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package electroblob.wizardry.entity.living;
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import electroblob.wizardry.WizardData;
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import electroblob.wizardry.Wizardry;
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import electroblob.wizardry.item.ItemWand;
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import electroblob.wizardry.registry.WizardrySounds;
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import electroblob.wizardry.util.WizardryParticleType;
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import electroblob.wizardry.util.WizardryUtilities;
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import net.minecraft.entity.Entity;
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import net.minecraft.entity.EntityLivingBase;
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import net.minecraft.entity.IEntityLivingData;
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import net.minecraft.entity.SharedMonsterAttributes;
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import net.minecraft.entity.passive.EntityAnimal;
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import net.minecraft.entity.passive.EntityHorse;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.item.Item;
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import net.minecraft.item.ItemStack;
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import net.minecraft.util.DamageSource;
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import net.minecraft.util.EnumHand;
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import net.minecraft.util.text.ITextComponent;
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import net.minecraft.util.text.TextComponentTranslation;
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import net.minecraft.util.text.translation.I18n;
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import net.minecraft.world.DifficultyInstance;
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import net.minecraft.world.World;
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/** Does not implement ISummonedCreature because it has different despawning rules and because EntityHorse already
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* has an owner system. */
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@SuppressWarnings("deprecation") // It's what Entity does, so...
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public class EntitySpiritHorse extends EntityHorse {
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private int idleTimer = 0;
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public EntitySpiritHorse(World par1World)
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{
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super(par1World);
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}
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@Override
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public String getName()
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{
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if (this.hasCustomName())
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{
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return this.getCustomNameTag();
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}
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else
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{
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return I18n.translateToLocal("entity.wizardry.Spirit Horse.name");
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}
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}
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@Override
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public boolean isChested()
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{
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return false;
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}
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@Override
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public int getTotalArmorValue()
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{
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return 0;
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}
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@Override
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protected int getExperiencePoints(EntityPlayer p_70693_1_){
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return 0;
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}
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@Override
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protected Item getDropItem(){
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return null;
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}
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@Override
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protected void dropFewItems(boolean par1, int par2){}
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@Override
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protected void applyEntityAttributes()
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{
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super.applyEntityAttributes();
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this.getEntityAttribute(SharedMonsterAttributes.MAX_HEALTH).setBaseValue(24.0D);
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}
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@Override
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public void openGUI(EntityPlayer p_110199_1_){}
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@Override
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public boolean processInteract(EntityPlayer player, EnumHand hand, ItemStack stack){
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ItemStack itemstack = player.inventory.getCurrentItem();
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// Allows the owner (but not other players) to dispel the spirit horse using a wand (shift-clicking, because clicking mounts the horse in this case).
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if(itemstack != null && itemstack.getItem() instanceof ItemWand && this.getOwner() == player && player.isSneaking()){
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// Prevents accidental double clicking.
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if(this.ticksExisted > 20){
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for(int i=0;i<15;i++){
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Wizardry.proxy.spawnParticle(WizardryParticleType.SPARKLE, worldObj, this.posX - this.width/2 + this.rand.nextFloat()*width, this.posY + this.height*this.rand.nextFloat() + 0.2f, this.posZ - this.width/2 + this.rand.nextFloat()*width, 0, 0, 0, 48 + this.rand.nextInt(12), 0.8f, 0.8f, 1.0f);
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}
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this.setDead();
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if(WizardData.get(player) != null){
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WizardData.get(player).hasSpiritHorse = false;
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}
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this.playSound(WizardrySounds.SPELL_HEAL, 0.7F, rand.nextFloat() * 0.4F + 1.0F);
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// This is necessary to prevent the wand's spell being cast when performing this action.
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return true;
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}
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return false;
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}
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return super.processInteract(player, hand, itemstack);
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}
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@Override
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public void onDeath(DamageSource par1DamageSource){
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super.onDeath(par1DamageSource);
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// Allows player to summon another spirit horse once this one has died.
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if(this.getOwner() instanceof EntityPlayer && WizardData.get((EntityPlayer)this.getOwner()) != null){
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WizardData.get((EntityPlayer)this.getOwner()).hasSpiritHorse = false;
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}
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}
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// I wrote this one!
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private EntityLivingBase getOwner(){
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// I think the DataManager stores any objects, so it now stores the UUID instead of its string representation.
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Entity owner = WizardryUtilities.getEntityByUUID(worldObj, this.getOwnerUniqueId());
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if(owner instanceof EntityLivingBase){
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return (EntityLivingBase)owner;
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}else{
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return null;
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}
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}
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@Override
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public void onUpdate(){
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super.onUpdate();
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// Adds a dust particle effect
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if(this.worldObj.isRemote){
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Wizardry.proxy.spawnParticle(WizardryParticleType.DUST, worldObj, this.posX - this.width/2 + this.rand.nextFloat()*width, this.posY + this.height*this.rand.nextFloat() + 0.2f, this.posZ - this.width/2 + this.rand.nextFloat()*width, 0, 0, 0, 0, 0.8f, 0.8f, 1.0f);
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}
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// Spirit horse disappears a short time after being dismounted.
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if(!this.isBeingRidden()){
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this.idleTimer++;
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}else if(this.idleTimer > 0){
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this.idleTimer = 0;
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}
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if(this.idleTimer > 200){
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if(this.worldObj.isRemote){
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for(int i=0;i<15;i++){
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Wizardry.proxy.spawnParticle(WizardryParticleType.SPARKLE, worldObj, this.posX - this.width/2 + this.rand.nextFloat()*width, this.posY + this.height*this.rand.nextFloat() + 0.2f, this.posZ - this.width/2 + this.rand.nextFloat()*width, 0, 0, 0, 48 + this.rand.nextInt(12), 0.8f, 0.8f, 1.0f);
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}
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}
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this.playSound(WizardrySounds.SPELL_HEAL, 0.7F, rand.nextFloat() * 0.4F + 1.0F);
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// Allows player to summon another spirit horse once this one has disappeared.
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if(this.getOwner() instanceof EntityPlayer && WizardData.get((EntityPlayer)this.getOwner()) != null){
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WizardData.get((EntityPlayer)this.getOwner()).hasSpiritHorse = false;
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}
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this.setDead();
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}
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}
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@Override
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public boolean canMateWith(EntityAnimal par1EntityAnimal){
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return false;
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}
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@Override
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public IEntityLivingData onInitialSpawn(DifficultyInstance difficulty, IEntityLivingData data){
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// Adds Particles on spawn. Due to client/server differences this cannot be done in the item.
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if(this.worldObj.isRemote){
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for(int i=0;i<15;i++){
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Wizardry.proxy.spawnParticle(WizardryParticleType.SPARKLE, worldObj, this.posX - this.width/2 + this.rand.nextFloat()*width, this.posY + this.height*this.rand.nextFloat() + 0.2f, this.posZ - this.width/2 + this.rand.nextFloat()*width, 0, 0, 0, 48 + this.rand.nextInt(12), 0.8f, 0.8f, 1.0f);
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}
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}
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return super.onInitialSpawn(difficulty, data);
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}
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@Override
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public ITextComponent getDisplayName(){
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if(getOwner() != null){
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return new TextComponentTranslation(ISummonedCreature.NAMEPLATE_TRANSLATION_KEY, getOwner().getName(),
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new TextComponentTranslation("entity." + this.getEntityString() + ".name"));
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}else{
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return super.getDisplayName();
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}
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}
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@Override
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public boolean hasCustomName(){
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// If this returns true, the renderer will show the nameplate when looking directly at the entity
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return Wizardry.settings.showSummonedCreatureNames && getOwner() != null;
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}
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}
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