Initial commit

This commit is contained in:
Electroblob
2018-01-19 20:33:04 +00:00
commit da6b007a3a
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package electroblob.wizardry.entity.construct;
import java.util.List;
import electroblob.wizardry.Wizardry;
import electroblob.wizardry.registry.WizardryPotions;
import electroblob.wizardry.registry.WizardrySounds;
import electroblob.wizardry.util.MagicDamage;
import electroblob.wizardry.util.MagicDamage.DamageType;
import electroblob.wizardry.util.WizardryParticleType;
import electroblob.wizardry.util.WizardryUtilities;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.potion.PotionEffect;
import net.minecraft.util.DamageSource;
import net.minecraft.world.World;
public class EntityBlizzard extends EntityMagicConstruct {
public EntityBlizzard(World par1World) {
super(par1World);
this.height = 1.0f;
this.width = 1.0f;
}
public EntityBlizzard(World world, double x, double y, double z, EntityLivingBase caster, int lifetime, float damageMultiplier) {
super(world, x, y, z, caster, lifetime, damageMultiplier);
this.height = 1.0f;
this.width = 1.0f;
}
public void onUpdate(){
if(this.ticksExisted % 120 == 1){
this.playSound(WizardrySounds.SPELL_LOOP_WIND, 1.0f, 1.0f);
}
super.onUpdate();
if(!this.worldObj.isRemote){
List<EntityLivingBase> targets = WizardryUtilities.getEntitiesWithinRadius(3.0d, this.posX, this.posY, this.posZ, this.worldObj);
for(EntityLivingBase target : targets){
if(this.isValidTarget(target)){
if(this.getCaster() != null){
WizardryUtilities.attackEntityWithoutKnockback(target, MagicDamage.causeIndirectMagicDamage(this, getCaster(), DamageType.FROST), 1*damageMultiplier);
}else{
WizardryUtilities.attackEntityWithoutKnockback(target, DamageSource.magic, 1*damageMultiplier);
}
}
// All entities are slowed, even the caster (except those immune to frost effects)
if(!MagicDamage.isEntityImmune(DamageType.FROST, target))
target.addPotionEffect(new PotionEffect(WizardryPotions.frost, 20, 0));
}
}else{
// For some reason this number of particles now causes the game to lag significantly, despite it being fine
// in 1.7.10. I thought particles were supposed to be LESS laggy now...
for(int i=1; i<6; i++){
float brightness = 0.5f + (rand.nextFloat()/2);
Wizardry.proxy.spawnParticle(WizardryParticleType.BLIZZARD, worldObj, this.posX, this.posY + rand.nextDouble()*3, this.posZ, 0, 0, 0, 100, brightness, brightness + 0.1f, 1.0f, false, rand.nextDouble() * 2.5d + 0.5d);
Wizardry.proxy.spawnParticle(WizardryParticleType.BLIZZARD, worldObj, this.posX, this.posY + rand.nextDouble()*3, this.posZ, 0, 0, 0, 100, 1.0f, 1.0f, 1.0f, false, rand.nextDouble() * 2.5d + 0.5d);
}
}
}
}