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package electroblob.wizardry.entity;
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import io.netty.buffer.ByteBuf;
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import net.minecraft.entity.Entity;
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import net.minecraft.nbt.NBTTagCompound;
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import net.minecraft.world.World;
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import net.minecraftforge.fml.common.registry.IEntityAdditionalSpawnData;
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public class EntityArc extends Entity implements IEntityAdditionalSpawnData {
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public int textureIndex = 0;
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public double x1, y1, z1, x2, y2, z2;
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// The number of ticks the arc lasts for before disappearing
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public int lifetime = 3;
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public double offsetX, offsetZ;
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public EntityArc(World par1World) {
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super(par1World);
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textureIndex = this.rand.nextInt(16);
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this.ignoreFrustumCheck = true;
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}
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public void setEndpointCoords(double x1, double y1, double z1, double x2, double y2, double z2){
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this.x1 = x1;
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this.y1 = y1;
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this.z1 = z1;
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this.x2 = x2;
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this.y2 = y2;
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this.z2 = z2;
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this.setPosition(x2, y2, z2);
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}
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@Override
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public void onUpdate(){
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if(this.ticksExisted >= lifetime){
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this.setDead();
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}
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}
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protected void entityInit()
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{
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}
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@Override
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protected void readEntityFromNBT(NBTTagCompound nbttagcompound) {
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}
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@Override
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protected void writeEntityToNBT(NBTTagCompound nbttagcompound) {
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// Nothing needed here; arc is merely a graphic effect that only exists for a few ticks; as such there is no need to save it.
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}
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@Override
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public boolean isInRangeToRenderDist(double distance) {
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return true;
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}
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@Override
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public void writeSpawnData(ByteBuf data) {
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data.writeDouble(this.x1);
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data.writeDouble(this.y1);
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data.writeDouble(this.z1);
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}
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@Override
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public void readSpawnData(ByteBuf data) {
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this.x1 = data.readDouble();
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this.y1 = data.readDouble();
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this.z1 = data.readDouble();
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}
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}
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