From d69e3a253d607a7ee3eee217f6f88462fb4b2587 Mon Sep 17 00:00:00 2001 From: Electroblob77 <35599699+Electroblob77@users.noreply.github.com> Date: Tue, 3 Sep 2019 17:37:02 +0100 Subject: [PATCH] Add check for first person player when applying/removing possession shaders, fixes #179 --- src/main/java/electroblob/wizardry/spell/Possession.java | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/main/java/electroblob/wizardry/spell/Possession.java b/src/main/java/electroblob/wizardry/spell/Possession.java index a7bad811..14ff21f7 100644 --- a/src/main/java/electroblob/wizardry/spell/Possession.java +++ b/src/main/java/electroblob/wizardry/spell/Possession.java @@ -247,7 +247,7 @@ public class Possession extends SpellRay { } } - if(possessor.world.isRemote){ + if(possessor.world.isRemote && possessor == net.minecraft.client.Minecraft.getMinecraft().player){ // Shaders and effects if(Wizardry.settings.useShaders) net.minecraft.client.Minecraft.getMinecraft().entityRenderer.loadShader(SHADER); electroblob.wizardry.client.WizardryClientEventHandler.playBlinkEffect(); // Looks quite nice... @@ -342,7 +342,7 @@ public class Possession extends SpellRay { player.capabilities.isFlying = false; } - if(player.world.isRemote){ + if(player.world.isRemote && player == net.minecraft.client.Minecraft.getMinecraft().player){ net.minecraft.client.Minecraft.getMinecraft().entityRenderer.stopUseShader(); electroblob.wizardry.client.WizardryClientEventHandler.playBlinkEffect(); // Looks quite nice... }