, "charm_minion_variants", new ItemArtefact(EnumRarity.UNCOMMON, ItemArtefact.Type.CHARM));
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registerItem(registry, "charm_undead_helmets", new ItemArtefact(EnumRarity.RARE, ItemArtefact.Type.CHARM));
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registerItem(registry, "charm_hunger_casting", new ItemArtefact(EnumRarity.RARE, ItemArtefact.Type.CHARM));
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registerItem(registry, "charm_flight", new ItemArtefact(EnumRarity.RARE, ItemArtefact.Type.CHARM));
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registerItem(registry, "charm_growth", new ItemArtefact(EnumRarity.UNCOMMON, ItemArtefact.Type.CHARM));
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registerItem(registry, "charm_abseiling", new ItemArtefact(EnumRarity.RARE, ItemArtefact.Type.CHARM));
|
||||
registerItem(registry, "charm_silk_touch", new ItemArtefact(EnumRarity.EPIC, ItemArtefact.Type.CHARM));
|
||||
registerItem(registry, "charm_sixth_sense", new ItemArtefact(EnumRarity.UNCOMMON, ItemArtefact.Type.CHARM));
|
||||
registerItem(registry, "charm_stop_time", new ItemArtefact(EnumRarity.EPIC, ItemArtefact.Type.CHARM));
|
||||
registerItem(registry, "charm_light", new ItemArtefact(EnumRarity.RARE, ItemArtefact.Type.CHARM));
|
||||
registerItem(registry, "charm_transportation", new ItemArtefact(EnumRarity.RARE, ItemArtefact.Type.CHARM));
|
||||
registerItem(registry, "charm_black_hole", new ItemArtefact(EnumRarity.EPIC, ItemArtefact.Type.CHARM));
|
||||
registerItem(registry, "charm_mount_teleporting", new ItemArtefact(EnumRarity.RARE, ItemArtefact.Type.CHARM));
|
||||
registerItem(registry, "charm_feeding", new ItemArtefact(EnumRarity.UNCOMMON, ItemArtefact.Type.CHARM));
|
||||
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user