The great particle refactoring part 1: Introducing ParticleBuilder!

Adds ParticleBuilder to replace the particle spawning methods in the proxies, and changes all particle spawning to use the builder except for in the spell classes, which are to be reorganised first.
This commit is contained in:
Electroblob
2018-06-05 21:13:41 +01:00
parent 466b3bbc27
commit d91a3e056a
119 changed files with 722 additions and 972 deletions
@@ -16,18 +16,14 @@ public class ParticleSpark extends ParticleCustomTexture {
private static final ResourceLocation TEXTURE = new ResourceLocation(Wizardry.MODID,
"textures/particle/lightning_particles.png");
public ParticleSpark(World world, double x, double y, double z, double vx, double vy, double vz){
// Max age is always 3.
super(world, x, y, z, vx, vy, vz, 3);
}
@Override
public void init(){
public ParticleSpark(World world, double x, double y, double z){
super(world, x, y, z);
// Multiplied by 4 because the index works slightly differently for spark particles.
this.setParticleTextureIndex(rand.nextInt(8) * 4);
this.particleScale *= 1.4f;
this.fullBrightness = true;
this.shaded = false;
this.canCollide = false;
this.setLifetime(3); // Lifetime defaults to 3 (and is very unlikely to be changed)
}
@Override