Initial commit

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Electroblob
2018-01-19 20:33:04 +00:00
commit da6b007a3a
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package electroblob.wizardry;
import electroblob.wizardry.item.ItemSpectralBow;
import electroblob.wizardry.packet.PacketCastContinuousSpell;
import electroblob.wizardry.packet.PacketCastSpell;
import electroblob.wizardry.packet.PacketClairvoyance;
import electroblob.wizardry.packet.PacketGlyphData;
import electroblob.wizardry.packet.PacketNPCCastSpell.Message;
import electroblob.wizardry.packet.PacketPlayerSync;
import electroblob.wizardry.packet.PacketTransportation;
import electroblob.wizardry.registry.Spells;
import electroblob.wizardry.registry.WizardryItems;
import electroblob.wizardry.spell.Spell;
import electroblob.wizardry.util.WizardryParticleType;
import net.minecraft.block.state.IBlockState;
import net.minecraft.entity.Entity;
import net.minecraft.item.ItemStack;
import net.minecraft.util.SoundEvent;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.text.translation.I18n;
import net.minecraft.world.World;
import net.minecraftforge.common.config.Property;
/**
* The common proxy for wizardry, serving the usual purpose of dealing with all things that need to be handled
* differently on the client and the server. A lot of the methods here appear to do absolutely nothing; this is
* because they do client-only things which are only handled in the client proxy.
* @see {@link electroblob.wizardry.client.ClientProxy}
* @author Electroblob
* @since Wizardry 1.0
* */
@SuppressWarnings("deprecation")
public class CommonProxy {
// SECTION Registry
// ===============================================================================================================
public void registerRenderers(){}
public void initialiseLayers(){}
public void registerKeyBindings(){}
public void registerSpellHUD(){}
public net.minecraft.client.model.ModelBiped getWizardArmourModel(){ return null; }
public void initMixedFontRenderer(){}
// SECTION Particles
// ===============================================================================================================
/**
* Spawns a custom particle of the specified type.
*
* @param type EnumParticleType of the particle
* @param world Reference to the World object
* @param x Particle x position
* @param y Particle y position
* @param z Particle z position
* @param velX Particle x velocity
* @param velY Particle y velocity
* @param velZ Particle z velocity
* @param maxAge Lifetime of the particle in ticks
* @param r Red component of particle colour; will be clamped to between 0 and 1
* @param g Red component of particle colour; will be clamped to between 0 and 1
* @param b Red component of particle colour; will be clamped to between 0 and 1
* @param doGravity Whether the particle is affected by gravity (only affects SPARKLE at the moment)
* @param radius The radius of the particle's motion, for cirular motion particles
*/
public void spawnParticle(WizardryParticleType type, World world, double x, double y, double z, double velX, double velY, double velZ, int maxAge, float r, float g, float b, boolean doGravity, double radius){
// Does nothing since particles are client-side only
}
/** Spawns a custom particle of the specified type. doGravity defaults to false and radius defaults to 0.
* Note that some of these settings may not affect the particle; some particles are always affected by
* gravity, for instance.
*
* @param type EnumParticleType of the particle
* @param world Reference to the World object
* @param x Particle x position
* @param y Particle y position
* @param z Particle z position
* @param velX Particle x velocity
* @param velY Particle y velocity
* @param velZ Particle z velocity
* @param maxAge Lifetime of the particle in ticks
* @param r Red component of particle colour; will be clamped to between 0 and 1 (unless this is a MAGIC_FIRE particle, in which case this is the scale)
* @param g Red component of particle colour; will be clamped to between 0 and 1
* @param b Red component of particle colour; will be clamped to between 0 and 1
*/
public void spawnParticle(WizardryParticleType type, World world, double x, double y, double z, double velX, double velY, double velZ, int maxAge, float r, float g, float b){
this.spawnParticle(type, world, x, y, z, velX, velY, velZ, maxAge, r, g, b, false, 0);
}
/** Spawns a custom particle of the specified type. Colour defaults to white, doGravity defaults to false and radius
* defaults to 0. Note that some of these settings may not affect the particle; some particles are always affected by
* gravity, for instance.
*
* @param type EnumParticleType of the particle
* @param world Reference to the World object
* @param x Particle x position
* @param y Particle y position
* @param z Particle z position
* @param velX Particle x velocity
* @param velY Particle y velocity
* @param velZ Particle z velocity
* @param maxAge Lifetime of the particle in ticks
*/
public void spawnParticle(WizardryParticleType type, World world, double x, double y, double z, double velX, double velY, double velZ, int maxAge){
this.spawnParticle(type, world, x, y, z, velX, velY, velZ, maxAge, 1, 1, 1, false, 0);
}
public void spawnTornadoParticle(World world, double x, double y, double z, double velX, double velZ, double radius, int maxAge, IBlockState block, BlockPos pos){}
// SECTION Items
// ===============================================================================================================
public net.minecraft.client.gui.FontRenderer getFontRenderer(ItemStack stack) {
return null;
}
/** Returns the translated name of the scroll, taking spell discovery into account. If, for some reason, this gets
* called server-side, it uses the deprecated server version of I18n, with a warning. Since any likely server-side
* use of this method will be for text-based logic purposes (like Bibliocraft's book checking system), and since no
* particular player instance can be accessed, spell discovery is ignored. */
public String getScrollDisplayName(ItemStack scroll){
// I have now learnt that the server side I18n always translates to the default en_US, so I could just return
// a hardcoded name in English instead.
Wizardry.logger.info("A mod has called ItemScroll#getItemStackDisplayName from the server side. Using the"
+ "deprecated server-side translation methods as a fallback.");
// Displays [Empty slot] if spell is continuous.
Spell spell = Spell.get(scroll.getItemDamage());
if(spell.isContinuous) spell = Spells.none;
return I18n.translateToLocalFormatted("item.wizardry:wizardry:scroll.name", I18n.translateToLocal("spell." + spell.getUnlocalisedName())).trim();
}
public double getConjuredBowDurability(ItemStack stack){
return ((ItemSpectralBow)WizardryItems.spectral_bow).getDefaultDurabilityForDisplay(stack);
}
// SECTION Packet Handlers
// ===============================================================================================================
public void handlePlayerSyncPacket(PacketPlayerSync.Message message){}
public void handleGlyphDataPacket(PacketGlyphData.Message message){}
public void handleCastSpellPacket(PacketCastSpell.Message message){}
public void handleCastContinuousSpellPacket(PacketCastContinuousSpell.Message message){}
public void handleNPCCastSpellPacket(Message message){}
public void handleTransportationPacket(PacketTransportation.Message message){}
public void handleClairvoyancePacket(PacketClairvoyance.Message message){}
// SECTION Misc
// ===============================================================================================================
public void setToNumberSliderEntry(Property property){}
//public void setToEntityNameEntry(Property property){}
/** Plays a sound which moves with the given entity.
*
* @param entity The source of the sound
* @param sound The SoundEvent to play
* @param volume Volume relative to 1
* @param pitch Pitch relative to 1
* @param repeat Whether to repeat the sound for as long as the entity is alive (or until stopped manually)
*/
public void playMovingSound(Entity entity, SoundEvent sound, float volume, float pitch, boolean repeat){}
/** Gets the client side world using Minecraft.getMinecraft().theWorld. <b>Only to be called client side!</b>
* Returns null on the server side. */
public World getTheWorld(){ return null; }
}