Initial commit

This commit is contained in:
Electroblob
2018-01-19 20:33:04 +00:00
commit da6b007a3a
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package electroblob.wizardry.entity.living;
import java.lang.ref.WeakReference;
import java.util.Calendar;
import java.util.UUID;
import javax.annotation.Nullable;
import electroblob.wizardry.Wizardry;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.IEntityLivingData;
import net.minecraft.entity.SharedMonsterAttributes;
import net.minecraft.entity.ai.EntityAIHurtByTarget;
import net.minecraft.entity.ai.EntityAINearestAttackableTarget;
import net.minecraft.entity.ai.attributes.AttributeModifier;
import net.minecraft.entity.monster.EntitySkeleton;
import net.minecraft.entity.monster.SkeletonType;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.init.Blocks;
import net.minecraft.init.Items;
import net.minecraft.init.MobEffects;
import net.minecraft.inventory.EntityEquipmentSlot;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.potion.PotionEffect;
import net.minecraft.util.EnumHand;
import net.minecraft.util.EnumParticleTypes;
import net.minecraft.util.ResourceLocation;
import net.minecraft.util.text.ITextComponent;
import net.minecraft.util.text.TextComponentTranslation;
import net.minecraft.world.DifficultyInstance;
import net.minecraft.world.World;
public class EntitySkeletonMinion extends EntitySkeleton implements ISummonedCreature {
// Field implementations
private int lifetime = 600;
private WeakReference<EntityLivingBase> casterReference;
private UUID casterUUID;
// Setter + getter implementations
@Override public int getLifetime(){ return lifetime; }
@Override public void setLifetime(int lifetime){ this.lifetime = lifetime; }
@Override public WeakReference<EntityLivingBase> getCasterReference(){ return casterReference; }
@Override public void setCasterReference(WeakReference<EntityLivingBase> reference){ casterReference = reference; }
@Override public UUID getCasterUUID() { return casterUUID; }
@Override public void setCasterUUID(UUID uuid) { this.casterUUID = uuid; }
/**
* Default shell constructor, only used by client. Lifetime defaults arbitrarily to 600, but this doesn't
* matter because the client side entity immediately gets the lifetime value copied over to it by this class
* anyway. When extending this class, you must override this constructor or Minecraft won't like it, but there's
* no need to do anything inside it other than call super().
*/
public EntitySkeletonMinion(World world){
super(world);
this.experienceValue = 0;
}
/**
* Set lifetime to -1 to allow this creature to last forever. This constructor should be overridden when
* extending this class (be sure to call super()) so that AI and other things can be added.
*/
public EntitySkeletonMinion(World world, double x, double y, double z, EntityLivingBase caster, int lifetime){
super(world);
this.setPosition(x, y, z);
this.casterReference = new WeakReference<EntityLivingBase>(caster);
this.experienceValue = 0;
this.lifetime = lifetime;
}
// EntitySkeleton overrides
// This particular override is pretty standard: let the superclass handle basic AI like swimming, but replace its
// targeting system with one that targets hostile mobs and takes the ADS into account.
@Override
protected void initEntityAI()
{
super.initEntityAI();
this.targetTasks.taskEntries.clear();
this.targetTasks.addTask(1, new EntityAIHurtByTarget(this, false));
this.targetTasks.addTask(2, new EntityAINearestAttackableTarget<EntityLivingBase>(this, EntityLivingBase.class,
0, false, true, this.getTargetSelector()));
}
// Shouldn't have randomised armour, but does still need a bow!
@Override
protected void setEquipmentBasedOnDifficulty(DifficultyInstance difficulty) {
this.setItemStackToSlot(EntityEquipmentSlot.MAINHAND, new ItemStack(Items.BOW));
}
// Where the skeleton minion is summoned does not affect its type.
@Override
public IEntityLivingData onInitialSpawn(DifficultyInstance difficulty, @Nullable IEntityLivingData livingdata)
{
// Can't call super, so the code from the next level up (EntityLiving) had to be copied as well.
this.getEntityAttribute(SharedMonsterAttributes.FOLLOW_RANGE).applyModifier(new AttributeModifier("Random spawn bonus", this.rand.nextGaussian() * 0.05D, 1));
if (this.rand.nextFloat() < 0.05F)
{
this.setLeftHanded(true);
}
else
{
this.setLeftHanded(false);
}
// Halloween pumpkin heads! Why not?
if (this.getItemStackFromSlot(EntityEquipmentSlot.HEAD) == null)
{
Calendar calendar = this.worldObj.getCurrentDate();
if (calendar.get(2) + 1 == 10 && calendar.get(5) == 31 && this.rand.nextFloat() < 0.25F)
{
this.setItemStackToSlot(EntityEquipmentSlot.HEAD, new ItemStack(this.rand.nextFloat() < 0.1F ? Blocks.LIT_PUMPKIN : Blocks.PUMPKIN));
this.inventoryArmorDropChances[EntityEquipmentSlot.HEAD.getIndex()] = 0.0F;
}
}
return livingdata;
}
// Implementations
@Override
public void setRevengeTarget(EntityLivingBase entity){
if(this.shouldRevengeTarget(entity)) super.setRevengeTarget(entity);
}
@Override
public void onUpdate(){
super.onUpdate();
this.updateDelegate();
}
@Override
public void onSpawn(){
this.spawnParticleEffect();
}
@Override
public void onDespawn(){
this.spawnParticleEffect();
}
private void spawnParticleEffect(){
if(this.worldObj.isRemote){
for(int i=0;i<15;i++){
this.worldObj.spawnParticle(EnumParticleTypes.SMOKE_LARGE, this.posX + this.rand.nextFloat(), this.posY + 1 + this.rand.nextFloat(), this.posZ + this.rand.nextFloat(), 0, 0, 0);
}
}
}
@Override
public boolean hasParticleEffect() {
return true;
}
@Override
public void onSuccessfulAttack(EntityLivingBase target) {
if(this.getSkeletonType() == SkeletonType.WITHER){
target.addPotionEffect(new PotionEffect(MobEffects.WITHER, 200));
}
}
@Override
protected boolean processInteract(EntityPlayer player, EnumHand hand, ItemStack stack) {
// In this case, the delegate method determines whether super is called.
// Rather handily, we can make use of Java's 'stop as soon as you find true' method of evaluating OR statements.
return this.interactDelegate(player, hand, stack) || super.processInteract(player, hand, stack);
}
@Override
public void writeEntityToNBT(NBTTagCompound nbttagcompound){
super.writeEntityToNBT(nbttagcompound);
this.writeNBTDelegate(nbttagcompound);
}
@Override
public void readEntityFromNBT(NBTTagCompound nbttagcompound){
super.readEntityFromNBT(nbttagcompound);
this.writeNBTDelegate(nbttagcompound);
}
// Recommended overrides
@Override protected int getExperiencePoints(EntityPlayer player){ return 0; }
@Override protected boolean canDropLoot(){ return false; }
@Override protected Item getDropItem(){ return null; }
@Override protected ResourceLocation getLootTable(){ return null; }
@Override public boolean canPickUpLoot(){ return false; }
// This vanilla method has nothing to do with the custom despawn() method.
@Override protected boolean canDespawn(){ return false; }
@Override
public boolean canAttackClass(Class<? extends EntityLivingBase> entityType){
return true;
}
@Override
public ITextComponent getDisplayName(){
if(getCaster() != null){
return new TextComponentTranslation(NAMEPLATE_TRANSLATION_KEY, getCaster().getName(),
new TextComponentTranslation("entity." + this.getEntityString() + ".name"));
}else{
return super.getDisplayName();
}
}
@Override
public boolean hasCustomName(){
// If this returns true, the renderer will show the nameplate when looking directly at the entity
return Wizardry.settings.showSummonedCreatureNames && getCaster() != null;
}
}