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package electroblob.wizardry.client.renderer;
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import org.lwjgl.opengl.GL11;
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import electroblob.wizardry.Wizardry;
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import electroblob.wizardry.entity.EntityArc;
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import net.minecraft.client.renderer.GlStateManager;
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import net.minecraft.client.renderer.OpenGlHelper;
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import net.minecraft.client.renderer.Tessellator;
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import net.minecraft.client.renderer.VertexBuffer;
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import net.minecraft.client.renderer.entity.Render;
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import net.minecraft.client.renderer.entity.RenderManager;
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import net.minecraft.client.renderer.vertex.DefaultVertexFormats;
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import net.minecraft.util.ResourceLocation;
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public class RenderArc extends Render<EntityArc> {
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private static final ResourceLocation[] textures = new ResourceLocation[16];
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public RenderArc(RenderManager renderManager){
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super(renderManager);
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for(int i=0;i<16;i++){
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textures[i] = new ResourceLocation(Wizardry.MODID, "textures/entity/arc_" + i + ".png");
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}
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}
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@Override
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public void doRender(EntityArc arc, double d0, double d1, double d2,
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float fa, float fb) {
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GlStateManager.pushMatrix();
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GlStateManager.translate((float)d0, (float)d1, (float)d2);
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GlStateManager.disableLighting();
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GlStateManager.enableBlend();
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GlStateManager.blendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA); //This line fixes the weird brightness bug.
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OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, 240f, 240f);
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//System.out.println("Entity coords: " + entity.posX + ", " + entity.posY + ", " + entity.posZ);
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//System.out.println("doRender parameters: " + d0 + ", " + d1 + ", " + d2 + ", " + fa + ", " + fb);
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Tessellator tessellator = Tessellator.getInstance();
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VertexBuffer buffer = tessellator.getBuffer();
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bindTexture(textures[arc.textureIndex]); // This MUST be after the tessellator declaration and the gl stuff
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/**
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* Note: A lot of the maths here works on similar triangles and the ratios between them, avoiding too much
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* pythagoras and eliminating the need for any trig. Ratios are used for the positioning of the arc endpoints.
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* Ratios are usually used swapping x and z because the triangles are rotated through 90 degrees.
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*/
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double dx = -d0;
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double dy = -d1;
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double dz = -d2;
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if(arc.x1 != 0){
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dx = arc.x1 - arc.posX;// - d2/lengthOffsetRatio;
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dy = arc.y1 - arc.posY + 0.3;
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dz = arc.z1 - arc.posZ;// + d0/lengthOffsetRatio;
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//The distance from caster to target
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double arcLength = Math.sqrt(dz*dz+dx*dx);
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//The ratio between the length of the arc and the offset of the start point from the player's centre (which is always 0.3).
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//double lengthOffsetRatio = arcLength/0.3;
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//EntityClientPlayerMP player = Minecraft.getMinecraft().thePlayer;
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//double xViewDist = player.posX - d0;
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//double yViewDist = player.posY + player.eyeHeight - d1;
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//double zViewDist = player.posZ - d2;
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//double xzViewDist = Math.sqrt(xViewDist * xViewDist + zViewDist * zViewDist);
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//The angle above the horizontal that this particular player is viewing the arc from
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//double viewAngle = Math.atan(yViewDist/xzViewDist);
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//Half the width of the arc
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double arcWidth = 0.3d;
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//Right hand side of vertical plane
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buffer.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX);
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//Target end
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buffer.pos(0, -0.5, 0).tex(1, 1).endVertex();
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buffer.pos(0, 0.5, 0).tex(1, 0).endVertex();
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//Caster end
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buffer.pos(dx, dy, dz).tex(0, 0).endVertex();
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buffer.pos(dx, dy-1, dz).tex(0, 1).endVertex();
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tessellator.draw();
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//Left
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buffer.begin(GL11.GL_QUADS, net.minecraft.client.renderer.vertex.DefaultVertexFormats.POSITION_TEX);
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//Target end
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buffer.pos(0, -0.5, 0).tex(1, 1).endVertex();
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//Caster end
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buffer.pos(dx, dy-1, dz).tex(0, 1).endVertex();
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buffer.pos(dx, dy, dz).tex(0, 0).endVertex();
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//Target end
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buffer.pos(0, 0.5, 0).tex(1, 0).endVertex();
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tessellator.draw();
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//Bottom of horizontal plane
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buffer.begin(GL11.GL_QUADS, net.minecraft.client.renderer.vertex.DefaultVertexFormats.POSITION_TEX);
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buffer.pos((arcWidth/arcLength)*dz, 0, (-arcWidth/arcLength)*dx).tex(1, 1).endVertex();
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buffer.pos(dx + (arcWidth/arcLength)*dz, dy-0.5, dz - (arcWidth/arcLength)*dx).tex(0, 1).endVertex();
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buffer.pos(dx - (arcWidth/arcLength)*dz, dy-0.5, dz + (arcWidth/arcLength)*dx).tex(0, 0).endVertex();
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buffer.pos((-arcWidth/arcLength)*dz, 0, (arcWidth/arcLength)*dx).tex(1, 0).endVertex();
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tessellator.draw();
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//Top
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buffer.begin(GL11.GL_QUADS, net.minecraft.client.renderer.vertex.DefaultVertexFormats.POSITION_TEX);
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buffer.pos((arcWidth/arcLength)*dz, 0, (-arcWidth/arcLength)*dx).tex(1, 1).endVertex();
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buffer.pos((-arcWidth/arcLength)*dz, 0, (arcWidth/arcLength)*dx).tex(1, 0).endVertex();
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buffer.pos(dx - (arcWidth/arcLength)*dz, dy-0.5, dz + (arcWidth/arcLength)*dx).tex(0, 0).endVertex();
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buffer.pos(dx + (arcWidth/arcLength)*dz, dy-0.5, dz - (arcWidth/arcLength)*dx).tex(0, 1).endVertex();
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tessellator.draw();
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}
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GlStateManager.enableLighting();
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GlStateManager.disableBlend();
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GlStateManager.popMatrix();
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}
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@Override
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protected ResourceLocation getEntityTexture(EntityArc entity) {
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return textures[entity.textureIndex];
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}
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}
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