Fix various problems caused by armour stands being a subclass of EntityLivingBase

This commit is contained in:
Electroblob
2018-02-23 12:37:14 +00:00
parent 3632511983
commit d792d50f92
26 changed files with 52 additions and 40 deletions
@@ -413,7 +413,7 @@ public class ItemWand extends Item {
RayTraceResult rayTrace = WizardryUtilities.standardEntityRayTrace(world, player, 16);
if(rayTrace != null && rayTrace.entityHit instanceof EntityLivingBase){
if(rayTrace != null && WizardryUtilities.isLiving(rayTrace.entityHit)){
EntityLivingBase entity = (EntityLivingBase)rayTrace.entityHit;