diff --git a/build.gradle b/build.gradle index 6bd1915b..638dbe24 100644 --- a/build.gradle +++ b/build.gradle @@ -37,7 +37,7 @@ repositories { // http://www.minecraftforge.net/forum/topic/44262-solved-how-to-build-mod-with-dependencies/ // https://www.minecraftforum.net/forums/mapping-and-modding-java-edition/mapping-and-modding-tutorials/2866817-setting-up-dependencies-in-minecraft-forge-with // http://www.minecraftforge.net/forum/topic/44534-adding-dependencies-to-a-forge-project/ - dirs "libsfordeobf" // Don't use libs or forge will think you have duplicate mods + dirs "libsfordeobf" // Don't put src jars in libs or forge will think you have duplicate mods } } diff --git a/src/main/java/electroblob/wizardry/Wizardry.java b/src/main/java/electroblob/wizardry/Wizardry.java index 1eeb4806..bf7eeb3f 100644 --- a/src/main/java/electroblob/wizardry/Wizardry.java +++ b/src/main/java/electroblob/wizardry/Wizardry.java @@ -66,9 +66,6 @@ public class Wizardry { // TODO: Have particles obey Minecraft's particle setting where appropriate // (see https://github.com/RootsTeam/Embers/blob/master/src/main/java/teamroots/embers/particle/ParticleUtil.java) // TODO: TileEntityArcaneWorkbench needs looking at, esp. regarding inventory and markDirty - // TODO: See what can be done with the illager spell sounds (and go over sounds in general) - // TODO: Fix possession - // TODO: Fix charge /** Static instance of the {@link Settings} object for Wizardry. */ public static final Settings settings = new Settings(); diff --git a/src/main/java/electroblob/wizardry/entity/living/EntityDecoy.java b/src/main/java/electroblob/wizardry/entity/living/EntityDecoy.java index 8dc135d2..a797807d 100644 --- a/src/main/java/electroblob/wizardry/entity/living/EntityDecoy.java +++ b/src/main/java/electroblob/wizardry/entity/living/EntityDecoy.java @@ -15,6 +15,8 @@ import net.minecraft.world.World; public class EntityDecoy extends EntitySummonedCreature { + // TODO: These guys need sounds! + /** Creates a new decoy in the given world. */ public EntityDecoy(World world){ super(world);