Initial commit

This commit is contained in:
Electroblob
2018-01-19 20:33:04 +00:00
commit da6b007a3a
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package electroblob.wizardry.enchantment;
import net.minecraft.enchantment.Enchantment;
import net.minecraft.enchantment.EnchantmentDamage;
import net.minecraft.entity.EnumCreatureAttribute;
import net.minecraft.inventory.EntityEquipmentSlot;
import net.minecraft.item.ItemStack;
// This one is for imbued swords. The only reason this is separate is that the way vanilla is written allows me to hook
// into the damage increase for melee weapons, meaning I don't have to use events - always handy!
public class EnchantmentMagicSword extends EnchantmentDamage implements Imbuement {
public EnchantmentMagicSword() {
super(Enchantment.Rarity.COMMON, 0, EntityEquipmentSlot.MAINHAND);
// Setting this to null stops the book appearing in the creative inventory
this.type = null;
}
@Override
public boolean canApply(ItemStack p_92089_1_){
return false;
}
/**
* Returns the maximum level that the enchantment can have.
*/
// Here, enchantment level is the damage multiplier of the spell used to apply the enchantment, i.e. with an
// non-sorcerer wand it is level 1, a basic sorcerer wand is level 2, and so on. Note that basic sorcerer wands can't
// cast the imbue weapon spell, so level 2 is actually for apprentice wands.
@Override
public int getMaxLevel()
{
return 4;
}
// Returns the number by which the damage should be increased (or something)
@Override
public float calcDamageByCreature(int p_152376_1_, EnumCreatureAttribute p_152376_2_)
{
return (float)p_152376_1_ * 1.25F;
}
@Override
public String getName()
{
return "enchantment." + this.getRegistryName();
}
@Override
public boolean isAllowedOnBooks(){
return false;
}
@Override
public boolean canApplyAtEnchantingTable(ItemStack stack) {
return false;
}
}