Initial commit

This commit is contained in:
Electroblob
2018-01-19 20:33:04 +00:00
commit da6b007a3a
945 changed files with 60616 additions and 0 deletions
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package electroblob.wizardry.client.renderer;
import electroblob.wizardry.tileentity.TileEntityStatue;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.GlStateManager;
import net.minecraft.client.renderer.OpenGlHelper;
import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.ResourceLocation;
public class RenderStatue extends TileEntitySpecialRenderer<TileEntityStatue> {
private int destroyStage = 0; // Gets set each time a statue is rendered to allow access from the layer renderer
@Override
public void renderTileEntityAt(TileEntityStatue statue, double x, double y, double z, float partialTicks, int destroyStage){
// Multiblock support for the breaking animation. The chest has its own way of doing this in
// TileEntityRendererDispatcher, but I don't have access to that.
if(statue.position != 1 && destroyStage >= 0){
TileEntity tileentity = statue.getWorld().getTileEntity(statue.getPos().down(statue.position-1));
//System.out.println(tileentity);
if(tileentity instanceof TileEntityStatue){
// If this is the block breaking animation pass and this isn't the bottom block, divert the call to
// the bottom block.
this.renderTileEntityAt((TileEntityStatue)tileentity, x, y - (statue.position-1), z, partialTicks, destroyStage);
}
}
if(statue.creature != null && statue.position == 1){
this.destroyStage = destroyStage;
GlStateManager.pushMatrix();
// The next line makes stuff render in the same place relative to the world wherever the player is.
GlStateManager.translate((float)x + 0.5F, (float)y, (float)z + 0.5F);
GlStateManager.enableLighting();
float yaw = statue.creature.prevRotationYaw;
int i = statue.creature.getBrightnessForRender(0);
int j = i % 65536;
int k = i / 65536;
OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, (float)j / 1.0F, (float)k / 1.0F);
GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
GlStateManager.rotate(-yaw, 0F, 1F, 0F);
// Stops the normal model from rendering.
if(!statue.isIce) statue.creature.setInvisible(true);
// Setting the last parameter to true prevents the debug bounding box from rendering.
// For some reason, passing in the partialTicks causes the entity to spin round really fast
Minecraft.getMinecraft().getRenderManager().doRenderEntity(statue.creature, 0, 0, 0, 0, 0, true);
if(!statue.isIce) statue.creature.setInvisible(false);
GlStateManager.popMatrix();
}
}
public ResourceLocation getBlockBreakingTexture(){
return destroyStage < 0 ? null : DESTROY_STAGES[destroyStage];
}
}