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package electroblob.wizardry.entity.construct;
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import java.util.List;
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import electroblob.wizardry.Wizardry;
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import electroblob.wizardry.entity.EntityArc;
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import electroblob.wizardry.registry.WizardrySounds;
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import electroblob.wizardry.util.MagicDamage;
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import electroblob.wizardry.util.MagicDamage.DamageType;
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import electroblob.wizardry.util.WizardryParticleType;
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import electroblob.wizardry.util.WizardryUtilities;
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import net.minecraft.block.Block;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.entity.EntityLivingBase;
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import net.minecraft.entity.effect.EntityLightningBolt;
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import net.minecraft.init.SoundEvents;
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import net.minecraft.nbt.NBTTagCompound;
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import net.minecraft.util.DamageSource;
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import net.minecraft.util.EnumParticleTypes;
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import net.minecraft.util.math.AxisAlignedBB;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.world.World;
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public class EntityHammer extends EntityMagicConstruct {
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/** How long the hammer has been falling for. */
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public int fallTime;
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public EntityHammer(World par1World){
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super(par1World);
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this.setSize(1.0f, 1.9F);
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this.noClip = false;
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}
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public EntityHammer(World world, double x, double y, double z, EntityLivingBase caster, int lifetime, float damageMultiplier){
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super(world, x, y, z, caster, lifetime, damageMultiplier);
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this.setSize(1.0f, 1.9F);
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this.motionX = 0.0D;
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this.motionY = 0.0D;
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this.motionZ = 0.0D;
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this.noClip = false;
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}
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@Override
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public boolean isBurning(){
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return false;
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}
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@Override
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public boolean canBeCollidedWith(){
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return true;
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}
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@Override
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public AxisAlignedBB getCollisionBoundingBox(){
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return this.getEntityBoundingBox();
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}
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@Override
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public void onUpdate(){
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super.onUpdate();
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if(this.ticksExisted % 20 == 1 && !this.onGround && worldObj.isRemote){
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// Though this sound does repeat, it stops when it hits the ground.
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Wizardry.proxy.playMovingSound(this, WizardrySounds.SPELL_LOOP_LIGHTNING, 3.0f, 1.0f, false);
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}
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if(this.worldObj.isRemote && this.ticksExisted % 3 == 0){
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Wizardry.proxy.spawnParticle(WizardryParticleType.SPARK, worldObj, this.posX - 0.5d + rand.nextDouble(), this.posY + 2*rand.nextDouble(), this.posZ - 0.5d + rand.nextDouble(), 0, 0, 0, 3);
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}
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if(!this.worldObj.isRemote){
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this.prevPosX = this.posX;
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this.prevPosY = this.posY;
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this.prevPosZ = this.posZ;
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++this.fallTime;
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this.motionY -= 0.03999999910593033D;
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this.moveEntity(this.motionX, this.motionY, this.motionZ);
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this.motionX *= 0.9800000190734863D;
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this.motionY *= 0.9800000190734863D;
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this.motionZ *= 0.9800000190734863D;
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if(this.onGround){
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this.motionX *= 0.699999988079071D;
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this.motionZ *= 0.699999988079071D;
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this.motionY *= -0.5D;
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if(this.ticksExisted % 40 == 0){
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double seekerRange = 10.0d;
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List<EntityLivingBase> targets = WizardryUtilities.getEntitiesWithinRadius(seekerRange, this.posX, this.posY+1, this.posZ, worldObj);
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// For this spell there is no limit to the amount of secondary targets!
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for(EntityLivingBase target : targets){
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if(this.isValidTarget(target)){
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if(!worldObj.isRemote){
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EntityArc arc = new EntityArc(worldObj);
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arc.setEndpointCoords(this.posX, this.posY + this.height - 0.1, this.posZ,
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target.posX, target.posY + target.height/2, target.posZ);
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worldObj.spawnEntityInWorld(arc);
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}else{
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for(int j=0;j<8;j++){
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Wizardry.proxy.spawnParticle(WizardryParticleType.SPARK, worldObj, target.posX + worldObj.rand.nextFloat() - 0.5, target.getEntityBoundingBox().minY + target.height/2 + worldObj.rand.nextFloat()*2 - 1, target.posZ + worldObj.rand.nextFloat() - 0.5, 0, 0, 0, 3);
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worldObj.spawnParticle(EnumParticleTypes.SMOKE_LARGE, target.posX + rand.nextFloat(), target.getEntityBoundingBox().minY + target.height/2 + rand.nextFloat(), target.posZ + rand.nextFloat(), 0, 0, 0);
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}
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}
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target.playSound(WizardrySounds.SPELL_SPARK, 1.0F, rand.nextFloat() * 0.4F + 1.5F);
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if(this.getCaster() != null){
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WizardryUtilities.attackEntityWithoutKnockback(target, MagicDamage.causeIndirectMagicDamage(this, getCaster(), DamageType.SHOCK), 6*damageMultiplier);
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WizardryUtilities.applyStandardKnockback(this, target);
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}else{
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target.attackEntityFrom(DamageSource.magic, 6*damageMultiplier);
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}
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}
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}
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}
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}
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}
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}
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@Override
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public void despawn(){
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this.playSound(SoundEvents.ENTITY_GENERIC_EXPLODE, 1.0F, 1.0f);
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if(this.worldObj.isRemote){
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this.worldObj.spawnParticle(EnumParticleTypes.EXPLOSION_LARGE, this.posX, this.posY, this.posZ, 0, 0, 0);
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}
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super.despawn();
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}
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@Override
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public void fall(float distance, float damageMultiplier) {
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if(worldObj.isRemote){
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for(int i=0; i<40; i++){
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double particleX = this.posX - 1.0d + 2*rand.nextDouble();
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double particleZ = this.posZ - 1.0d + 2*rand.nextDouble();
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// Roundabout way of getting a block instance for the block the hammer is standing on (if any).
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IBlockState block = worldObj.getBlockState(new BlockPos(this.posX, this.posY-2, this.posZ));
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if(block != null){
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worldObj.spawnParticle(EnumParticleTypes.BLOCK_DUST, particleX, this.posY, particleZ,
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particleX - this.posX, 0, particleZ - this.posZ, Block.getStateId(block));
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}
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}
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}else{
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// Just to check the hammer has actually fallen from the sky, rather than the block under it being broken.
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if(this.fallDistance > 10){
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EntityLightningBolt entitylightning = new EntityLightningBolt(worldObj, this.posX, this.posY, this.posZ, false);
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worldObj.addWeatherEffect(entitylightning);
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}
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}
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}
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@Override
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public void writeEntityToNBT(NBTTagCompound nbttagcompound)
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{
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super.writeEntityToNBT(nbttagcompound);
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nbttagcompound.setByte("Time", (byte)this.fallTime);
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}
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@Override
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public void readEntityFromNBT(NBTTagCompound nbttagcompound)
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{
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super.readEntityFromNBT(nbttagcompound);
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this.fallTime = nbttagcompound.getByte("Time") & 255;
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}
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@Override
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public boolean isInRangeToRenderDist(double distance) {
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return true;
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}
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}
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