Remove knockback from celestial smite
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@@ -40,7 +40,7 @@ public class CelestialSmite extends SpellRay {
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float damage = getProperty(DAMAGE).floatValue() * modifiers.get(SpellModifiers.POTENCY);
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float damage = getProperty(DAMAGE).floatValue() * modifiers.get(SpellModifiers.POTENCY);
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for(EntityLivingBase target : targets){
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for(EntityLivingBase target : targets){
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target.attackEntityFrom(source, damage);
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EntityUtils.attackEntityWithoutKnockback(target, source, damage);
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target.setFire(getProperty(BURN_DURATION).intValue());
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target.setFire(getProperty(BURN_DURATION).intValue());
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}
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}
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