Initial commit

This commit is contained in:
Electroblob
2018-01-19 20:33:04 +00:00
commit da6b007a3a
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package electroblob.wizardry.entity.construct;
import java.util.List;
import electroblob.wizardry.util.MagicDamage;
import electroblob.wizardry.util.MagicDamage.DamageType;
import electroblob.wizardry.util.WizardryUtilities;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.item.EntityFallingBlock;
import net.minecraft.entity.player.EntityPlayerMP;
import net.minecraft.init.MobEffects;
import net.minecraft.network.play.server.SPacketEntityVelocity;
import net.minecraft.potion.PotionEffect;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.World;
public class EntityEarthquake extends EntityMagicConstruct {
public EntityEarthquake(World world){
super(world);
this.height = 1.0f;
this.width = 1.0f;
}
public EntityEarthquake(World world, double x, double y, double z, EntityLivingBase caster, int lifetime,
float damageMultiplier) {
super(world, x, y, z, caster, lifetime, damageMultiplier);
this.height = 1.0f;
this.width = 1.0f;
}
public void onUpdate(){
super.onUpdate();
if(!worldObj.isRemote){
double speed = 0.4;
// The further the earthquake is going to spread, the finer the angle increments.
for(double angle=0; angle < 2*Math.PI; angle+=Math.PI/(lifetime*1.5)){
// Calculates coordinates for the block to be moved. The radius increases with time. The +1.5 is to leave
// blocks in the centre untouched.
int x = this.posX < 0 ? (int)(this.posX + ((this.ticksExisted*speed)+1.5)*Math.sin(angle) - 1) : (int)(this.posX + ((this.ticksExisted*speed)+1.5)*Math.sin(angle));
int y = (int)(this.posY - 0.5);
int z = this.posZ < 0 ? (int)(this.posZ + ((this.ticksExisted*speed)+1.5)*Math.cos(angle) - 1) : (int)(this.posZ + ((this.ticksExisted*speed)+1.5)*Math.cos(angle));
BlockPos pos = new BlockPos(x, y, z);
if(!WizardryUtilities.isBlockUnbreakable(worldObj, pos) && !worldObj.isAirBlock(pos) && worldObj.isBlockNormalCube(pos, false)
// Checks that the block above is not solid, since this causes the falling sand to vanish.
&& !worldObj.isBlockNormalCube(pos.up(), false)){
// Falling blocks do the setting block to air themselves.
EntityFallingBlock fallingblock = new EntityFallingBlock(worldObj, x+0.5, y+0.5, z+0.5, worldObj.getBlockState(new BlockPos(x, y, z)));
fallingblock.motionY = 0.3;
worldObj.spawnEntityInWorld(fallingblock);
}
}
List<EntityLivingBase> targets = WizardryUtilities.getEntitiesWithinRadius((this.ticksExisted*speed)+1.5, this.posX, this.posY, this.posZ, worldObj);
// In this particular instance, the caster is completely unaffected because they will always be in the centre.
targets.remove(this.getCaster());
for(EntityLivingBase target : targets){
// Searches in a 1 wide ring.
if(this.getDistanceToEntity(target) > (this.ticksExisted*speed)+0.5 && target.posY < this.posY + 1 && target.posY > this.posY - 1){
// Knockback must be removed in this instance, or the target will fall into the floor.
double motionX = target.motionX;
double motionZ = target.motionZ;
if(this.isValidTarget(target)){
target.attackEntityFrom(MagicDamage.causeIndirectMagicDamage(this, this.getCaster(), DamageType.BLAST), 10*this.damageMultiplier);
target.addPotionEffect(new PotionEffect(MobEffects.WEAKNESS, 400, 1));
}
// All targets are thrown, even those immune to the damage, so they don't fall into the ground.
target.motionX = motionX;
target.motionY = 0.8; // Throws target into the air.
target.motionZ = motionZ;
// Player motion is handled on that player's client so needs packets
if(target instanceof EntityPlayerMP){
((EntityPlayerMP)target).connection.sendPacket(new SPacketEntityVelocity(target));
}
}
}
// TODO: Uncomment once 2.1.0 is released
// }else{
//
// // Constant 15 blocks for now
// List<EntityPlayer> targets = WizardryUtilities.getEntitiesWithinRadius(15, this.posX, this.posY, this.posZ, worldObj, EntityPlayer.class);
//
// float magnitude = 6f * ((float)(this.lifetime - this.ticksExisted))/(float)this.lifetime;
//
// // Makes the screen shake
// for(EntityLivingBase target : targets){
// target.setAngles(0, this.ticksExisted % 4 < 2 ? magnitude : -magnitude);
// }
}
}
}