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package electroblob.wizardry.entity.construct;
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import java.util.List;
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import electroblob.wizardry.Wizardry;
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import electroblob.wizardry.registry.WizardrySounds;
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import electroblob.wizardry.util.MagicDamage;
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import electroblob.wizardry.util.MagicDamage.DamageType;
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import electroblob.wizardry.util.WizardryParticleType;
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import electroblob.wizardry.util.WizardryUtilities;
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import net.minecraft.entity.EntityLivingBase;
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import net.minecraft.util.DamageSource;
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import net.minecraft.world.World;
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public class EntityHealAura extends EntityMagicConstruct {
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public EntityHealAura(World world) {
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super(world);
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this.height = 1.0f;
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this.width = 5.0f;
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}
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public EntityHealAura(World world, double x, double y, double z, EntityLivingBase caster, int lifetime, float damageMultiplier) {
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super(world, x, y, z, caster, lifetime, damageMultiplier);
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this.height = 1.0f;
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this.width = 5.0f;
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}
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public void onUpdate(){
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if(this.ticksExisted % 25 == 1){
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this.playSound(WizardrySounds.SPELL_LOOP_SPARKLE, 0.1f, 1.0f);
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}
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super.onUpdate();
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if(!this.worldObj.isRemote){
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List<EntityLivingBase> targets = WizardryUtilities.getEntitiesWithinRadius(2.5d, this.posX, this.posY, this.posZ, this.worldObj);
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for(EntityLivingBase target : targets){
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if(this.isValidTarget(target)){
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if(target.isEntityUndead()){
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double velX = target.motionX;
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double velY = target.motionY;
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double velZ = target.motionZ;
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if(this.getCaster() != null){
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target.attackEntityFrom(MagicDamage.causeIndirectMagicDamage(this, getCaster(), DamageType.RADIANT), 1*damageMultiplier);
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}else{
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target.attackEntityFrom(DamageSource.magic, 1*damageMultiplier);
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}
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// Removes knockback
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target.motionX = velX;
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target.motionY = velY;
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target.motionZ = velZ;
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}
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}else if(target.getHealth() < target.getMaxHealth() && this.ticksExisted % 5 == 0){
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target.heal(1*damageMultiplier);
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}
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}
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}else{
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for(int i=1; i<3; i++){
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float brightness = 0.5f + (rand.nextFloat()*0.5f);
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double radius = rand.nextDouble()*2.0;
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double angle = rand.nextDouble()*Math.PI*2;
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Wizardry.proxy.spawnParticle(WizardryParticleType.SPARKLE, worldObj, this.posX + radius*Math.cos(angle), this.posY, this.posZ + radius*Math.sin(angle), 0, 0.05f, 0, 48 + this.rand.nextInt(12), 1.0f, 1.0f, brightness);
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}
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}
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}
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/**
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* Return whether this entity should be rendered as on fire.
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*/
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public boolean canRenderOnFire()
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{
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return false;
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}
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}
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