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package electroblob.wizardry.entity.construct;
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import java.util.List;
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import electroblob.wizardry.Wizardry;
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import electroblob.wizardry.registry.WizardryPotions;
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import electroblob.wizardry.util.WizardryParticleType;
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import electroblob.wizardry.util.WizardryUtilities;
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import net.minecraft.entity.EntityLivingBase;
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import net.minecraft.init.SoundEvents;
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import net.minecraft.nbt.NBTTagCompound;
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import net.minecraft.potion.PotionEffect;
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import net.minecraft.util.math.Vec3d;
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import net.minecraft.world.World;
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public class EntityDecay extends EntityMagicConstruct {
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public int textureIndex = 0;
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public static final int LIFETIME = 400;
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public EntityDecay(World par1World) {
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super(par1World);
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textureIndex = this.rand.nextInt(10);
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this.height = 0.2f;
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this.width = 2.0f;
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}
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public EntityDecay(World par1World, double x, double y, double z, EntityLivingBase caster) {
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super(par1World, x, y, z, caster, LIFETIME, 1);
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textureIndex = this.rand.nextInt(10);
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this.height = 0.2f;
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this.width = 2.0f;
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}
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@Override
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public void onUpdate(){
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super.onUpdate();
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if(this.rand.nextInt(700) == 0 && this.ticksExisted+100 < LIFETIME) this.playSound(SoundEvents.BLOCK_LAVA_AMBIENT, 0.2F + rand.nextFloat() * 0.2F, 0.6F + rand.nextFloat() * 0.15F);
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if(!this.worldObj.isRemote){
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List<EntityLivingBase> targets = WizardryUtilities.getEntitiesWithinRadius(1.0d, this.posX, this.posY, this.posZ, this.worldObj);
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for(EntityLivingBase target : targets){
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if(target != this.getCaster()){
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// If this check wasn't here the potion would be reapplied every tick and hence the entity would be damaged each tick.
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// In this case, we do want particles to be shown.
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if(!target.isPotionActive(WizardryPotions.decay)) target.addPotionEffect(new PotionEffect(WizardryPotions.decay, LIFETIME, 0));
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}
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}
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}else if(this.rand.nextInt(15) == 0){
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double radius = rand.nextDouble()*0.8;
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double angle = rand.nextDouble()*Math.PI*2;
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float brightness = rand.nextFloat()*0.4f;
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Wizardry.proxy.spawnParticle(WizardryParticleType.DARK_MAGIC, worldObj, this.posX + radius*Math.cos(angle), this.posY, this.posZ + radius*Math.sin(angle), 0, 0, 0, 0, brightness, 0, brightness+0.1f);
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}
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}
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protected void entityInit(){}
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@Override
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protected void readEntityFromNBT(NBTTagCompound nbttagcompound) {
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}
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@Override
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protected void writeEntityToNBT(NBTTagCompound nbttagcompound) {
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}
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/**
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* Checks using a Vec3dd to determine if this entity is within range of that vector to be rendered. Args: Vec3dD
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*/
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public boolean isInRangeToRenderVec3dD(Vec3d par1Vec3d)
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{
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return true;
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}
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}
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