The great particle refactoring part 1: Introducing ParticleBuilder!
Adds ParticleBuilder to replace the particle spawning methods in the proxies, and changes all particle spawning to use the builder except for in the spell classes, which are to be reorganised first.
This commit is contained in:
@@ -12,22 +12,16 @@ public class ParticleSnow extends ParticleCustomTexture {
|
||||
private static final ResourceLocation TEXTURE = new ResourceLocation(Wizardry.MODID,
|
||||
"textures/particle/snow_particles.png");
|
||||
|
||||
public ParticleSnow(World world, double x, double y, double z, double vx, double vy, double vz){
|
||||
super(world, x, y, z, vx, vy, vz);
|
||||
}
|
||||
|
||||
public ParticleSnow(World world, double x, double y, double z, double vx, double vy, double vz, int maxAge){
|
||||
super(world, x, y, z, vx, vy, vz, maxAge);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void init(){
|
||||
public ParticleSnow(World world, double x, double y, double z){
|
||||
super(world, x, y, z);
|
||||
this.setParticleTextureIndex(rand.nextInt(8));
|
||||
this.setVelocity(0, -0.02, 0);
|
||||
this.particleScale *= 0.6f;
|
||||
this.particleGravity = 0;
|
||||
this.canCollide = true;
|
||||
this.setLifetime(40 + rand.nextInt(10));
|
||||
}
|
||||
|
||||
|
||||
@Override
|
||||
public ResourceLocation getTexture(){
|
||||
return TEXTURE;
|
||||
|
||||
Reference in New Issue
Block a user