From d797e724456e9315043c9665422379c444cad028 Mon Sep 17 00:00:00 2001
From: Electroblob77 <35599699+Electroblob77@users.noreply.github.com>
Date: Tue, 17 Mar 2020 23:13:17 +0000
Subject: [PATCH] Reduce rarity of all structures a bit
---
src/main/java/electroblob/wizardry/Settings.java | 6 +++---
1 file changed, 3 insertions(+), 3 deletions(-)
diff --git a/src/main/java/electroblob/wizardry/Settings.java b/src/main/java/electroblob/wizardry/Settings.java
index bfc1db4e..b4dafbab 100644
--- a/src/main/java/electroblob/wizardry/Settings.java
+++ b/src/main/java/electroblob/wizardry/Settings.java
@@ -94,7 +94,7 @@ public final class Settings {
/** [Server-only] List of dimension ids in which to generate wizard towers. */
public int[] towerDimensions = {0};
/** [Server-only] The rarity of wizard towers, used by the world generator. Larger numbers are rarer. */
- public int towerRarity = 900;
+ public int towerRarity = 700;
/** [Server-only] List of structure file locations for wizard towers without loot chests. */
public ResourceLocation[] towerFiles = {new ResourceLocation(Wizardry.MODID, "wizard_tower_0"),
new ResourceLocation(Wizardry.MODID, "wizard_tower_1"),
@@ -108,7 +108,7 @@ public final class Settings {
/** [Server-only] List of dimension ids in which to generate obelisks. */
public int[] obeliskDimensions = {0, -1};
/** [Server-only] The rarity of obelisks, used by the world generator. Larger numbers are rarer. */
- public int obeliskRarity = 800;
+ public int obeliskRarity = 600;
/** [Server-only] List of structure file locations for obelisks. */
public ResourceLocation[] obeliskFiles = {new ResourceLocation(Wizardry.MODID, "obelisk_0"),
new ResourceLocation(Wizardry.MODID, "obelisk_1"),
@@ -118,7 +118,7 @@ public final class Settings {
/** [Server-only] List of dimension ids in which to generate shrines. */
public int[] shrineDimensions = {0, -1};
/** [Server-only] The rarity of shrines, used by the world generator. Larger numbers are rarer. */
- public int shrineRarity = 1500;
+ public int shrineRarity = 1100;
/** [Server-only] List of structure file locations for shrines. */
public ResourceLocation[] shrineFiles = {new ResourceLocation(Wizardry.MODID, "shrine_0"),
new ResourceLocation(Wizardry.MODID, "shrine_1"),