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package electroblob.wizardry.entity.living;
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import java.lang.ref.WeakReference;
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import java.util.UUID;
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import electroblob.wizardry.Wizardry;
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import net.minecraft.entity.EntityCreature;
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import net.minecraft.entity.EntityFlying;
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import net.minecraft.entity.EntityLivingBase;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.item.Item;
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import net.minecraft.item.ItemStack;
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import net.minecraft.nbt.NBTTagCompound;
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import net.minecraft.util.EnumHand;
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import net.minecraft.util.ResourceLocation;
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import net.minecraft.util.text.ITextComponent;
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import net.minecraft.util.text.TextComponentTranslation;
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import net.minecraft.world.World;
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/** Abstract base implementation of {@link ISummonedCreature} which is the superclass to all custom summoned entities
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* (i.e. entities that don't extend vanilla/mod creatures). Also serves as an example of how to correctly implement
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* the above interface, and includes some non-critical method overrides which should be used for best results (xp, drops,
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* and such like). <i>Not to be confused with the old version of EntitySummonedCreature; that system has been replaced.</i>
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* @since Wizardry 1.2
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* @author Electroblob */
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public abstract class EntitySummonedCreature extends EntityCreature implements ISummonedCreature {
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// Field implementations
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private int lifetime = 600;
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private WeakReference<EntityLivingBase> casterReference;
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private UUID casterUUID;
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// Setter + getter implementations
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@Override public int getLifetime(){ return lifetime; }
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@Override public void setLifetime(int lifetime){ this.lifetime = lifetime; }
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@Override public WeakReference<EntityLivingBase> getCasterReference(){ return casterReference; }
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@Override public void setCasterReference(WeakReference<EntityLivingBase> reference){ casterReference = reference; }
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@Override public UUID getCasterUUID() { return casterUUID; }
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@Override public void setCasterUUID(UUID uuid) { this.casterUUID = uuid; }
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/**
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* Default shell constructor, only used by client. Lifetime defaults arbitrarily to 600, but this doesn't
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* matter because the client side entity immediately gets the lifetime value copied over to it by this class
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* anyway. When extending this class, you must override this constructor or Minecraft won't like it, but there's
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* no need to do anything inside it other than call super().
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*/
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public EntitySummonedCreature(World world){
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super(world);
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this.experienceValue = 0;
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}
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/**
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* Set lifetime to -1 to allow this creature to last forever. This constructor should be overridden when
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* extending this class (be sure to call super()) so that AI and other things can be added.
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*/
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public EntitySummonedCreature(World world, double x, double y, double z, EntityLivingBase caster, int lifetime){
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super(world);
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this.setPosition(x, y, z);
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this.casterReference = new WeakReference<EntityLivingBase>(caster);
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this.experienceValue = 0;
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this.lifetime = lifetime;
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}
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// Implementations
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@Override
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public void setRevengeTarget(EntityLivingBase entity){
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if(this.shouldRevengeTarget(entity)) super.setRevengeTarget(entity);
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}
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@Override
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public void onUpdate(){
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super.onUpdate();
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this.updateDelegate();
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}
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@Override
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public void onSpawn(){}
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@Override
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public void onDespawn(){}
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@Override
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public boolean hasParticleEffect() {
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return false;
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}
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@Override
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protected boolean processInteract(EntityPlayer player, EnumHand hand, ItemStack stack) {
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// In this case, the delegate method determines whether super is called.
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// Rather handily, we can make use of Java's short-circuiting method of evaluating OR statements.
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return this.interactDelegate(player, hand, stack) || super.processInteract(player, hand, stack);
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}
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@Override
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public void writeEntityToNBT(NBTTagCompound nbttagcompound){
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super.writeEntityToNBT(nbttagcompound);
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this.writeNBTDelegate(nbttagcompound);
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}
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@Override
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public void readEntityFromNBT(NBTTagCompound nbttagcompound){
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super.readEntityFromNBT(nbttagcompound);
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this.writeNBTDelegate(nbttagcompound);
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}
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// Recommended overrides
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@Override protected int getExperiencePoints(EntityPlayer player){ return 0; }
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@Override protected boolean canDropLoot(){ return false; }
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@Override protected Item getDropItem(){ return null; }
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@Override protected ResourceLocation getLootTable(){ return null; }
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@Override public boolean canPickUpLoot(){ return false; }
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// This vanilla method has nothing to do with the custom onDespawn() method.
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@Override protected boolean canDespawn(){ return false; }
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@Override
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public boolean canAttackClass(Class<? extends EntityLivingBase> entityType){
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// Returns true unless the given entity type is a flying entity and this entity only has melee attacks.
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return !EntityFlying.class.isAssignableFrom(entityType) || this.hasRangedAttack();
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}
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// TODO: Backport the following two methods to 1.7.10.
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@Override
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public ITextComponent getDisplayName(){
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if(getCaster() != null){
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return new TextComponentTranslation(NAMEPLATE_TRANSLATION_KEY, getCaster().getName(),
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new TextComponentTranslation("entity." + this.getEntityString() + ".name"));
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}else{
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return super.getDisplayName();
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}
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}
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@Override
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public boolean hasCustomName(){
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// If this returns true, the renderer will show the nameplate when looking directly at the entity
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return Wizardry.settings.showSummonedCreatureNames && getCaster() != null;
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}
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// Specific to EntitySummonedCreature, remove if copying
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/** Whether this summoned creature has a ranged attack. Used to test whether it should attack flying creatures. */
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public abstract boolean hasRangedAttack();
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}
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