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package electroblob.wizardry.enchantment;
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import net.minecraft.enchantment.Enchantment;
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import net.minecraft.enchantment.EnchantmentDamage;
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import net.minecraft.entity.EnumCreatureAttribute;
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import net.minecraft.inventory.EntityEquipmentSlot;
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import net.minecraft.item.ItemStack;
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// This one is for imbued swords. The only reason this is separate is that the way vanilla is written allows me to hook
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// into the damage increase for melee weapons, meaning I don't have to use events - always handy!
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public class EnchantmentMagicSword extends EnchantmentDamage implements Imbuement {
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public EnchantmentMagicSword() {
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super(Enchantment.Rarity.COMMON, 0, EntityEquipmentSlot.MAINHAND);
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// Setting this to null stops the book appearing in the creative inventory
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this.type = null;
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}
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@Override
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public boolean canApply(ItemStack p_92089_1_){
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return false;
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}
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/**
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* Returns the maximum level that the enchantment can have.
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*/
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// Here, enchantment level is the damage multiplier of the spell used to apply the enchantment, i.e. with an
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// non-sorcerer wand it is level 1, a basic sorcerer wand is level 2, and so on. Note that basic sorcerer wands can't
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// cast the imbue weapon spell, so level 2 is actually for apprentice wands.
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@Override
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public int getMaxLevel()
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{
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return 4;
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}
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// Returns the number by which the damage should be increased (or something)
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@Override
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public float calcDamageByCreature(int p_152376_1_, EnumCreatureAttribute p_152376_2_)
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{
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return (float)p_152376_1_ * 1.25F;
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}
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@Override
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public String getName()
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{
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return "enchantment." + this.getRegistryName();
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}
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@Override
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public boolean isAllowedOnBooks(){
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return false;
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}
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@Override
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public boolean canApplyAtEnchantingTable(ItemStack stack) {
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return false;
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}
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}
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